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Cleric
Starting a...

Enhancements
Tactics
Equipment

[edit] Class Summary

Alignment: There are no alignment constraints similar to those for a PnP cleric. However, the usual DDO constraints on alignment apply.

Hit dice: d8

[edit] Class Skills

Skill points at 1st level: (2 + Intelligence modifier) x4
Skill points at each additional level: 2 + Intelligence modifier
Concentration (Con)
Diplomacy (Cha)
Heal (Wis)

[edit] Weapon and Armor Proficiencies:

Simple weapons
Light armor
Medium armor
Heavy armor
Shields (except tower shields).

[edit] Paths

[edit] Advancement Table

Clerics gain additional spell points when they increase level or by having high wisdom, check the tables here. Note that the bonus spell slot granted for spontaneous casting is not counted in the following table: in addition to the number of slots shown below, a Cleric systematically memorizes the healing spell of the same level (except for L9 spells, that do not contain an automatically memorized healing spell).

Table: The Cleric Preparable Spells
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spell points* 1st2nd3rd4th5th6th7th8th9th
1st +0/+0 +2 +0 +2 Turn Undead 130 3--------
2nd +1/+1/+6 +3 +0 +3 - 155 4--------
3rd +2/+2/+7 +3 +1 +3 - 180 43-------
4th +3/+3/+8 +4 +1 +4 - 205 54-------
5th +3/+3/+8 +4 +1 +4 - 230 543------
6th +4/+4/+9 +5 +2 +5 - 260 554------
7th +5/+5/+10/+15 +5 +2 +5 - 295 6543-----
8th +6/+6/+11/+16 +6 +2 +6 - 335 6554-----
9th +6/+6/+11/+16 +6 +3 +6 - 380 66543----
10th +7/+7/+12/+17 +7 +3 +7 - 430 66554----
11th +8/+8/+13/+18 +7 +3 +7 - 485 666543---
12th +9/+9/+14/+19 +8 +4 +8 - 545 666554---
13th +9/+9/+14/+19 +8 +4 +8 - 610 6666543--
14th +10/+10/+15/+20 +9 +4 +9 - 680 6666554--
15th +11/+11/+16/+21 +9 +5 +9 - 755 66666543-
16th +12/+12/+17/+22 +10 +5 +10 - 835 66666554-
17th +12/+12/+17/+22 +10 +5 +10 - 920 666666542
18th +13/+13/+18/+23 +11 +6 +11 - 1010 666666553
19th +14/+14/+19/+24 +11 +6 +11 - 1105 666666654
20th +15/+15/+20/+25 +12 +6 +12 - 1205 666666665
  • Includes Base SP from Spell point table plus 80 SP from Magical Training free feat.

[edit] Class feats

[edit] Level 1

[edit] Spells

  • A cleric casts divine spells, which are drawn from the cleric spell list.
  • A cleric must choose and prepare his spells in advance (see below).
  • To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric's spell is 10 + the spell level + the cleric's Wisdom modifier.
  • Like other spellcasters, a cleric can prepare only a certain number of spells of each spell level per day.
  • His base daily spell allotment is given on Table: The Cleric.
  • For a spreadsheet of all cleric spells, click as follows:

This page is for viewing only: A Cleric's Spell Book: http://spreadsheets.google.com/ccc?key=rbUmgbLBp20eD8bU03mwZkg&hl=en

This page is for sorting and editing, however, you must register with google docs to do so: A Cleric's Spell Book - Open Edit: http://spreadsheets.google.com/ccc?key=rSC2oFzt2Miedv1FAsuIfgw&hl=en

For additional charts and information on Clerics, use the link below: http://compendium.ddo.com/wiki/Class:Cleric