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War Soul enhancements

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Class Artificer - Dog Barbarian Bard Cleric Druid - Wolf Favored Soul Fighter Monk
AT BE RM FB OS Rav SB SS WC DD RS War NW NP SH AoV BoH War Ken StD Van HeM NiS Shi
Paladin Ranger Rogue Sorcerer Warlock Wizard Other
KotC SaD Van AA DWS Tem Ass Mec TA Air Earth EK Fire Water ES SE TS AM EK PM Fal Har Vis
Free to Play Drow Dwarf Elf - AA Halfling Human
Premium Races Aasimar Dragonborn Gnome Half-Elf - AA Half-Orc Warforged
Iconic Heroes Bladeforged Deep Gnome Morninglord - AA PDK Scourge Shadar-kai

War Soul enhancements[edit]

War Soul enhancements tree

Core abilities[edit]

Icon Enhancement Smite Foe.png
Smite Foe: Choose a melee or ranged attack that deals additional damage:
  • Icon Enhancement Smite Foe.png Smite Foe: Melee Attack: Smite your enemy with a melee attack that deals an additional 2[W] damage. (Cooldown: 12 seconds)
  • Icon Enhancement Smite Foe Ranged.png Smite Foe: Ranged Attack: Smite your enemy with a ranged attack that deals an additional 2[W] damage. (Cooldown: 12 seconds)
    Passive:
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Favored Soul level 1
Icon Enhancement Resilience of Battle.png
Resilience of Battle: Passive:
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Favored Soul level 3, Smite Foe
Icon Enhancement Sanctuary.png
Sanctuary: For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. (Activation Cost: 10 Spell Points. Cooldown: 1 minute)

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Favored Soul level 6, Resilience of Battle
Icon Enhancement Blur.png
War Caster: Blur: Blur is added to your spellbook as a level 2 spell. In addition, you permanently benefit from the effect of the Blur spell.

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Favored Soul level 12, Sanctuary
Icon Enhancement War Domain Haste.png
War Caster: Haste: Haste is added to your spellbook as a level 3 spell.

Passive:

  • +1 Competence Bonus to Critical Threat Range with your Favored Weapon
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Favored Soul level 18, War Domain: Blur
Icon Enhancement Implacable Foe.png
Implacable Foe: Choose between Strength, Wisdom, and Charisma variants of a temporary buff that grants temporary hitpoints and additional damage
  • Icon Enhancement Implacable Foe.png Implacable Foe: Activate: You and nearby allies gain 100 Temporary Hit Points and their attacks will deal 10% additional damage. For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range. These effects will expire 5 seconds after they are no longer refreshed. (Cooldown: 3 minutes)
    Passive: +4 Strength
  • Icon Enhancement Implacable Foe Wisdom.png Implacable Foe: Activate: You and nearby allies gain 100 Temporary Hit Points and their attacks will deal 10% additional damage. For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range. These effects will expire 5 seconds after they are no longer refreshed. (Cooldown: 3 minutes)
    Passive: +4 Wisdom
  • Icon Enhancement Implacable Foe Charisma.png Implacable Foe: Activate: You and nearby allies gain 100 Temporary Hit Points and their attacks will deal 10% additional damage. For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range. These effects will expire 5 seconds after they are no longer refreshed. (Cooldown: 3 minutes)
    Passive: +4 Charisma

Passive:

  • Divine Vessel now triggers on reaching 20 stacks of Divine Conduit, instead of 25.
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Favored Soul level 20, War Domain: Haste

Tier One[edit]

Requires Smite Foe, Favored Soul level 1

Icon Enhancement Divine Might.png
Divine Might: Choose one: (Activation Cost: 21/18/15 spell points. Duration: 30/60/120 seconds. Cooldown: 20 seconds)
  • Icon Enhancement Divine Might.png Divine Might: You gain an Insight bonus to Strength equal to your Charisma Modifier.
  • Icon Enhancement Divine Might.png Divine Presence: You gain an Insight bonus to melee damage and the DC of tactical feats equal to 1/2 of your Charisma modifier.
  • Icon Enhancement Divine Might.png Divine Will: You gain an Insight bonus to melee damage and the DC of tactical feats equal to 1/2 of your Wisdom modifier.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Toughness.png
Toughness: +5/+10/+15 maximum hp.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Sacred Touch.png
Sacred Touch: When you heal allies (with positive energy damage spells) they gain +1/+2/+3 AC and +1/+2/+3 PRR for 12 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Awareness.png
Awareness: +1/+2/+3 Listen, Search and Spot. Rank 3: +1 save vs traps.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Favored Soul Level 2, 5 APs spent in tree

Icon Enhancement Smite Weakness.png
Smite Weakness: When you strike an enemy with Smite Foe, they gain four to seven stacks of Vulnerable. (For each stack, the target takes 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Armored.png
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Righteous Weapons (Tier 1)
Icon Enhancement Inflame.png
Inflame: You and your nearby allies gain a +2/+3/+4 Action Boost bonus to Armor Class, Attack Rolls, and Damage Rolls. (Duration: 30 seconds. Cooldown: 1 minute 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Haste Boost.png
Action Boost: Haste: Activate to gain a [+10/20/30]% Action Boost bonus to attack speed for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Inflame

Tier Three[edit]

Requires Favored Soul Level 3, 10 APs spent on tree

Icon Enhancement Magic Backlash.png
Magic Backlash: When an enemy damages you with a spell, there is a [10/20/30]% chance that they will be knocked down.
(Does not affect bosses)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Radiant Flourish.png
Radiant Flourish: Choose between a Melee and Ranged attack which deals additional Light damage
  • Icon Enhancement Radiant Flourish.png Radiant Flourish: Favored Weapon Melee Attack: +[1/2/3][W]: On Hit: Enemy takes +[1/2/3]d6 Light Damage. This damage scales at 200% with the higher of your Melee or Ranged Power. Non-boss enemies have a small chance to be blinded with no save. 6 second cooldown.
  • Icon Enhancement Radiant Flourish Ranged.png Radiant Flourish: Favored Weapon Ranged Attack: +[1/2/3][W]: On Hit: Enemy takes +[1/2/3]d6 Light Damage. This damage scales at 200% with the higher of your Melee or Ranged Power. Non-boss enemies have a small chance to be blinded with no save. 6 second cooldown.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Righteous Weapons (Tier 2)
Icon Enhancement Greater Inflame.png
Greater Inflame: Your Inflame now also grants a +[2/3/4] Action Boost bonus to Saving Throws and +[5/10/15]% Action Boost bonus to Acid, Cold, Electric, Fire, and Sonic Energy Absorption. (Energy Absorption reduces damage from that energy type by a percentage, after Energy Resistance has been taken into account.)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Inflame
ChaWisStr.png
Wisdom, Strength, or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Favored Level 4, 20 APs spent on tree

Icon Enhancement Ameliorating Strike.png
Ameliorating Strike: When you strike an enemy with Smite Foe, you and your nearby allies are healed by 1d3 per character level, and benefit from the effects of the Lesser Restoration spell. (The heal from Ameliorating Strike is affected by your Positive Spell Power). You may only perform this AOE heal once per time you use this skill.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Silence the Wicked.png
Silence the Wicked: Choose between a Melee and Ranged attack which does extra damage and prevents enemy spellcasting.
  • Icon Enhancement Silence the Wicked.png Silence the Wicked: Favored Weapon Melee Attack: +[1/2/3][W]: On Hit: Affected enemy can't cast spells for 4 seconds. (Cooldown: [14/12/10] seconds.)
  • Icon Enhancement Silence the Wicked Ranged.png Silence the Wicked: Favored Weapon Ranged Attack: +[1/2/3][W]: On Hit: Affected enemy can't cast spells for 4 seconds. (Cooldown: [14/12/10] seconds.)
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Righteous Weapons (Tier 3)
Icon Enhancement Holy Striker.png
Holy Striker: Choose between Doublestrike and Doubleshot
  • Icon Enhancement Holy Sniper.png Holy Sniper: +[3/6/10]% Doubleshot.
  • Icon Enhancement Holy Striker.png Holy Striker: +[3/6/10]% Doublestrike.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
ChaWisStr.png
Wisdom, Strength, or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Wisdom, Strength, or Charisma (Tier 3)

Tier Five[edit]

Requires Favored Soul Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Divine Power.png
Divine Power: Your god has imbued you with power and skill in combat, granting a +1 Competence Bonus to Critical Multiplier with your Favored Weapon, a +6 Sacred bonus to Strength, and a base attack bonus equal to a fighter of the same level.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Divine Vessel.png
Divine Vessel: Your attacks generate a stack of Divine Conduit. When Divine Conduit reaches 25, all stacks are cleared and you gain one charge of this attack. (Max uses: 1. You cannot gain stacks of Divine Conduit while you have any uses of this attack.) Choose between Melee and Ranged attacks:
  • Icon Enhancement Divine Vessel.png Divine Vessel (Melee Attack): Active: Melee Favored Weapon Cleave Attack: Expend 1 charge. Take a shot with your bow, dealing +5(W) damage. Each affected enemy is hit by a meteor, taking 1 to 4 Fire and 1 to 4 Light Damage per character level. (Damage from the meteor is affected by Fire and Light Spellpower.)
  • Icon Enhancement Divine Vessel.png Divine Vessel (Ranged Attack): Active: Ranged Favored Weapon Attack: Expend 1 charge. Make a sweeping weapon attack against all nearby enemies for +5(W) damage. Each affected enemy is hit by a meteor, taking 1 to 4 Fire and 1 to 4 Light Damage per character level. (Damage from the meteor is affected by Fire and Light Spellpower.)

Shares its cooldown with the Great Cleave feat.
You may only gain a stack of Divine Conduit once every second.

If you have Implacable Foe, Divine Vessel will trigger upon reaching 20 stacks of Divine Conduit, instead of 25.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Wrathful Weapons.png
Wrathful Weapons: When wielding your religion's favored weapon in your main hand, you gain +3 to hit and damage, and +9 Universal Spell Power. When you score a Vorpal Hit with your religion's favored weapon, your attacks gain 10d6 Light Damage on hit for the next 12 seconds. This damage scales at 200% with the higher of your Melee or Ranged Power.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Righteous Weapons (Tier 4)
File:Icon Enhancement Divine Champion.png
Divine Champion: While wearing Medium armor (or in the Mithral body feat), you gain +5% Doublestrike, +5% Doubleshot, +5 to confirm Critical Hits and Critical Hit Damage (before weapon multipliers)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Shield Other.png
Divine Intervention: Active: Divine Intervention: Ward your target against fatal damage. Hit point damage cannot lower a warded ally's hit point total below -9. When a warded ally is incapacitated, this effect heals the target after a few seconds for 10 to 39 hit points and then fade. (Activation Cost: 30 spell points. Cooldown: 2 minutes)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements