Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat/Discord


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Bard

From DDO wiki
Jump to: navigation, search
Bard
Starting a...

Enhancements
Tactics
Equipment
Spells

Class Summary[edit]

Alignment: Any Non-Lawful

Hit die: d6

Class Skills[edit]

Skill points at 1st level: (6 + Intelligence modifier) x4
Skill points at each additional level: 6 + Intelligence modifier
Skill balance.png Balance (Dex)
Skill bluff.png Bluff (Cha)
Skill concentration.png Concentration (Con)
Skill diplomacy.png Diplomacy (Cha)
Skill haggle.png Haggle (Cha)
Skill hide.png Hide (Dex)
Skill jump.png Jump (Str)
Skill listen.png Listen (Wis)
Skill movesilently.png Move Silently (Dex)
Skill perform.png Perform (Cha)
Skill spellcraft.png Spellcraft (Int)
Skill swim.png Swim (Str)
Skill tumble.png Tumble (Dex)
Skill usemagicdevice.png Use Magic Device (Cha)


Weapon and Armor Proficiencies[edit]

Feat simpleweaponproficiency.png Simple weapons
Feat martialweaponproficiency.png Martial weapons (Longsword, Rapier, Short Sword, Shortbow)
Feat armorproficiency light.png Light armor
Feat shieldproficiency general.png Shields (except tower shields).


Past Lives[edit]

Icon Feat Past Life Bard.png Past Life: Bard You were a Bard in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +2 to saves vs. enchantments and illusions. This feat can be stacked up to three times.
Icon Feat Past Life Bard.png Past Life: Bardic Dilettante You recall more about your past life as a bard. You have +1 to all Charisma based skills, +1 to the DC's of your Enchantment spells, and can Inspire Courage three times per rest. (Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.)


Paths[edit]

  • Spellsinger
  • Virtuoso of the Sword
  • Warchanter

Prestige Enhancements[edit]

Advancement Table[edit]

Table: The Bard Spells Known by Spell Level
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spell points 1st 2nd 3rd 4th 5th 6th
1st +0/+0 +0 +2 +2 Bardic Music, Dismiss Charm, Fascinate, Inspire Courage 50 1 - - - - -
2nd +1/+1/+6 +0 +3 +3 - 75 2 - - - - -
3rd +2/+2/+7 +1 +3 +3 Inspire Competence 100 3 - - - - -
4th +3/+3/+8 +1 +4 +4 - 125 3 2 - - - -
5th +3/+3/+8 +1 +4 +4 - 150 4 3 - - - -
6th +4/+4/+9 +2 +5 +5 Suggestion Song 175 4 3 - - - -
7th +5/+5/+10/+15 +2 +5 +5 - 200 4 4 2 - - -
8th +6/+6/+11/+16 +2 +6 +6 Improved Inspire Courage (+1) 225 4 4 3 - - -
9th +6/+6/+11/+16 +3 +6 +6 Inspire Greatness 250 4 4 3 - - -
10th +7/+7/+12/+17 +3 +7 +7 - 275 4 4 4 2 - -
11th +8/+8/+13/+18 +3 +7 +7 - 300 4 4 4 3 - -
12th +9/+9/+14/+19 +4 +8 +8 Song of Freedom 325 4 4 4 3 - -
13th +9/+9/+14/+19 +4 +8 +8 - 350 4 4 4 4 2 -
14th +10/+10/+15/+20 +4 +9 +9 Improved Inspire Courage (+2) 375 4 4 4 4 3 -
15th +11/+11/+16/+21 +5 +9 +9 Inspire Heroics 400 4 4 4 4 3 -
16th +12/+12/+17/+22 +5 +10 +10 - 425 5 4 4 4 4 2
17th +12/+12/+17/+22 +5 +10 +10 - 450 5 5 4 4 4 3
18th +13/+13/+18/+23 +6 +11 +11 Mass Suggestion Song 475 5 5 5 4 4 3
19th +14/+14/+19/+24 +6 +11 +11 - 500 5 5 5 5 4 4
20th +15/+15/+20/+25 +6 +12 +12 Improved Inspire Courage (+3) 525 5 5 5 5 5 4
NOTE: A Bard is limited to casting spells no higher level than his Charisma-10. There is no bonus spell slot based on Charisma, but he receives bonus spell points for each point of Charisma stat bonus. See here for the exact values.

Class feats[edit]

Level 1[edit]

  • Arcane Lore (passive): Represents your knowledge of the arcane. This feat is received once for every bard level.
  • Dismiss Charm (active): Activate this short-ranged ability while targeting a charmed, commanded, controlled, or dominated enemy that is under your control to dispel the controlling effect.
  • Fascinate (active, requires a minimum of 3 skill ranks in Perform): This feat forces the enemy to sit quietly and take no action for a short period of time or until it is attacked.
  • Inspire Courage (active, requires a minimum of 3 skill ranks in Perform): A bard with 3 or more ranks in the Perform skill can use song or poetics to inspire courage in his allies (including themselves), bolstering the party against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for 4 minutes. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, this bonus increases by 1 (+2 at level 8). Inspire courage is a mind-affecting ability.
  • Religious Lore (passive): This feat grants represents your knowledge of religion. Obtain at level 1, 3, 5, 7, etc. of bard taken.
  • Wilderness Lore (passive): This feat grants represents your knowledge of the wilderness. Obtain at level 1, 3, 5, 7, etc. of bard taken.

Level 3[edit]

  • Inspire competence (active, requires 6 skill rank (skill)s in Perform): A bard can use its music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. The ally gets a +2 competence bonus on skill checks with all skills. A bard cannot inspire competence in themselves. Inspire competence is a mind-affecting ability.

Level 6[edit]

Level 8[edit]

Level 9[edit]

  • Inspire Greatness (active, requires a minimum of 12 skill ranks in Perform): A bard of 9th level or higher with 12 or more ranks in a Perform skill can use its music or poetics to help an ally excel in combat. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. The ally gets a +2 attack roll competence bonus, a +1 fortitude save competence bonus, and 2 temporary hit dice.

Level 12[edit]

Level 14[edit]

Level 15[edit]

Level 18[edit]

Level 20[edit]

Spells[edit]

See also: Bard Spells

  • A bard casts spells from a selection of arcane and divine spells, which are drawn from the bard spell list. The casting ability of a bard is his Charisma.
  • Like sorcerers, bards do not have to prepare spells. Instead they can learn a limited number of spells which are always available to be cast.
  • The number of known spells a bard receives is given on above Table: The Bard: Spells Known.
  • A bard also gets bonus spell points from his Charisma modifier.
  • The Arcane Spell Failure from light armor (but not shields) is ignored by Bards when casting Bard spells. The Warchanter Tier IV enhancement extends this benefit to medium armor. Note that even nominally divine spells, such as Cure Light Wounds and Soundburst, are considered to be arcane spells for bards - and thus subject to arcane spell failure when using heavier armors or shields.
  • * See also spell usefulness.