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Divine Disciple enhancements

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Divine Disciple enhancements[edit]

Divine Disciple enhancements tree

You get to choose between Light enhancements or Dark/Negative Energy enhancements. You make this choice with your first Core Ability in this tree. Once chosen, all options of the opposite side are locked out.

Core abilities[edit]

Icon Enhancement Emissary.png
Emissary: Follow the path of Light or Dark:
  • Icon Enhancement Divine Emissary of Darkness.png Divine Emissary of Darkness: +5 Negative Spellpower. Gaining Light or Negative Energy spellpower from Divine Disciple also adds to your alignment spellpowers.
  • Icon Enhancement Divine Emissary of Light.png Divine Emissary of Light: +5 Light Spellpower. Gaining Light or Negative Energy spellpower from Divine Disciple also adds to your alignment spellpowers.
Gaining Light or Negative Energy spellpower from Divine Disciple also adds to your alignment spellpowers.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Cleric level 1
Icon Enhancement Divine Disciple Sacred Defense.png
Sacred Defense: +2 to all saving throws.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Cleric level 3, Emissary
Icon Enhancement Divine Spell Knowledge.png
Divine Spell Knowledge: Add a new spell to your spellbook:
  • Icon Enhancement Enervation.png Enervation: Your Cleric spellbook gains Enervation as a level 4 spell.
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Sun Bolt.png Sun Bolt: Your Cleric spellbook gains Sun Bolt as a level 3 spell.
    • Requires Divine Emissary of Light
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Cleric level 6, Sacred Defense
Icon Enhancement Divine Spell Knowledge 2.png
Divine Spell Knowledge: Add a new spell to your spellbook:
  • Icon Enhancement Necrotic Ray.png Necrotic Ray: Your Cleric spellbook gains Necrotic Ray as a level 6 spell.
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Sunbeam.png Sunbeam: Your Cleric spellbook gains Sunbeam as a level 6 spell.
    • Requires Divine Emissary of Light
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Cleric level 12, Divine Spell Knowledge
Icon Enhancement Divine Spell Knowledge 3.png
Divine Spell Knowledge: Add a new spell to your spellbook:
  • Icon Enhancement Power Word Stun.png Power Word: Stun: Your Cleric spellbook gains Power Word: Stun as a level 8 spell.
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Sunburst.png Sunburst: Your Cleric spellbook gains Sunburst as a level 8 spell.
    • Requires Divine Emissary of Light
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Cleric level 18, Divine Spell Knowledge (2)
Icon Enhancement Transcendence.png
Transcendence: Complete your training:
  • Icon Enhancement Transcend Darkness.png Transcend Darkness:
    • +2 Wisdom
    • +2 to all saving throws
    • +1 caster level and maximum caster level to Light, Negative Energy, and Fire spells.
    • +5 Light Spellpower
    • Your Cleric Spellbook gains Word of Balance as a level 7 spell.
    • Your Cleric Spellbook now also has all of the Divine Emissary of Light Core Enhancement spells.
      • Requires Divine Emissary of Darkness
  • Icon Enhancement Transcend Light.png Transcend Light:
    • +2 Wisdom
    • +2 to all saving throws
    • +1 caster level and maximum caster level to Light, Negative Energy, and Fire spells.
    • +5 Negative Energy spellpower
    • Your Cleric Spellbook gains Word of Balance as a level 7 spell.
    • Your Cleric Spellbook now also has all of the Divine Emissary of Darkness Core Enhancement spells.
      • Requires Divine Emissary of Light
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Cleric level 20, Divine Spell Knowledge (3)

Tier One[edit]

Requires Emissary, Cleric Level 1

Icon Enhancement Prophetic Zenith.png
Prophetic Zenith: Gain a new Spell-like ability:
  • ChillTouch.png Chill Touch: (Activation Cost: 4/3/2 spell points. Cooldown: 6/5/4 seconds.)
    • Requires Divine Emissary of Darkness
  • NimbusOfLight.png Nimbus of Light: (Activation Cost: 4/3/2 spell points. Cooldown: 6/5/4 seconds.)
    • Requires Divine Emissary of Light
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Spell Power Universal.png
Spellpower: Choose a type of spellpower to gain:
  • Icon Enhancement Spell Power Light.png Spellpower: Light: +5/+10/+15 Light Spellpower
    • Requires Divine Emissary of Light
  • Icon Enhancement Spell Power Negative.png Spellpower: Negative: +5/+10/+15 Negative Spellpower
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Spell Power Universal.png Spellpower: Universal: +3/+6/+9 Universal Spellpower
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Divine Vitality.png
Divine Vitality: Channel Divinity: Your target ally gains 3d4+10/5d4+10/7d4+10 spellpoints. This ability cannot target yourself. (Cooldown: 2 seconds)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Spell Critical Universal.png
Spell Criticals: Choose which of your spells gain enhanced Critical Chance:
  • Icon Enhancement Spell Critical Negative.png Spell Critical: Negative: +2% Critical Chance with Negative Energy spells
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Spell Critical Light.png Spell Critical: Light: +2% Critical Chance with Light spells
    • Requires Divine Emissary of Light
  • Icon Enhancement Spell Critical Universal.png Spell Critical: Universal: +1% Critical Chance with spells
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Spell Points.png
Spell Points: +30/60/90 Spell Points.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Cleric Level 2, 5 APs spent in tree

Icon Feat Spell Penetration.png
Spell Penetration: +1/+2/+3 to your Caster Level check to overcome enemy spell resistance.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Spell Power Universal.png
Spellpower: Choose a type of spellpower to gain:
  • Icon Enhancement Spell Power Fire.png Spellpower: Fire: +6/+12/+18 Fire Spellpower
  • Icon Enhancement Spell Power Force.png Spellpower: Force: +5/+10/+15 Force Spellpower
  • Icon Enhancement Spell Power Universal.png Spellpower: Universal: +3/+6/+9 Universal Spellpower
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • Icon Enhancement Efficient Enlarge.png Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
  • Icon Enhancement Efficient Quicken.png Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 Requires: The Metamagic Feat you are improving
Icon Enhancement Spell Critical Universal.png
Spell Criticals: Choose which of your spells gain enhanced Critical Chance:
  • Icon Enhancement Spell Critical Negative.png Spell Critical: Negative: +2% Critical Chance with Negative Energy spells
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Spell Critical Light.png Spell Critical: Light: +2% Critical Chance with Light spells
    • Requires Divine Emissary of Light
  • Icon Enhancement Spell Critical Universal.png Spell Critical: Universal: +1% Critical Chance with spells
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Spell Criticals (Tier 1)
Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • Icon Enhancement Efficient Enlarge.png Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
  • Icon Enhancement Efficient Quicken.png Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Cleric Level 3, 10 APs spent on tree

Icon Enhancement Prophetic Zenith 3.png
Prophetic Zenith: Gain a new Spell-like ability:
  • Necrotic Bolt.png Necrotic Bolt: (Activation Cost: 12/9/6 spell points. Cooldown: 10/8/6 seconds.)
    • Requires Divine Emissary of Darkness
  • SearingLight.png Searing Light: (Activation Cost: 12/9/6 spell points. Cooldown: 10/8/6 seconds.)
    • Requires Divine Emissary of Light
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Spell Power Universal.png
Spellpower: Choose a type of spellpower to gain:
  • Icon Enhancement Spell Power Light.png Spellpower: Light: +5/+10/+15 Light Spellpower
    • Requires Divine Emissary of Light
  • Icon Enhancement Spell Power Negative.png Spellpower: Negative: +5/+10/+15 Negative Spellpower
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Spell Power Universal.png Spellpower: Universal: +3/+6/+9 Universal Spellpower
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose another Metamagic feats. Reduce the spell point cost of using that Metamagic.
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Efficient Metamagic (Tier 2)
Icon Enhancement Spell Critical Universal.png
Spell Criticals: Choose which of your spells gain enhanced Critical Chance:
  • Icon Enhancement Spell Critical Negative.png Spell Critical: Negative: +2% Critical Chance with Negative Energy spells
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Spell Critical Light.png Spell Critical: Light: +2% Critical Chance with Light spells
    • Requires Divine Emissary of Light
  • Icon Enhancement Spell Critical Universal.png Spell Critical: Universal: +1% Critical Chance with spells
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Spell Criticals (Tier 2)
WisdomColored.png
Wisdom: +1 to Wisdom.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Cleric Level 4, 20 APs spent on tree

Icon Enhancement Prophetic Zenith 4.png
Prophetic Zenith: Gain a new Spell-like ability:
  • Arcane Spell Negative Energ.png Negative Energy Burst: (Activation Cost: 13/10/7 spell points. Cooldown: 10/8/6 seconds.) Note: Unlike the spell version the caster is not selectable as the target of this spell. This inhibits play as a Pale Master.
    • Requires Divine Emissary of Darkness
  • HolySmite.png Holy Smite: (Activation Cost: 13/10/7 spell points. Cooldown: 10/8/6 seconds.)
    • Requires Divine Emissary of Light
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement DC or Spellpower.png
DC or Spellpower: Increase your spellpower or your Difficulty Checks for a spellcaster school.
  • Icon Enhancement DD Evocation Focus.png Spell DC: Evocation: +1 DC to Evocation spells
    • Requires Divine Emissary of Light
  • Icon Enhancement Necromancy Focus.png Spell DC: Necromancy: +1 DC to Necromancy spells
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Spell Power Universal.png Spell Power: Universal: +9 Universal spellpower
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Bug: The DC or Spellpower selector has an inconsistent prereq of Cleric level 2 for DC or Cleric level 4 for Universal Spellpower.
Icon Enhancement Efficient Heighten.png
Efficient Heighten: Using the Heighten Spell Metamagic costs you 1/2 fewer Spell Point per heightened level.
AP Cost: 2 Ranks: 2 Progression: 20 Requires: Efficient Metamagic (Tier 3), Heighten Spell
Icon Enhancement Spell Critical Universal.png
Spell Criticals: Choose which of your spells gain enhanced Critical Chance:
  • Icon Enhancement Spell Critical Negative.png Spell Critical: Negative: +2% Critical Chance with Negative Energy spells
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Spell Critical Light.png Spell Critical: Light: +2% Critical Chance with Light spells
    • Requires Divine Emissary of Light
  • Icon Enhancement Spell Critical Universal.png Spell Critical: Universal: +1% Critical Chance with spells
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Spell Criticals (Tier 3)
WisdomColored.png
Wisdom: +1 to Wisdom.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Wisdom (Tier 3)

Tier Five[edit]

Requires Cleric Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Prophetic Zenith 5.png
Prophetic Zenith: Gain a new Spell-like ability:
  • InflictModerateWoundsMass.png Inflict Moderate Wounds, Mass: (Activation Cost: 15/12/10 spell points. Cooldown: 10/8/6 seconds.) Note: Unlike the spell version the caster is not selectable as the target of this spell. This inhibits play as a Pale Master.
    • Requires Divine Emissary of Darkness
  • FlameStrike.png Flame Strike: (Activation Cost: 30/25/20 spell points. Cooldown: 20/16/12 seconds.)
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement DC or Spellpower.png
DC or Spellpower: Increase your spellpower or your Difficulty Checks for a spellcaster school.
  • Icon Enhancement DD Evocation Focus.png Spell DC: Evocation: +1 DC to Evocation spells
    • Requires Divine Emissary of Light
  • Icon Enhancement Necromancy Focus.png Spell DC: Necromancy: +1 DC to Necromancy spells
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Spell Power Light.png Spell Power: Light: +15 Light spellpower
    • Requires Divine Emissary of Light
  • Icon Enhancement Spell Power Negative.png Spell Power: Negative: +15 Negative spellpower
    • Requires Divine Emissary of Darkness
  • Icon Enhancement Spell Power Universal.png Spell Power: Universal: +9 Universal spellpower
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Bug: The DC or Spellpower selector has an inconsistent prereq of Cleric level 4 for DC or Negative Energy spellpower or Cleric Level 5 for Light or Universal spellpower.
Icon Enhancement Divine Empowerment.png
Divine Empowerment: You gain +1 caster level and maximum caster level to Light, Negative Energy, and Fire spells.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements