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Wolf enhancements

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Class Artificer - Dog Barbarian Bard Cleric Druid - Wolf Favored Soul Fighter Monk
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Wolf General Enhancements[edit]

Wolf pets get 2 Action Point's per Druid level.

Icon Wolf Enhancement Wolf Instincts.png
Wolf Instincts I: Grants your wolf a +2 bonus to any saves vs. Traps, a +2 to Spot and a +2 to Listen
AP Cost: 1 Level: 1 Progression: 0 No requirements
Icon Wolf Enhancement Wolf Instincts.png
Wolf Instincts II: Grants your wolf an additional +1 to saves vs. Traps, a +1 to Spot and a +1 to Listen, bringing the total increase to 3
AP Cost: 1 Level: 4 Progression: 0 Requires: Wolf Instincts I
Icon Wolf Enhancement Wolf Instincts.png
Wolf Instincts III: Grants your wolf an additional +1 to saves vs. Traps, a +1 to Spot and a +1 to Listen, bringing the total increase to 4
AP Cost: 1 Level: 7 Progression: 0 Requires: Wolf Instincts II
Icon Wolf Enhancement Wolf Instincts.png
Wolf Instincts IV: Grants your wolf an additional +1 to saves vs. Traps, a +1 to Spot and a +1 to Listen, bringing the total increase to 5
AP Cost: 1 Level: 10 Progression: 0 Requires: Wolf Instincts III
Icon Wolf Enhancement Wolf Evasion.png
Wolf Evasion: Grants Evasion to your wolf, as the feat.
AP Cost: 2 Level: 13 Progression: 0 Requires: Cunning Wolf III, Wolf Instincts III
Icon Wolf Enhancement Thick Fur.png
Wolf Thick Fur I: Grants your wolf 5 additional hit points and +2 Cold Resistance.
AP Cost: 2 Level: 3 Progression: 0 No requirements
Icon Wolf Enhancement Thick Fur.png
Wolf Thick Fur II: Grants your pet 5 additional hit points, bringing the total increase to 10 hit points, plus an additional +2 Cold Resistance, for a total of +4.
AP Cost: 1 Level: 8 Progression: 0 Requires: Wolf Thick Fur I
Icon Wolf Enhancement Thick Fur.png
Wolf Thick Fur III: Grants your pet 5 additional hit points, bringing the total increase to 15 hit points, plus an additional +2 Cold Resistance, for a total of +6.
AP Cost: 1 Level: 13 Progression: 0 Requires: Wolf Thick Fur II
Icon Wolf Enhancement Striding.png
Wolf Striding I: Your wolf runs 20% faster.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Icon Wolf Enhancement Striding.png
Wolf Striding II: Your wolf runs 35% faster.
AP Cost: 1 Level: 5 Progression: 0 Requires: Wolf Striding I
Icon Wolf Enhancement Striding.png
Wolf Striding III: Your wolf runs 50% faster.
AP Cost: 1 Level: 9 Progression: 0 Requires: Wolf Striding II
Icon Wolf Enhancement Striding.png
Wolf Striding IV: Your wolf runs 60% faster.
AP Cost: 1 Level: 18 Progression: 0 Requires: Wolf Striding III
Icon Wolf Enhancement Wolf Feed.png
Wolf Feed I: Your wolf feeds on enemies it slays, gaining health over time at a rate of 2 hp per second for 10 seconds
AP Cost: 2 Level: 5 Progression: 0 No requirements
Icon Wolf Enhancement Wolf Feed.png
Wolf Feed II: Your wolf feeds on enemies it slays, gaining health over time at a rate of 3 hp per second for 10 seconds
AP Cost: 1 Level: 9 Progression: 0 Requires: Wolf Feed I
Icon Wolf Enhancement Wolf Feed.png
Wolf Feed III: Your wolf feeds on enemies it slays, gaining health over time at a rate of 4 hp per second for 10 seconds
AP Cost: 1 Level: 15 Progression: 0 Requires: Wolf Feed II
Icon Wolf Enhancement Wolf Feed.png
Wolf Feed IV: Your wolf feeds on enemies it slays, gaining health over time at a rate of 5 hp per second for 10 seconds
AP Cost: 1 Level: 20 Progression: 0 Requires: Wolf Feed III

Wolf Combat Enhancements[edit]

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Wolf Alpha Wolf I: Causes your wolf's melee attacks to generate 10% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Wolf Alpha Wolf II: Causes your wolf's melee attacks to generate 20% more hate, making enemies more likely to attack it. In addition, your gains a +1 to hit
AP Cost: 1 Level: 4 Progression: 0 Requires: Wolf Alpha Wolf I
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Wolf Alpha Wolf III: Causes your wolf's melee attacks to generate 30% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 7 Progression: 0 Requires: Wolf Alpha Wolf II
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Wolf Alpha Wolf IV: Causes your wolf's melee attacks to generate 40% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 10 Progression: 0 Requires: Wolf Alpha Wolf III
Icon Wolf Enhancement Cunning Wolf.png
Wolf Cunning Wolf I: Causes your wolf's melee attacks to generate 10% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Icon Wolf Enhancement Cunning Wolf.png
Wolf Cunning Wolf II: Causes your wolf's melee attacks to generate 20% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 4 Progression: 0 Requires: Wolf Cunning Wolf I
Icon Wolf Enhancement Cunning Wolf.png
Wolf Cunning Wolf III: Causes your wolf's melee attacks to generate 30% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 7 Progression: 0 Requires: Wolf Cunning Wolf II
Icon Wolf Enhancement Cunning Wolf.png
Wolf Cunning Wolf IV: Causes your wolf's melee attacks to generate 40% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 10 Progression: 0 Requires: Wolf Cunning Wolf III
Icon Wolf Enhancement Wolfpack Tactics.png
Wolf Wolfpack Tactics I: Your wolf gains a +2 bonus to hit with sneak attacks.
AP Cost: 2 Level: 3 Progression: 0 No requirements
Icon Wolf Enhancement Wolfpack Tactics.png
Wolf Wolfpack Tactics II: Your wolf gains an additonal +2 bonus to hit with sneak attacks, bringing the total to 4.
AP Cost: 1 Level: 6 Progression: 0 Requires: Wolf Wolfpack Tactics I
Icon Wolf Enhancement Wolfpack Tactics.png
Wolf Wolfpack Tactics III: Your wolf gains an additonal +2 bonus to hit with sneak attacks, bringing the total to 6.
AP Cost: 1 Level: 10 Progression: 0 Requires: Wolf Wolfpack Tactics II
Icon Wolf Enhancement Wolfpack Tactics.png
Wolf Wolfpack Tactics IV: Your wolf gains an additonal +2 bonus to hit with sneak attacks, bringing the total to 8.
AP Cost: 1 Level: 14 Progression: 0 Requires: Wolf Wolfpack Tactics III
Icon Wolf Enhancement Howl.png
Wolf Howl I: Your wolf may howl in a cone-shaped effect that deals 1d3 Strength damage and run 10% slower.
AP Cost: 2 Level: 8 Progression: 0 No requirements
Icon Wolf Enhancement Howl.png
Wolf Howl II: Your wolf's howl is harder to resist and adds +1 to its effective level when attempting to overcome an enemy's spell resistance.
AP Cost: 1 Level: 12 Progression: 0 Requires: Wolf Howl I
Icon Wolf Enhancement Howl.png
Wolf Howl III: Your wolf's howl is harder to resist and adds +1 to its effective level when attempting to overcome an enemy's spell resistance, for a total of +2.
AP Cost: 1 Level: 16 Progression: 0 Requires: Wolf Howl II
Icon Wolf Enhancement Howl.png
Wolf Howl IV: Your wolf's howl is harder to resist and adds +1 to its effective level when attempting to overcome an enemy's spell resistance, for a total of +3.
AP Cost: 1 Level: 20 Progression: 0 Requires: Wolf Howl III
Icon Wolf Enhancement Wolfpack Flanking.png
Wolf Wolfpack Flanking I: Your wolf gains a +1 to attack while flanking, increasing its flanking bonus from the standard +2 to +3.
AP Cost: 2 Level: 6 Progression: 0 No requirements
Icon Wolf Enhancement Wolfpack Flanking.png
Wolf Wolfpack Flanking II: Your wolf gains an additional +1 to attack while flanking, increasing its flanking bonus to +4.
AP Cost: 1 Level: 11 Progression: 0 Requires: Wolf Wolfpack Flanking I
Icon Wolf Enhancement Wolfpack Flanking.png
Wolf Wolfpack Flanking III: Your wolf gains an additional +1 to attack while flanking, increasing its flanking bonus to +5.
AP Cost: 1 Level: 15 Progression: 0 Requires: Wolf Wolfpack Flanking II
Icon Wolf Enhancement Wolfpack Flanking.png
Wolf Wolfpack Flanking IV: Your wolf gains an additional +1 to attack while flanking, increasing its flanking bonus to +6.
AP Cost: 1 Level: 19 Progression: 0 Requires: Wolf Wolfpack Flanking III
Icon Wolf Enhancement Wolfpack Bite.png
Wolf Wolfpack Bite I: Your wolf gains +3 to sneak attack damage
AP Cost: 2 Level: 3 Progression: 0 No requirements
Icon Wolf Enhancement Wolfpack Bite.png
Wolf Wolfpack Bite II: Your wolf gains an additional +3 to sneak attack damage, bringing the total to 6.
AP Cost: 1 Level: 6 Progression: 0 Requires: Wolf Wolfpack Bite I
Icon Wolf Enhancement Wolfpack Bite.png
Wolf Wolfpack Bite III: Your wolf gains an additional +3 to sneak attack damage, bringing the total to 9.
AP Cost: 1 Level: 10 Progression: 0 Requires: Wolf Wolfpack Bite II
Icon Wolf Enhancement Wolfpack Bite.png
Wolf Wolfpack Bite IV: Your wolf gains an additional +3 to sneak attack damage, bringing the total to 12.
AP Cost: 1 Level: 14 Progression: 0 Requires: Wolf Wolfpack Bite III
Icon Wolf Enhancement Wolf Takedown.png
Wolf Takedown I: Grants your wolf the use of the Trip feat, allowing it to knock down enemies on its own.
AP Cost: 2 Level: 3 Progression: 0 No requirements
Icon Wolf Enhancement Wolf Takedown.png
Wolf Takedown II: Grants your wolf a +2 to the DC's of its Takedown.
AP Cost: 1 Level: 9 Progression: 0 Requires: Wolf Takedown I
Icon Wolf Enhancement Wolf Takedown.png
Wolf Takedown III: Grants your wolf a +4 to the DC's of its Takedown.
AP Cost: 1 Level: 13 Progression: 0 Requires: Wolf Takedown II
Icon Wolf Enhancement Wolf Takedown.png
Wolf Takedown IV: Grants your wolf a +6 to the DC's of its Takedown.
AP Cost: 1 Level: 17 Progression: 0 Requires: Wolf Takedown III
Icon Wolf Enhancement Growl.png
Wolf Growl I: Grants your wolf the use of the Intimidate skill. Also grants a +4 bonus to Intimidate.
AP Cost: 2 Level: 2 Progression: 0 No requirements
Icon Wolf Enhancement Growl.png
Wolf Growl II: Grants your wolf an additonal +4 bonus to the Intimidate skill, bringing the total increase to 8.
AP Cost: 1 Level: 5 Progression: 0 Requires: Wolf Growl I
Icon Wolf Enhancement Growl.png
Wolf Growl III: Grants your wolf an additonal +4 bonus to the Intimidate skill, bringing the total increase to 12.
AP Cost: 1 Level: 8 Progression: 0 Requires: Wolf Growl II
Icon Wolf Enhancement Growl.png
Wolf Growl IV: Grants your wolf an additonal +4 bonus to the Intimidate skill, bringing the total increase to 16.
AP Cost: 1 Level: 11 Progression: 0 Requires: Wolf Growl III
Icon Wolf Enhancement Opportunistic Bite.png
Wolf Opportunistic Bite I: Your wolf has a 2% chance to double strike, and bypass 10% fortification.
AP Cost: 2 Level: 7 Progression: 0 Requires: Wolf Wolfpack Flanking II
Icon Wolf Enhancement Opportunistic Bite.png
Wolf Opportunistic Bite II: Your wolf has a 3% chance to double strike, and bypass 10% fortification.
AP Cost: 1 Level: 12 Progression: 0 Requires: Wolf Opportunistic Bite I
Icon Wolf Enhancement Opportunistic Bite.png
Wolf Opportunistic Bite III: Your wolf has a 4% chance to double strike, and bypass 10% fortification.
AP Cost: 1 Level: 17 Progression: 0 Requires: Wolf Opportunistic Bite II
Icon Wolf Enhancement Lupine Onslaught.png
Wolf Lupine Onslaught I: Your wolf's mastery in combat is such that it is able to attack faster than normal. Grants a 10% speed bonus to melee attacks.
AP Cost: 2 Level: 9 Progression: 0 Requires: Wolf Striding II
Icon Wolf Enhancement Lupine Onslaught.png
Wolf Lupine Onslaught II: Your wolf's mastery in combat is such that it is able to attack faster than normal. Grants a 20% speed bonus to melee attacks.
AP Cost: 2 Level: 19 Progression: 0 Requires: Wolf Lupine Onslaught I
Icon Wolf Enhancement Hamstring.png
Wolf Hamstring I: Grants your wolf the use of the Hamstring feat. Using this attack, your wolf may reduce the target's movement rate by half for a short time. Some creatures may be immune to the hamstring effect.
AP Cost: 2 Level: 7 Progression: 0 No requirements
Icon Wolf Enhancement Hamstring.png
Wolf Hamstring II: Grants your wolf a +2 to to the DC's of its Hamstring feat.
AP Cost: 1 Level: 11 Progression: 0 Requires: Wolf Hamstring I
Icon Wolf Enhancement Hamstring.png
Wolf Hamstring III: Grants your wolf an additional +2 to to the DC's of its Hamstring feat, bringing the total to +4.
AP Cost: 1 Level: 15 Progression: 0 Requires: Wolf Hamstring II
Icon Wolf Enhancement Hamstring.png
Wolf Hamstring IV: Grants your wolf an additional +2 to to the DC's of its Hamstring feat, bringing the total to +6.
AP Cost: 1 Level: 19 Progression: 0 Requires: Wolf Hamstring III
Icon Wolf Enhancement Raging Wolf.png
Wolf Raging wolf I: Grants your wolf the use of the Rage Feat. Activate this ability to enter a bloodthirsty frenzy, granting your wolf a +4 bonus to Strength and Constitution, a +2 Moral bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, your wolf will lose the hit points granted to it by increased Constitution and become fatigued. Its rage will last 30 seconds plus an additional amount of time based on its Constitution. Unlike the barbarian, you cannot prematurely end your wolf's rage.
AP Cost: 2 Level: 3, 8, 13, 18 Progression: 0 No requirements
Icon Wolf Enhancement Hounding Yip.png
Wolf Hounding Yip I: Grants your wolf the use of the Bluff skill, allowing you to order you to distract enemies and make them temporarily vulnerable to sneak attacks. Also grants a +4 bonus to Bluff.
AP Cost: 2 Level: 2 Progression: 0 No requirements
Icon Wolf Enhancement Hounding Yip.png
Wolf Hounding Yip II (currently broken - does not show in list): Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 8.
AP Cost: 1 Level: 5 Progression: 0 Requires: Wolf Hounding Yip I
Icon Wolf Enhancement Hounding Yip.png
Wolf Hounding Yip III: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 12.
AP Cost: 1 Level: 8 Progression: 0 Requires: Wolf Hounding Yip II
Icon Wolf Enhancement Hounding Yip.png
Wolf Hounding Yip IV: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 16.
AP Cost: 1 Level: 11 Progression: 0 Requires: Wolf Hounding Yip III

Wolf Capstone Enhancements[edit]

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Wolf Strength of the Pack: A howl from your Wolf grants you and your friends endurance, courage and ferocity in attack. Gain a +1 morale bonus to Constitution and a +1 morale bonus to Will saves and a 10% to attack speed increase.
AP Cost: 2 Level: 20 Progression: 0 Requires: Alpha Wolf III
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Wolf Evasion II: Grants Improved Evasion to your wolf, as the feat.
AP Cost: 2 Level: 20 Progression: 0 Requires: Wolf Evasion 1, Wolf Cunning IV, Wolf Instincts IV