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Paladin
Starting a...

Enhancements
Tactics
Equipment

[edit] Class Summary

Alignment: Lawful Good

Hit die: d10

[edit] Class Skills

Skill points at 1st level: (2 + Intelligence modifier) x4
Skill points at each additional level: 2 + Intelligence modifier
Concentration (Con)
Diplomacy (Cha)
Heal (Wis)

[edit] Weapon and Armor Proficiencies:

Simple weapons
Martial weapons
Light armor
Medium armor
Heavy armor
Shields (except tower shields).

[edit] Advancement table

Note that in order to be able to cast spells at 4th level, you will need bonus spell points gained from Wisdom of at least 12 (or an item giving additional spell points).

Table: The Paladin Spells
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spell points* 1st 2nd 3rd 4th
1st +1/+1/+6 +2 +0 +0 Aura of good, Smite evil (1/rest) 0 - - - -
2nd +2/+2/+7 +3 +0 +0 Divine grace, Lay on hands (1/rest) 0 - - - -
3rd +3/+3/+8 +3 +1 +1 Aura of courage, Divine health, Fear Immunity 0 - - - -
4th +4/+4/+9 +4 +1 +1 Turn undead 2 1 - - -
5th +5/+5/+10/+15 +4 +1 +1 Smite evil (2/rest) 7 1 - - -
6th +6/+6/+11/+16 +5 +2 +2 Remove disease (1/rest) 22 2 - - -
7th +7/+7/+12/+17 +5 +2 +2 ' 37 2 - - -
8th +8/+8/+13/+18 +6 +2 +2 ' 52 2 1 - -
9th +9/+9/+14/+19 +6 +3 +3 Remove disease (2/rest) 67 2 1 - -
10th +10/+10/+15/+20 +7 +3 +3 Smite evil (3/rest) 82 2 2 - -
11th +11/+11/+16/+21 +7 +3 +3 - 97 2 2 1 -
12th +12/+12/+17/+22 +8 +4 +4 Remove disease (3/rest) 112 2 2 2 -
13th +13/+13/+18/+23 +8 +4 +4 - 127 2 2 2 -
14th +14/+14/+19/+24 +9 +4 +4 - 142 3 2 2 1
15th +15/+15/+20/+25 +9 +5 +5 Remove disease (4/rest), Smite evil (4/rest) 157 3 2 2 2
16th +16/+16/+21/+26 +10 +5 +5 - 172 3 3 2 2
17th +17/+17/+22/+27 +10 +5 +5 - 187 3 3 2 2
18th +18/+18/+23/+28 +11 +6 +6 Remove disease (5/rest) 202 4 3 2 2
19th +19/+19/+24/+29 +11 +6 +6 - 217 4 4 4 3
20th +20/+20/+25/+30 +12 +6 +6 Smite evil (5/rest) 232 4 4 4 4
  • Paladins and Rangers are supposed to receive 5 SP at level 4. However, due to an unfixed bug, they are receiving only 2 SP at that level. To be as accurate as possible to game data, the SP on this table has been updated with the lower/bugged number. When it is fixed in-game, it will be corrected here, too.

[edit] Class feats

[edit] Level 1

  • Aura of Good (passive): Grants +1 bonus to AC and +1 bonus to saving throws to all characters within range.
  • Smite Evil (active): When activated, this feat triggers a special melee attack against Evil creatures. The Paladin adds his/her Charisma modifier x 2 (if any) to his/her attack roll and deals extra damage based on his/her paladin level. The extra damage done is 7+3*level. For instance, a 6th level paladin does 7+(3*6) (or 25) extra damage on a successful smite. If the paladin accidentally smites a creature that is not evil, or is not in range, the smite has no effect, but the ability is still used up. Can be used once per rest period. Paladins can use this ability one additional time per rest period at level five and for every five levels after 5th (10th, 15th, 20th). Smite evil also recharges at a rate of 1 every 90 seconds.

[edit] Level 2

[edit] Level 3

[edit] Level 4

[edit] Level 5

  • Smite evil (active): Paladins can use this ability one additional time per rest period. You can now Smite evil 2 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.

[edit] Level 6

  • A paladin begins to receive spell points at this level, and may begin to cast spells (if they did not at level 4)
  • Remove Disease (active): At 6th level, a paladin can produce a remove disease effect, as the spell, once per rest period. It can use this ability one additional time per rest period for every three levels after 6th (twice per rest at 9th level).

[edit] Level 9

[edit] Level 10

  • Smite evil (active): Paladins can use this ability one additional time per rest period. You can now Smite evil 3 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.

[edit] Level 12

[edit] Level 15

  • Remove Disease (active): Paladins can use this ability one additional time per rest period. You can now Remove Disease 4 times per rest.
  • Smite evil (active): Paladins can use this ability one additional time per rest period. You can now Smite evil 4 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.

[edit] Level 18

[edit] Level 20

  • Smite evil (active): Paladins can use this ability one additional time per rest period. You can now Smite evil 5 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.

[edit] Spells

A Paladin casts spells from the Paladin spell list.