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Deepwood Stalker enhancements

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Deepwood Stalker enhancements[edit]

Deepwood Stalker enhancements tree

Core abilities[edit]

Icon Enhancement Far Shot.png
Far Shot: +1 Sneak Attack Die. +10 Positive Spell Power. Your Point Blank Shot and Ranged Sneak Attack range is increased by 5 meters for each Deepwood Stalker Core Ability you possess.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Ranger level 1
Icon Enhancement Ranged Sneak Attack.png
Sneak Attack: +1 Sneak Attack Die. +10 Positive Spell Power. +1 Use of Wild Empathy. Each Deepwood Stalker Core Ability you acquire after this one also grants +1 use.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Far Shot, Ranger level 3
Icon Enhancement Called Shot.png
Called Shot: Passive: +10 Positive Spell Power. Select a melee or ranged attack that deals extra damage and renders a target vulnerable to sneak attacks.
  • Icon Enhancement Exposing Strike.png Exposing Strike: Melee Attack: Performs a melee attack with +2[W], a +4 bonus to-hit, +1 to critical threat range, and +1 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)
  • Icon Enhancement Sniper Shot.png Sniper Shot: Ranged Attack: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Sneak Attack, Ranger level 6
Icon Enhancement Ranged Sneak Attack.png
Advanced Sneak Attack: +1 Sneak Attack Die. +10 Positive Spell Power. You gain a +1 Competence Bonus to Critical Threat Range with your equipped weapons. (This does not apply to Shields or Unarmed). Your attacks now bypass 10% fortification.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Called Shot, Ranger level 12
Icon Enhancement Mark of the Hunted.png
Mark of the Hunted: Activate: Expend a use of Wild Empathy. Your currently selected enemy receives -25% Fortification, -10 Armor Class, -10 Spell Resistance, and suffers a -4 penalty to all ability scores for 3 minutes. This effect also works on bosses and Raid bosses.
Passive: Your attacks bypass an additional 10% Fortification. You also gain +2 Damage when attacking Favored Enemies.
Passive: +10 Positive Spell Power
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Sneak Attack, Ranger level 18
Icon Enhancement Horizon Shot.png
Horizon Shot: You gain +4 Dexterity and +3 Sneak Attack Dice. You are always considered to be in Point Blank Shot and Ranged Sneak Attack range.
+20 Positive Spell Power
+20 Melee Power
+20 Ranged Power
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Mark of the Hunted, Ranger level 20

Tier One[edit]

Requires: Far Shot, Ranger Level 1

Feat favoredenemy.png
Favored Defense: You gain +2/+4/+6 Armor Class when attacked by Favored Enemies. You gain +1/+2/+3 to Saving Throws against spells or effects from Favored Enemies.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Stealthy.png
Stealthy: +1/+2/+3 Hide and Move silently. Rank 3: You gain +1 additional Sneak Attack Die.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Increased Empathy.png
Increased Empathy: +1/+2/+3 Diplomacy and Wild Empathy uses per rest. +4/+8/+12 Positive Spell Power.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Vermin Empathy.png
Versatile Empathy: Your Wild Empathy ability now also pacifies Vermin/Elementals and Vermin. +4/+8 Positive Spell Power.
AP Cost: 1 Ranks: 2 Progression: 1 Requires: Increased Empathy
Icon Enhancement Tendon Cut.png
Tendon Cut: Melee Attack: Deals +1/2/3[W] damage. On Sneak Attack: Slow your enemy's movement by 50% for 10 seconds. (Cooldown: 15 seconds)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Ranger Level 2, 5 APs spent in tree

Icon Enhancement Survivalist 1.png
Survivalist: You gain 10 hit points. While wearing light armor you gain 3 Physical Resistance Rating.
PRR bonus does not apply to cloth or no armor.
Bug: PRR does not work for Warforged or Bladeforged with Mithral Body.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Faster Sneaking.png
Faster Sneaking: +20%/+35%/+50% movement speed while sneaking.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Stealthy
Sp drd lesservigor.png
Empathic Healing: Spell-like ability: You may expend a use of Wild Empathy to produce a Lesser Vigor/Mass Lesser Vigor effect
AP Cost: 2 Ranks: 2 Progression: 5 Requires: Increased Empathy
Icon Enhancement Improved Weapon Finesse.png
Improved Weapon Finesse: You can use your Dexterity modifier for damage when wielding bows, thrown weapons, and melee weapons with which you can use your Dexterity modifier to hit. The Weapon Finesse feat is NOT required to take this enhancement.
Note: Handwraps are Unarmed strikes, not Melee Weapons. Weapon Finesse makes this explicit distinction.
Does not apply to crossbows.
Applies to Thrown weapons.
Applies to Scimitar, if it is considered a light weapon for your character.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Action Boost.png
Action Boost: Select Damage or Skill Boost
  • Icon Enhancement Damage Boost.png Melee/Ranged Power Boost: Activate to gain a +10/+20/+30 Action Boost bonus to Melee/Ranged Power for 20 seconds.
  • Icon Enhancement Skill Boost.png Skill Boost: Activate to gain a +2/+4/+6 Action Boost bonus to all skills for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Ranger Level 3, 10 APs spent in tree

Icon Enhancement Survivalist 2.png
Survivalist II: You gain an additional 20 hit points. While wearing Light Armor you gain an additional 4 Physical Resistance Rating.
Survivalist I & II are cumulative: +30 HP and +7 PRR for both.
PRR bonus does not apply to cloth or no armor.
Bug: PRR does not work for Warforged or Bladeforged with Mithral Body.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Survivalist
Icon Enhancement Thrill of the Hunt.png
Thrill of the Hunt: You gain +1/2/3 damage for six seconds after damaging an opponent beneath 50% health.
Note: This buff is also applied on attacks that would bring the target below 50% health, and on killing blows.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Favored Accuracy.png
Favored Hunter: You gain +1/2/3 to hit and damage when attacking a Favored Enemy.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Prism.gif
Aimed Shot: Ranged Attack: Performs a ranged attack with +10 to hit and +1 Critical Damage Multiplier. On Damage: If you are in the Archer's Focus stance and Manyshot is not active, gain three stacks of Archer's Focus. (Cooldown: 10 seconds)
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Dex or Wis.gif
Dexterity or Wisdom: Choose one:
  • DexterityColored.png +1 Dexterity
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Ranger Level 4, 20 APs spent in tree

Icon Enhancement Survivalist 3.png
Survivalist III: You gain an additional 30 hit points. While wearing Light Armor you gain an additional 5 Physical Resistance Rating.
Survivalist I, II & III are cumulative: +60 HP and +12 PRR for all three.
PRR bonus does not apply to cloth or no armor.
Bug: PRR does not work for Warforged or Bladeforged with Mithral Body.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Survivalist II
Icon Enhancement Killer.png
Killer: When you kill a target, you gain a 5% Morale bonus to Melee Doublestrike and Extra Shot Chance for 15 seconds. Weak enemies will not always produce this effect. The Killer buff can stack up to 2/3/4 times. Stacks are reduced one at a time. (Repeating Crossbows have a reduced chance to produce Extra Shots.)
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Hunter's Mercy.png
Merciful Shot: Ranged attack: Deals +3[W] damage. On Sneak Attack: If the target is below 50% health, deal 500 damage. This damage scales with 100% Ranged Power (Cooldown: 15 seconds.)
  • Taking this enhancement also grants Merciful Strike, a Melee version of the exact same ability.
  • Bugged: Uses melee power instead of ranged power for shot.[ DDO Forums ]
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Killer
Icon Enhancement Leg Shot.png
Leg Shot: Ranged Attack: +2[W]. On Damage: Slow your enemy's movement by 50% for 10 seconds. (Cooldown: 10 seconds)
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Aimed Shot
Dex or Wis.gif
Dexterity or Wisdom: Choose one:
  • DexterityColored.png +1 Dexterity
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Dexterity or Wisdom (Tier 3)

Tier Five[edit]

Requires Ranger Level 5, Character Level 12, 30 APs spent in tree

Icon Feat Favored Enemy Animal.png
Extra Favored Enemy: A new forest-dwelling creature type is added to your list of favored enemies.
Choose between: Animal, Dragon, Dwarf, Elf, Giant, Gnoll, Goblinoid, Halfling, Human, Magical Beast, Monstrous Humanoid, Orc, Plant, Reptilian, or Vermin.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Heavy Draw.png
Heavy Draw: Toggle: While Heavy Draw is active, you deal +5 damage but have -5 to attack rolls with archery and thrown attacks. Effects that modify the attack penalty and bonus of the Power Attack feat also modify this ability (but other effects related to Power Attack do not). This ability has no effect when using a crossbow.
  • Can be used simultaneously with precision and (improved) precise shot stances.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Strikes Like Lightning.png
Strikes Like Lightning: You gain +10% Doublestrike and +20% Doubleshot
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Precise Shot
Stay Good.gif
Head Shot: Ranged Attack. +5[W] attack that is automatically considered a critical threat. On hit, blinds the opponent for 6 seconds. (Fortitude save negates, 14 + Ranger level + Dexterity Mod + Tactical Feat DCs) Cooldown: 12 seconds.
  • Taking this ability also grants Head Strike, a Melee version of the exact same ability.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Improved Archer's Focus.png
Improved Archer's Focus: Your Archer's Focus Stance can now stack up to 25 times instead of 15. Passive: +5 Melee Power and +5 Ranged Power
AP Cost: 2 Ranks: 1 Progression: 30 No requirements