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Barbarian

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Barbarian
Starting a...

Enhancements
Tactics
Equipment

[edit] Class Summary

Alignment: Any Non-Lawful

Hit die: d12

[edit] Class Skills

Skill points at 1st level: (4 + Intelligence modifier) x4
Skill points at each additional level: 4 + Intelligence modifier
Skill intimidate.png Intimidate (Cha)
Skill jump.png Jump (Str)
Skill listen.png Listen (Wis)
Skill swim.png Swim (Str)


[edit] Weapon and Armor Proficiencies:

Feat simpleweaponproficiency.png Simple weapons
Feat martialweaponproficiency.png Martial weapons
Feat armorproficiency light.png Light armor
Feat armorproficiency medium.png Medium armor
Feat shieldproficiency general.png Shields (except Tower shields).


[edit] Past Lives

Icon Feat Past Life Barbarian.png Past Life: Barbarian You were a Barbarian in a past life. You occasionally find yourself filled with a nearly irresistible urge to smash boxes. With your head. Each time you acquire this feat you gain 10 additional hit points. This feat can be stacked up to three times.
Icon Feat Past Life Barbarian.png Past Life: Berserker's Fury You recall more about your past life as a barbarian. You gain +20 hit points, have +2 to your Intimidate skill and can enter a barbarian rage one additional time per rest, and enter a basic rage once per rest even if you do not have any other rage abilities. (Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.) This feat grants access to Racial and Class Toughness enhancements.


[edit] Paths

  • Savage of the Wild
  • Storm of Kargon
  • Bastion of the Outlands

[edit] Prestige Enhancements

[edit] Advancement table

Table: The Barbarian
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1/+1/+6 +2 +0 +0 Fast Movement, Barbarian Rage 1/day
2nd +2/+2/+7 +3 +0 +0 Uncanny Dodge, Damage Reduction (1/-)
3rd +3/+3/+8 +3 +1 +1 Trap Sense +1
4th +4/+4/+9 +4 +1 +1 Rage 2/day
5th +5/+5/+10/+15 +4 +1 +1 Damage Reduction (2/-), Improved Uncanny Dodge
6th +6/+6/+11/+16 +5 +2 +2 Trap Sense +2
7th +7/+7/+12/+17 +5 +2 +2 -
8th +8/+8/+13/+18 +6 +2 +2 Rage 3/day, Damage Reduction (3/-)
9th +9/+9/+14/+19 +6 +3 +3 Trap Sense +3
10th +10/+10/+15/+20 +7 +3 +3 -
11th +11/+11/+16/+21 +7 +3 +3 Damage Reduction (4/-), Greater Rage
12th +12/+12/+17/+22 +8 +4 +4 Rage 4/day, Trap Sense +4
13th +13/+13/+18/+23 +8 +4 +4 -
14th +14/+14/+19/+24 +9 +4 +4 Damage Reduction (5/-), Indomitable Will
15th +15/+15/+20/+25 +9 +5 +5 Trap Sense +5
16th +16/+16/+21/+26 +10 +5 +5 Rage 5/day
17th +17/+17/+22/+27 +10 +5 +5 Damage Reduction (6/-), Tireless Rage
18th +18/+18/+23/+28 +11 +6 +6 Trap Sense +6
19th +19/+19/+24/+29 +11 +6 +6 -
20th +20/+20/+25/+30 +12 +6 +6 Rage 6/day, Damage Reduction (7/-), Mighty Rage

[edit] Class feats

[edit] Level 1

  • Dismiss Rage (active): Activate this barbarian ability to prematurely end your rage.
  • Fast Movement (barbarian class feat) (passive): Allows barbarians to move 10% faster than other characters. This bonus applies even when wearing heavy armor (at this time).
  • Rage (active): Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. The duration of Rage is 18 + (Constitution modifier x 6) seconds. The rage-enhanced Constitution score is used for this calculation.
  • Wilderness Lore (passive): This feat grants represents your knowledge of the wilderness. One for every level of barbarian.

[edit] Level 2

Also, you can activate this ability to gain a temporary 25% dodge bonus and a +4 reflex save bonus. Cooldown: 180 seconds

[edit] Level 3

[edit] Level 4

  • Rage (active): You can now rage 2 times per rest.


[edit] Level 5

  • Damage Reduction (passive): Damage reduction improves to 2/- to all unarmed, weapon, or natural attacks.
  • Improved Uncanny Dodge 2/day (passive and active): This feat replaces the regular uncanny dodge feat and enhances it. You can activate this ability to gain a temporary 50% dodge bonus and a +6 reflex save bonus. Cooldown: 120 seconds

[edit] Level 6

[edit] Level 8

[edit] Level 9

[edit] Level 11

[edit] Level 12

[edit] Level 14

  • Damage Reduction (passive): Damage reduction improves to 5/- to all unarmed, weapon, or natural attacks. (Currently not displayed upon level up, but does function correctly)
  • Indomitable Will (passive): While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

[edit] Level 15

[edit] Level 16

  • Rage (active): You can now rage 5 times per rest.

[edit] Level 17

[edit] Level 18

[edit] Level 20

  • Damage Reduction (passive): Damage reduction improves to 7/- to all unarmed, weapon, or natural attacks.
  • Mighty Rage (passive): Upon reaching level 20, a barbarian's rage grows stronger. When raging, your base bonus to Strength and Constitution are increased to +8 and your morale bonus to Will saves is increased to +4.
  • Rage (active): You can now rage 6 times per rest.
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