Cleric

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Cleric
Starting a...

Enhancements
Tactics
Equipment
Spells

[edit] Class Summary

Alignment: There are no alignment constraints similar to those for a PnP cleric. However, the usual DDO constraints on alignment apply.

Hit dice: d8

[edit] Class Skills

Skill points at 1st level: (2 + Intelligence modifier) x4
Skill points at each additional level: 2 + Intelligence modifier
Skill concentration.png Concentration (Con)
Skill diplomacy.png Diplomacy (Cha)
Skill heal.png Heal (Wis)

[edit] Weapon and Armor Proficiencies:

Feat simpleweaponproficiency.png Simple weapons
Feat armorproficiency light.png Light armor
Feat armorproficiency medium.png Medium armor
Feat armorproficiency heavy.png Heavy armor
Feat shieldproficiency general.png Shields (except tower shields).

[edit] Paths

[edit] Prestige Enhancements

[edit] Advancement Table

Clerics gain additional spell points when they increase level or by having high wisdom, check the tables here. Note that the bonus spell slot granted for spontaneous casting is included in the following table: one spell slot of each level is always reserved for the healing spell of that level (except for the L9 slots).

Table: The Cleric Preparable Spells
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spell points* 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0/+0 +2 +0 +2 Turn Undead 130 3 - - - - - - - -
2nd +1/+1/+6 +3 +0 +3 - 155 4 - - - - - - - -
3rd +2/+2/+7 +3 +1 +3 - 180 4 3 - - - - - - -
4th +3/+3/+8 +4 +1 +4 - 205 5 4 - - - - - - -
5th +3/+3/+8 +4 +1 +4 - 230 5 4 3 - - - - - -
6th +4/+4/+9 +5 +2 +5 - 260 5 5 4 - - - - - -
7th +5/+5/+10/+15 +5 +2 +5 - 295 6 5 4 3 - - - - -
8th +6/+6/+11/+16 +6 +2 +6 - 335 6 5 5 4 - - - - -
9th +6/+6/+11/+16 +6 +3 +6 - 380 6 6 5 4 3 - - - -
10th +7/+7/+12/+17 +7 +3 +7 - 430 6 6 5 5 4 - - - -
11th +8/+8/+13/+18 +7 +3 +7 - 485 6 6 6 5 4 3 - - -
12th +9/+9/+14/+19 +8 +4 +8 - 545 6 6 6 5 5 4 - - -
13th +9/+9/+14/+19 +8 +4 +8 - 610 6 6 6 6 5 4 3 - -
14th +10/+10/+15/+20 +9 +4 +9 - 680 6 6 6 6 5 5 4 - -
15th +11/+11/+16/+21 +9 +5 +9 - 755 6 6 6 6 6 5 4 3 -
16th +12/+12/+17/+22 +10 +5 +10 - 835 6 6 6 6 6 5 5 4 -
17th +12/+12/+17/+22 +10 +5 +10 - 920 6 6 6 6 6 6 5 4 2
18th +13/+13/+18/+23 +11 +6 +11 - 1010 6 6 6 6 6 6 5 5 3
19th +14/+14/+19/+24 +11 +6 +11 - 1105 6 6 6 6 6 6 6 5 4
20th +15/+15/+20/+25 +12 +6 +12 - 1205 7 6 6 6 6 6 6 6 5
  • Includes Base SP from Spell point table plus 80 SP from Magical Training free feat.

[edit] Class feats

[edit] Level 1

[edit] Spells

  • A cleric casts divine spells, which are drawn from the cleric spell list.
  • A cleric must choose and prepare his spells in advance (see below).
  • To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric's spell is 10 + the spell level + the cleric's Wisdom modifier.
  • Like other spellcasters, a cleric can prepare only a certain number of spells of each spell level per day.
  • His base daily spell allotment is given on Table: The Cleric.
  • The efficiency of the different healing spells is discussed at Healing Spells.
  • For a spreadsheet of all cleric spells, click as follows:

This page is for viewing only: A Cleric's Spell Book: http://spreadsheets.google.com/ccc?key=rbUmgbLBp20eD8bU03mwZkg&hl=en

This page is for sorting and editing, however, you must register with google docs to do so: A Cleric's Spell Book - Open Edit: http://spreadsheets.google.com/ccc?key=rSC2oFzt2Miedv1FAsuIfgw&hl=en

For additional charts and information on Clerics, use the link below: http://compendium.ddo.com/wiki/Class:Cleric

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