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Elf
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Overview[edit]
Commonly referred to as the "Fair Folk", Elves are a long-lived people who have populated many places following their retreat from Xen'drik. The stereotypical (and true) physical description of an elf includes large pointed ears; slanted eyes; elegant, angled faces; somewhat short physique, and dark forest-green eyes; finally, most differences between male and female elves are marginal.
Note: In D&D, there are many distinct sub-categories of "Elf"; in DDO (with the exception of Drow, the racial variant Wood Elf, and the Iconic Sun Elf) they are all grouped together by their shared generic racial name "Elf", and no further distinctions are made. Players who wish to think of their Elf character as one or another may wish to distinguish their build as such by choosing a particular skin tone and hair color during character creation.
Racial Variants:
Racial Traits[edit]
- +2 Dexterity, -2 Constitution
- Immunity to sleep spells and effects
- +2 saving throw bonus against enchantment spells or effects
- +2 racial bonus on Listen, Search, and Spot checks.
- Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
Deities[edit]
- Aureon (Quarterstaff): Follower of AureonYou follow Aureon, member of the Sovereign Host, and use his favored weapon. You are proficient with Quarterstaves and gain +1 to hit with them. → Child of AureonYou follow Aureon. You gain +2 to attack and damage rolls with Quarterstaves. → Aureon's InstructionYou are a devoted follower of Aureon, and your faith has been rewarded. Activate this ability to channel the power of Aureon's wisdom for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain +4 Wisdom, +3 to Spell Penetration, +2 to your effective level for Turn Undead, +4 to maximum Hit Dice affected when using Turn Undead, and +4 to the total Hit Dice affected by Turn Undead. → Beloved of AureonUnknown - Blood of Vol (Dagger): Follower of the Blood of VolYou follow the Blood of Vol. You are proficient with Daggers and gain +1 to hit with them. → Child of the Blood of VolYou follow the Blood of Vol. You gain +2 to attack and damage rolls with Daggers. → The Blood is The LifeYou are a devoted follower of the Blood of Vol, and your zeal has been rewarded. Activate this ability to draw upon the power within your own blood for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain +4 Constitution, 100% Fortification, +10 to Fortitude Saves, and PRR and MRR equal to the number of Religious Lore feats you have. While in this state and have a Dagger in your main hand, you also gain Vampirism, stacking with other sources of Vampirism. → Beloved of the Blood of VolYou follow the Blood of Vol. You have +3 to attack and damage rolls with daggers. - Olladra (Sickle): Follower of Olladra → Child of Olladra → Luck of Olladra → Beloved of Olladra
- Onatar (Warhammer): Follower of Onatar → Child of Onatar → Onatar's Forge → Beloved of Onatar
- Silver Flame (Longbow): Follower of the Silver Flame → Child of the Silver Flame → Silver Flame Exorcism → Beloved of the Silver Flame
- Sovereign Host (Longsword): Follower of the Sovereign Host → Child of the Sovereign Host → Unyielding Sovereignty → Beloved of the Sovereign Host
- Undying Court (Scimitar): Follower of the Undying Court → Child of the Undying Court → Undying Call → Beloved of the Undying Court
Feats[edit]
Dragonmark feats[edit]
Further information: Dragonmarks
There is one dragonmark carried by Elves - Mark of Shadow, carried by Houses Phiarlan and Thuranni.
Elf Racial Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Elf | Passive | You are considered an Elf. You are treated as such by magical abilities and effects, and are able to use appropriate equipment. | ||
Elven Keen Senses | Passive | Elves have keen senses and gain a +2 bonus to Listen, Search, and Spot checks. | ||
Enchantment Save Bonus | Passive | Elves are naturally resistant to enchantments, receiving a +2 bonus on saves against enchantments. | ||
Immunity to Sleep | Passive | Elves are naturally immune to magical sleep effects. | ||
Martial Weapon Proficiency: Rapier | Passive | You do not suffer a -4 penalty on attack rolls when using a Rapier. | ||
Martial Weapon Proficiency: Longsword | Passive | You do not suffer a -4 penalty on attack rolls when using a Longsword. | ||
Martial Weapon Proficiency: Longbow | Passive | You do not suffer a -4 penalty on attack rolls when using a Longbow. | ||
Martial Weapon Proficiency: Shortbow | Passive | You do not suffer a -4 penalty on attack rolls when using a Shortbow. |
Racial past life feats[edit]
Enhancements[edit]
Core abilities[edit]
Elven Accuracy I: You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Elf | |
Elven Dexterity I: +1 Dexterity
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Elven Accuracy I | |
Elven Accuracy II: You gain +2% to hit with all attacks.
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Elven Dexterity I | |
Elven Dexterity II: +1 Dexterity
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Elven Accuracy II | |
Elven Accuracy III: You gain +2% to hit with all attacks.
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Elven Dexterity II |
Tier One[edit]
Requires Elven Accuracy
Phiarlan Dragonmark Focus: +1/+2/+3 dragonmark use per day, +1/+2/+3 Hide
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Least Dragonmark of Shadow | |
Child of Nature: You are able to produce an Entangle effect using a drop of your blood (1 HP) and 10 spell points. DC (10 + Half Character Level + Wisdom modifier)
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
Keen Senses: +1/+2/+3 Listen, Search, and Spot.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Elven Weapon Training I: Grants bonuses to hit and damage with a chosen set of weapons.
Choose one: | ||||
AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Arcane Fluidity: Your Arcane Spell Failure chance while wearing armor is decreased by 5%/10%/15%. (This has no effect on arcane spell failure from shields.)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
Lesser Dragonmark of Shadow: Lesser Dragonmark Spell: Shadow Walk
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Least Dragonmark of Shadow, Phiarlan Dragonmark Focus | |
Enchantment Lore: +2/+4/+6 saves vs. Enchantments. Rank 3: You also gain +1 Enchantment spell DC
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Nothing Is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Keen Senses | |
Elven Weapon Training II: Grants bonuses to hit and damage with a chosen set of weapons.
Choose one: | ||||
AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Elven Weapon Training (Tier 1) | |
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
Greater Dragonmark of Shadow: Greater Dragonmark Spell: Displacement
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Lesser Dragonmark of Shadow | |
Fey Energy Tap: Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used one/three/five times per rest. (Activation Cost: 1 HP. Cooldown: 2 minutes) (24 Spell points +6 per level)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Enchantment Lore | |
Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Fey Energy Tap | |
Elven Weapon Training III: Grants bonuses to hit and damage with a chosen set of weapons.
Choose one: | ||||
AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Elven Weapon Training (Tier 2) | |
Arcane Archer: You gain access to the Arcane Archer enhancement tree. You need to click the Accept button before you can select the Arcane Archer (Elf) tree.
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AP Cost: 4 | Ranks: 1 | Progression: 10 | Requires: Arcanum |
Tier Four[edit]
Requires 15 APs spent in tree
Binding Shadows: Greater Dragonmark Spell: Dark shadows wrap around an enemy, slowing it and draining its life force, applying 2d4 negative levels.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Greater Dragonmark of Shadow | |
Grace: You may use Dexterity to damage with your chosen set of weapons.
Choose one:
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Elven Weapon Training IV | |
Elven Weapon Training IV: Grants bonuses to hit and damage with a chosen set of weapons.
Choose one: | ||||
AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Elven Weapon Training III | |
AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Elven Weapon Training IV |
Additional Background[edit]
This section deals with Aerenal, Khorvaire, and Valenar elves, which in DDO are all treated as the "Elf" race. Drow elves are treated as a separate race. There are separate pages detailing with background information for the Aerenal elves, Khorvaire elves, and the Valenar elves.
History of the Elves[edit]
- Approximately 39,000 years ago Elves were slaves to the Giants of the Xen'Drik continent. After a war with invaders from the Plane of Dal Quor nearly ruined the Giant's civilization and wrecked the continent, the elves rose up in rebellion against the giants. An elf by the name of Aeren had a vision of the future, showing that this rebellion could only end in chaos and disaster. So, she gathered as many elves as would follow her and fled Xen'Drik, landing on an island continent in the Thunder Sea. Aeren did not survive the voyage, and the elves new home was named Aerenal (Aeren's Rest) in her honor.
- About 25,000 years ago, the Undying court is created in Aerenal to assist and advise the living in the ruling of the Aereni. It is also about this time that the Aerenal elves first battle the dragons of Argonesse. Both races being incredibly long lived, this war takes place over the next several centuries - battles and skirmishes happing periodically and then quieting down for hundreds of years at a time.
- 10,000 years ago, Cassael Vadallia from the Tairnadal led a group of elves to migrate to the continent of Khorvair. They call themselves the “Valaes Tairn”, the “Warriors of Glory”. But, they come into contact with the goblin-kind empire of Dhakaani. The elves are too few in number to defeat the goblin-kind, and during the time the dragons strike a major offensive against Aerenal. So, the Valaes Tairn abandoned their outposts and return to Aerenal to aid in its defense. As part of their leaving, the elves met with the Dhakaani and swore that if they would be allowed to leave without harassment and aggression, elves would never return to Khorvaire unless they were asked to.
- 3,200 years ago the dragonmarks of Shadow and Death first appear among the Aerenal elves.
- 2,600 years ago the line of Vol, which carries the Mark of Death, is wiped out in Aerenal. ((Unknown to nearly all, the lich Vol is created at this time)). Also during this time, the lines carrying the mark of shadows leave Aerenal for Khorvaire, creating the House of Phiarlan.
- This migration to Khorvaire to create the House Phiarlan creates the third distinct type of elves, the Khorvaire elves.
- 84 years ago Queen Mishann of Cyre realized that her kingdom did not have the strength to withstand all its enemies, so she pled with the elves to come to her help. The Tairnadal war leader Shaeras Vadallia agreed to help, and they once again returned to Khorvaire.
- 42 years ago the Valaes Tairn break their alliance with Queen Mishann. Some say that she insulted them, some believe that they were tired of fighting for others. Either way, Shaeras Vadallia called his warriors back to the southeastern edge of Cyre, to where the Valaes Tairn had first landed on Khorvaire 10,000 years ago. Swearing to reclaim this land for their ancestors, they claim their independence and name this land Valenar, “the glorious realm”.
- And this is also the official creation of the Valenar elves.
Physical Description[edit]
Most elves stand between 5-1/2 to 6-1/2 feet tall and typically weigh a minimalist 95 and 135 pounds. Neither males nor females grow any facial or body hair (exempting hair grown on the head). An elf is considered an adult about 110 years old, and can often live to be well over 700 years old. Elves are often discerned from their widely-recognized large, pointed ears; usually slender limbs or body; slanted, slightly cat-like dark-green/grey eyes (the former being the most common); the sharpness and frailness of bones on their body such as the chin; and finally the uncanny fairness and grace every elf seems to possess.
Aerenal, Khorvaire, and Valenar elves tend to have fairly pale skin with dark brown or black hair. Drow elves are almost mirror images, with dark to black skin and white hair. All elves share the dark green or grey eyes however.
Other Elven Traits[edit]
Elves do not sleep as other races do. Instead they meditate, descending into a trance-like state much like a "waking sleep" that lasts for about four hours each day. Usually 4-hours of meditation rests an elf like 8-hours of sleep would other races.
Many elves will typically let their head-hair grow to a much greater extent than the other races.
Elven senses are uncannily acute, enabling them to spot traps, locate enemies, and find secret doors and paraphernalia more easily than the other races do. They are very agile and flexible, making them adept at dodging and handling weapons that require a high dexterity or great weapon finesse (the more favored weapons being the longbow, and the longsword or rapier if of Aerenal descent and the scimitar or falchion if of Valenar descent).
References[edit]
- Drow Elves
- Aerenal Elves (Aereni)
- Khorvaire Elves
- Valenar Elves (Valaes Tairn)
- Dragonshards, The Elves of Aerenal, Part One
- Dragonshards, The Elves of Aerenal, Part Two
- Dragonshards, House Phiarlan, Part One
- Dragonshards, House Phiarlan, Part Two
- Dragonshards, House Phiarlan, Part Three
- Dragonshards, The Elves of Valenar, Part One
- Dragonshards, The Elves of Valenar, Part Two
- Map of Eberron
- DnD Sourcebook - Player's Guide to Eberron
- DnD Sourcebook - Races of Eberron