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Deepwood Stalker enhancements

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[edit] Deepwood Stalker enhancements

Deepwood Stalker enhancements tree

[edit] Core abilities

Icon Enhancement Far Shot.png
Far Shot: You gain +1 Sneak Attack Die. Your Point Blank Shot and Ranged Sneak Attack range is increased by 5 meters for each Deepwood Stalker Core Ability you possess.
+10 Positive Spell Power
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Ranger level 1
Icon Enhancement Ranged Sneak Attack.png
Sneak Attack: +1 Sneak Attack Die
+10 Positive Spell Power
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Far Shot, Ranger level 3
Icon Enhancement Called Shot.png
Called Shot: Select a melee or ranged attack that deals extra damage and renders a target vulnerable to sneak attacks.
  • Icon Enhancement Exposing Strike.png Exposing Strike: Mele Attack: Performs a melee attack with +2[W], a +4 bonus to-hit, +1 to critical threat range, and +1 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)
  • Icon Enhancement Sniper Shot.png Sniper Shot: Ranged Attack: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)
+10 Positive Spell Power
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Sneak Attack, Ranger level 6
Icon Enhancement Ranged Sneak Attack.png
Sneak Attack: +1 Sneak Attack Die
+10 Positive Spell Power
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Called Shot, Ranger level 12
Icon Enhancement Mark of the Hunted.png
Mark of the Hunted: Activate: Expend a use of Animal Empathy. Your currently selected enemy receive -10% Fortification, -10 Armor Class, -10 Spell Resistance, and suffers a -4 penalty to all ability scores for 3 minutes.
+10 Positive Spell Power
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Sneak Attack, Ranger level 18
Icon Enhancement Horizon Shot.png
Horizon Shot: You gain +2 Dexterity and +1 Sneak Attack Die. You are always considered to be in Point Blank Shot and Ranged Sneak Attack range.
+20 Positive Spell Power
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Mark of the Hunted, Ranger level 20

[edit] Tier One

Requires: Far Shot, Ranger Level 1

Feat favoredenemy.png
Favored Defense: Select bonuses to Armor Class or Saving Throws against Favored Enemies.
  • Favored Protection: You gain +2/+4/+6 Armor Class when attacked by a favored enemy.
    • 1 AP per tier
  • Favored Resistance: You gain +1/+2/+3 to Saving Throws against spells or effects from a favored enemy.
    • 2 AP per tier
AP Cost: Varies Ranks: 3 Progression: 1 No requirements
Icon Enhancement Stealthy.png
Stealthy: +1/+2/+3 Hide and Move silently. Rank 3: You gain +1 additional Sneak Attack Die.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Increased Empathy.png
Increased Empathy: +1/+2/+3 Diplomacy and Animal Empathy uses per rest. +4/+8/+12 Positive Spell Power
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Vermin Empathy.png
Versatile Empathy: +4/+8 Positive Spell Power. Your Wild Empathy ability now also pacify Vermin. (Improved Wild Empathy can now also target vermin, but only applies regular Wild Empathy.)
  • Icon Enhancement Elemental Empathy.png Tier 2: Your Wild Empathy ability now also pacify Elementals. (Improved Wild Empathy can now also target elementals, but only applies regular Wild Empathy.)
AP Cost: 1 Ranks: 2 Progression: 1 Requires: Increased Empathy
Icon Enhancement Tendon Cut.png
Tendon Cut: Melee Attack: Deals +0.5/1/1.5[W] damage. On Sneak Attack: Slow your enemy's movement by 50% for 10 seconds. (Cooldown: 15 seconds)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

[edit] Tier Two

Requires Ranger Level 2, 5 APs spent in tree

Feat favoredenemy.png
Favored Defense: Select bonuses to Armor Class or Saving Throws against Favored Enemies.
Select the option you didn't chose at tier 1.
AP Cost: Varies Ranks: 3 Progression: 5 Requires: Favored Defense (Tier 1)
Icon Enhancement Faster Sneaking.png
Faster Sneaking: +20%+35%/+50% movement speed while sneaking.
AP Cost: 2 Ranks: 3 Progression: 5 Requires: Stealthy
Sp drd lesservigor.png
Empathic Healing: Spell-like ability: You may expend a use of Animal Empathy to produce a Lesser Vigor/Mass Lesser Vigor effect
AP Cost: 2 Ranks: 2 Progression: 5 Requires: Increased Empathy
Icon Enhancement Improved Weapon Finesse.png
Improved Weapon Finesse: You can use your Dexterity modifier for damage when wielding melee weapons with which you can use your Dexterity modifier to hit.
Note: Handwraps are Unarmed strikes, not Melee Weapons. Weapon Finesse makes this explicit distinction.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Weapon Finesse
Icon Enhancement Action Boost.png
Action Boost: Select Damage or Skill Boost
  • Icon Enhancement Damage Boost.png Damage Boost: Activate to gain a +10%/+20%/+30% action boost bonus to weapon damage for 20 seconds.
  • Icon Enhancement Skill Boost.png Skill Boost: Activate to gain a +2/+4/+6 action boost bonus to all skills for 20 seconds.
AP Cost: 2 Ranks: 3 Progression: 5 Requires: Ranger Level 2

[edit] Tier Three

Requires Ranger Level 3, 10 APs spent in tree

Icon Enhancement Favored Accuracy.png
Favored Accuracy: You gain +1/+2/+3 to-hit when attacking a favored enemy.
AP Cost: 2 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Thrill of the Hunt.png
Thrill of the Hunt: You gain +1/+2/+3 damage for 6 seconds after damaging an opponent beneath 25%/25%/35% health.
AP Cost: 2 Ranks: 3 Progression: 10 No requirements
Prism.gif
Aimed Shot: Ranged Attack: Performs a ranged attack with +10 to hit and +1 Critical Damage Multiplier. On Damage: If you are in the Archer's Focus stance and Manyshot is not active, gain three stacks of Archer's Focus. (Cooldown: 10 seconds)
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Dex or Wis.gif
Dexterity or Wisdom: Choose one:
  • DexterityColored.png +1 Dexterity
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

[edit] Tier Four

Requires Ranger Level 4, 20 APs spent in tree

Icon Enhancement Favored Damage.png
Favored Damage: You deal +1/+2/+3 damage when attacking a favored enemy.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Favored Accuracy
Icon Enhancement Killer.png
Killer: When you kill a target, you gain a 5% morale bonus to Doublestrike and Doubleshot for 15 seconds. Weak enemies will not always produce this effect. The Killer buff can stack up to 2/3/4 times. (Repeating Crossbows have a reduced chance to produce extra shots)
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Favored Damage
Icon Enhancement Hunter's Mercy.png
Hunter's Mercy: Select a melee or ranged attack that deals extra damage to opponents near death on a successful sneak attack. (Cooldown: 15 seconds.)
  • Merciful Shot: Ranged attack: Deals +3[W] damage. On Sneak attack: If the target is below 20% health, deal 500 damage.
  • Merciful Strike: Melee Attack: +3[W] damage. On Sneak Attack: If the target is below 20% health, deal 500 damage.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Killer
Icon Enhancement Leg Shot.png
Leg Shot: Ranged Attack: On Damage: Slow your enemy's movement by 50% for 10 seconds. (Cooldown: 10 seconds)
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Aimed Shot
Dex or Wis.gif
Dexterity or Wisdom: Choose one:
  • DexterityColored.png +1 Dexterity
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Dexterity or Wisdom (Tier 3)

[edit] Tier Five

Requires Ranger Level 5, Character Level 12, 30 APs spent in tree

Icon Feat Favored Enemy Animal.png
Extra Favored Enemy: A new forest-dwelling creature type is added to your list of favored enemies.
Choose between: Animal, Dragon, Dwarf, Elf, Giant, Gnoll, Goblinoid, Halfling, Human, Magical Beast, Monstrous Humanoid, Orc, Plant, Reptilian, or Vermin.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Favored Damage
Icon Enhancement Heavy Draw.png
Heavy Draw: Toggle: While Heavy Draw is active, you deal +5 damage but have -5 to attack rolls with archery and thrown attacks. Effects that modify the attack penalty and bonus of the Power Attack feat also modify this ability (but other effects related to Power Attack do not). This ability has no effect when using a crossbow. (can be used simultaneously with precision and (improved) precise shot stances)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Stay Good.gif
Head Shot: Ranged Attack: Perform a ranged attack that is automatically considered a critical threat. On vorpal: 500 damage. (Cooldown: 60 seconds)
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Leg Shot
Icon Enhancement Improved Archer's Focus.png
Improved Archer's Focus: Your Archer's Focus can now stack up to 25 times instead of 15.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
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