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Drow Elf enhancements

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Drow Elf enhancements[edit]

Drow Elf enhancements tree

Core abilities[edit]

Icon Enhancement Drow Spell Resistance.png
Spell Resistance: Your Spell Resistance increases by +2.
AP Cost: 1 Level: 1 Progression: 0 No requirements
DexChaInt.png
Drow Dexterity / Intelligence / Charisma: Choose one:
  • DexterityColored.png +1 Dexterity
  • IntelligenceColored.png +1 Intelligence
  • CharismaColored.png +1 Charisma
AP Cost: 2 Level: 4 Progression: 0 Requires: Spell Resistance (Rank 1)
Icon Enhancement Drow Spell Resistance.png
Spell Resistance: Your Spell Resistance increases by +2.
AP Cost: 1 Level: 7 Progression: 0 Requires: Drow Dexterity / Intelligence / Charisma (Rank 1)
DexChaInt.png
Drow Dexterity / Intelligence / Charisma: Choose one:
  • DexterityColored.png +1 Dexterity
  • IntelligenceColored.png +1 Intelligence
  • CharismaColored.png +1 Charisma
AP Cost: 2 Level: 11 Progression: 0 Requires: Spell Resistance (Rank 2)
Icon Enhancement Drow Spell Resistance.png
Spell Resistance: Your Spell Resistance increases by +2.
AP Cost: 1 Level: 16 Progression: 0 Requires: Drow Dexterity / Intelligence / Charisma (Rank 2)

Tier One[edit]

Requires Spell Resistance

Faerie Fire.png
Faerie Fire: Spell like Ability: Faerie Fire.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Vermin Lore.png
Vermin Lore: You gain a +1/+3/+6 bonus to hit and to saving throws when fighting Vermin and vermin-like creatures, including Arachnids, Driders, Scorpions, Scorrows, and Spiders.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Keen Senses.png
Keen Senses: +1/+2/+3 Listen, Search, and Spot
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Xen'drik Weapon Training.png
Xen'drik Weapon Training: +1 to hit and damage with Rapiers, Shortswords, and Shuriken.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Elf Arcane Fluidity.png
Arcane Fluidity: Your arcane spell failure chance while wearing armor is decreased by 5%/10%/15%.
Note: This has no effect on arcane spell failure from shields.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Enhancement Enchantment Lore.png
Enchantment Lore: +2/+4/+6 saves vs. Enchantments. Rank 3: You also gain +1 Enchantment spell DC
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Venom Lore.png
Venom Lore: +1/+2/+3 Heal and Saves against Poison. +2/+4/+6 Poison Resistance against hit point damaging poisons.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Nothing is Hidden.png
Nothing is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
AP Cost: 2 Ranks: 3 Progression: 5 Requires: Keen Senses
Icon Enhancement Xen'drik Weapon Training.png
Xen'drik Weapon Training: +1 to hit and damage with Rapiers, Shortswords, and Shuriken.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Xen'drik Weapon Training (Tier 1)
Icon Enhancement Ambidexterity.png
Ambidexterity: You gain +1 to hit when dual-wielding or fighting unarmed. Tier 2: Also gains +1% Dodge. Tier 3: Also gains +1 damage.
AP Cost: 2 Ranks: 3 Progression: 5 Requires: Two Weapon Fighting

Tier Three[edit]

Requires 10 APs spent in tree

Darkfire.png
Darkfire: Cooldown: 6 seconds. Metamagic: Quicken. Spell Resistance: No
  • Darkfire.png Spell-like Ability: Fires a bolt of darkness that deals 1d12 damage per character level, Reflex DC (10 + Half Character Level + Charisma Modifier) Half Damage. At levels 11 and 21 an additional bolt is fired. Effects that grant Action Boost uses give you additional uses per rest of this ability.
Note: Darkfire does not consume action boost charges, but rather has a separate amount of charges. Darkfire is blocked by any spell that blocks magic missile such as shield, or nightshield. Darkfire deals evil damage.
Note: Might of the Abishai set bonus increases the caster level of this SLA.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Improved Dodge.png
Improved Dodge: +1%/+2%/+3% Dodge when wearing light or no armor.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Dodge
Icon Enhancement Xen'drik Weapon Training.png
Xen'drik Weapon Training: +1 to hit and damage with Rapiers, Shortswords, and Shuriken.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Xen'drik Weapon Training (Tier 2)

Tier Four[edit]

Requires 15 APs spent in tree

Icon Enhancement Venomed Blades.png
Venomed Blades: Poison Stance: On Hit: 1d4/1d6/1d8 Poison damage with weapon attacks. (This enhancement cannot be taken at the same time as Venomed Blades in the Assassin tree.)
Note: A bug that caused the ability to become disabled was fixed in Update 20, but may require resetting the racial tree to initiate the fix.
AP Cost: 1 Ranks: 3 Progression: 15 Requires: Venom Lore
Icon Enhancement Xen'drik Weapon Training.png
Xen'drik Weapon Training: +1 to hit and damage with Rapiers, Shortswords, and Shuriken.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Xen'drik Weapon Training (Tier 3)