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Frenzied Berserker enhancements

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Frenzied Berserker enhancements[edit]

Frenzied Berserker enhancements tree

Core abilities[edit]

Icon Enhancement Die Hard.png
Die Hard: You gain the Die Hard feat, automatically stabilizing when incapacitated.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Barbarian Level 1
Icon Enhancement Toughness.png
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Die Hard, Barbarian Level 3
Icon Enhancement Frenzy.png
Frenzy: Activation Cost: 10 Hit Points. Cooldown: 30 seconds.

Enter a frenzy, increasing your strength by +2 and adding Vicious to your melee weapons (+2d6 damage). This damage scales with 100% Melee Power

Passive: +5 Melee Power
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Frenzied Toughness, Barbarian Level 6
Icon Enhancement Toughness.png
Frenzied Toughness: +60 maximum HP

+20 Healing Amplification

+10 Physical Resistance
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Frenzy, Barbarian Level 12
Icon Enhancement Death Frenzy.png
Death Frenzy: Activation Cost: 20 Hit Points. Cooldown: 30 seconds.

Expend 20 hit points to enter a Death Frenzy for one minute:

  • +4 strength.
  • +1 critical damage multiplier on rolls of 19-20.
  • Your melee weapons gain 'Greater Vicious'.(+4d6 damage to your attacks. This damage scales with 100% Melee Power)
Passive: +10 Melee Power
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Frenzied Toughness, Barbarian Level 18
Icon Enhancement Storm's Eye.png
Storm's Eye: Activation Cost: 100 Hit Points. Cooldown: 2.5 minutes.

Activate: You gain 25 stacks of Storm's Eye.

Storm's Eye: +1 melee damage. One stack fades away every three seconds.

Passive:

  • +4 Constitution
  • +10 Melee Power
  • When raging your melee attacks have a 5% chance to deal 400 bludgeoning damage. This damage scales with 100% Melee Power.
AP Cost: 2 Ranks: 1 Progression: 40 Requires: Death Frenzy, Barbarian Level 20

Tier One[edit]

Requires Die Hard, Barbarian level 1

Icon Enhancement Extra Rage.png
Extra Rage: +2/+4/+6 Rage use per rest
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Cracking Attack.png
Cracking Attack: Melee Attack: Deals +1/+2/+3[W] extra damage. Damaging enemies reduces their AC by -1/-2/-3 for 20 seconds. (Activation Cost: 5 Hit Points. Cooldown: 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Die Harder.png
Die Harder: Your range of unconsciousness extends +5/+10/+15 HP. When you drop below 1 health, you gain 10/20/30 temp hitpoints. This can only trigger once every five minutes.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Power Rage.png
Power Rage: +1/+2/+3 Strength while raging
AP Cost: 2 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Athletic.png
Athletics: +1/+2/+3 Balance, Jump, Swim.
  • Rank 3: When you activate Barbarian Rage, you gain +35% Action Boost bonus to movement speed for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Barbarian Level 2, 5 APs spent in tree

Icon Enhancement Angry Arms.png
Angry Arms: +1%/+2%/+3% chance of triggering weapon effects on glancing blows and +3%/+4%/+5% glancing blow damage.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Two Handed Fighting
Icon Enhancement Body Blow.png
Body Blow: Damaging enemies with Cracking Attack reduces their Fortitude saving throws by 1/2/3 for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Cracking Attack
Icon Enhancement Blood Tribute.png
Blood Tribute: Gain +50/+100/+150 Temporary Health for one minute. Each epic level adds +25 temporary hitpoints. You have a stacking -1 penalty to constitution until you rest or die. (Cooldown: 3 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Extra Action Boost.png
Extra Action Boost: +1/+2/+3 additional Action Boost use per rest.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Sprint Boost.png
Sprint Boost: +35%/40%/50% Action Boost bonus to movement speed for 20 seconds. Cooldown: 30 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Barbarian Level 3, 10 APs spent in tree

Icon Enhancement Mad Munitions.png
Mad Munitions: +1%/+2%/+3% chance of triggering weapon effects on glancing blows and +3%/+4%/+5% glancing blow damage
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Greater Two Handed Fighting, Angry Arms
Icon Enhancement Blood Trail.png
Blood Trail: Supreme Cleave costs 3/6/10 fewer hitpoints to activate.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Blood Tribute, Supreme Cleave
Icon Enhancement Supreme Cleave.png
Supreme Cleave: Tactical Melee Cleave: Attack enemies all around you. (Activation Cost: 10 Hit Points. Cooldown: 9/6/3 seconds)
Note: Using this ability in animal form will use the main hand weapon, not the natural attack. This can cause weapons to break on rust monsters and will not gain benefits from enhancements or feats that benefit natural attacks.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
ConstitutionColored.png
Constitution: +1 Constitution
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Barbarian Level 4, 20 APs spent in tree

Icon Enhancement Crazy Strike.png
Crazy Strike: When you score a critical hit with Cracking Attack, for 12 seconds you gain +0.3/+0,6/+1[W] damage and 1/2/3 Melee Power.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Body Blow
Icon Enhancement Exhausting Blow.png
Exhausting Blow: Melee Attack: Deals +2/+3/+4[W], 1d6/2d6/3d6 Strength, and 1d6/2d6/3d6 Dexterity damage. (Cooldown: 20 seconds)
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Wade In.png
Wade In: When you Supreme Cleave, you gain +1 Primal bonus to Attack and -1 AC per enemy damaged, up to 3/6/10 maximum. Lasts for 4 seconds.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Supreme Cleave
ConstitutionColored.png
Constitution: +1 Constitution
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Constitution (Tier 3)

Tier Five[edit]

Requires Barbarian Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Focus Wide.png
Focus Wide: When you score a vorpal hit, you increase your chance of triggering weapon effects with glancing blows by +10% and gain +10% glancing blow damage for 12 seconds.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Mad Munitions
Icon Enhancement Focused Wrath.png
Focused Wrath: While raging, increases the critical multiplier of all weapons you use by 1/2 when you roll a natural 19 or 20 that is a confirmed crit hit.
AP Cost: 2 Ranks: 2 Progression: 30 No requirements
Icon Enhancement Lash Out.png
Lash Out: Supreme Cleave has a 50%/75%/82% chance to bleed damaged enemies, inflicting up to 1/2/3 stacks. This can stack up to 5 times. Your Supreme Cleave also reduces the AC of enemies by 1/2/3 for six seconds. This stacks up to five times.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Accelerated Metabolism.png
Healing or Hurt: Choose one:
  • Icon Enhancement Accelerated Metabolism.png Accelerated Metabolism: While barbarian raging, you gain 20 healing amplification and heal 3d6 hit points every 4 seconds. This healing scales with 100% Melee Power.
  • Icon Enhancement Raging Blows.png Raging Blows: While barbarian raging, you gain +5 Melee Power and your melee attacks gain +1[W] to damage.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Tantrum.png
Tantrum: Activation Cost: 25 Hit Points. Cooldown: 30 seconds

Tactical Melee Cleave: Expend 25 hit points to activate this ability and attack enemies around you. This deals +5[W] damage and has a 50% to knock down each damage enemy briefly on a failed Fortitude save vs. (10 + Strength modifier + Barbarian Level).

Abilities that trigger on Supreme Cleave also trigger on Tantrum. (Blood Trail, Wade In, Lash Out, Sundering Spin, Storm's Eye)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements