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Bladeforged enhancements

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Bladeforged enhancements

Bladeforged enhancements tree

Core abilities[edit]

Icon Enhancement Improved Fortification.png
Improved Fortification: Your base fortification is increased to 50%.
AP Cost: 1 Level: 1 Progression: 0 No requirements
ConstitutionColored.png
Warforged Constitution: +1 Constitution
AP Cost: 2 Level: 4 Progression: 0 Requires: Improved Fortification
Icon Enhancement Improved Fortification.png
Improved Fortification: Your base fortification is increased to 75%.
AP Cost: 1 Level: 7 Progression: 0 Requires: Warforged Constitution
ConstitutionColored.png
Warforged Constitution: +1 Constitution
AP Cost: 2 Level: 11 Progression: 0 Requires: Improved Fortification
Icon Enhancement Improved Fortification.png
Improved Fortification: Your base fortification is increased to 100%.
AP Cost: 1 Level: 16 Progression: 0 Requires: Warforged Constitution

Tier One[edit]

Requires Improved Fortification

Icon Enhancement Communion of Sentinel.png
Communion of Sentinel: +1/+2 to Fortitude and Will saving throws. +1/+2 to Listen, Search, and Spot checks.
AP Cost: 2 Ranks: 2 Progression: 1 No requirements
Icon Enhancement Warforged Repair Systems.png
Repair Systems: Choose whether to embrace your construct nature, or strive for humanity.

Choose one:

  • Icon Enhancement Healer's Friend.png Healer's Friend: Your penalty to Positive Energy Healing is reduced from 50% to 40%/30%/20%. Note: Bladeforged receive an additional penalty 10% to incoming positive healing, essentially multiply all by 0.9.
  • Icon Enhancement Mechanist.png Mechanist: You gain +1/+2/+3 Repair skill and +20 / 30 / 40 Repair amplification.
AP Cost: 2 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Inscribed Armor.png
Inscribed Armor: Reduces your body's inherent arcane spell failure by 5%/10%/15%.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Toughness.png
Construct Toughness: You gain 10 hit points.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Construct Stability.png
Construct Stability: You gain +1/+2/+3 to the Repair skill and +2/+4/+6 to the Balance skill.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Enhancement Communion of Scribing.png
Communion of Scribing: Spell Like Ability: Reconstruct. (Cooldown: 30/15/6 seconds. Cost: 35/30/25 SP)
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Tactics.png
Warforged Tactics: +1/+2/+3 to the DC's of your Tactical abilities.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Feat Two Handed Fighting.png
Great Weapon Aptitude: Glancing blows produced by your two-handed weapon attacks have a 2%/4%/6% increased chance of producing magical effects such as flaming.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Two Handed Fighting
Icon Enhancement Bladeforged Fearsome Presence.png
Fearsome Presence: Enemies damaged by your melee attacks are Shaken for 6 seconds. Repeated damage extends the duration.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Warforged Damage Reduction.png
Damage Reduction: You gain damage reduction 1/2/3/Adamantine, or improve your existing damage reduction by 1/2/3/Adamantine.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires 10 APs spent in tree

Icon Enhancement Communion of Warding.png
Communion of Warding: Adamantine Durability: Grants +4/+8/+12 Physical Resistance Rating.
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Adamantine Body
Icon Enhancement Warforged Brute Fighting.png
Brute Fighting: Activate this ability to cause your melee attacks to generate 10%/15%/20% more hate, making enemies more likely to attack you. (Cooldown: 2 seconds)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Improved Power Attack.png
Improved Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage but also has an additional -1/-2/-3 to your attack bonus.
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Power Attack
Icon Enhancement Toughness.png
Construct Toughness: You gain 10 hit points.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires 15 APs spent in tree

Icon Enhancement Communion of Handling.png
Communion of Handling: Your attached weapon becomes Adamantine, bypassing Adamantine damage reduction, and gains Racial Seeker: 2.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Weapon Attachment
Icon Enhancement Warforged Weapon Attachement.png
Weapon Attachment: Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequip these items or rest, they deal +0.5[W] damage. (Cooldown: 3 minutes) (Note: Selecting this locks out Battle Engineer Weapon Attachment)
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Warforged Resolve.png
Warforged Resolve: Action Boost: You gain temporary hit points equal to your Repair Skill. If you are below half health, you gain a +2 bonus to all saving throws while these temporary hit points last. (Cooldown: 3 minutes).
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Power of the Forge.png
Power of the Forge: Action Boost: For 20 seconds you gain:
  • +20% Action Boost bonus to weapon damage
  • +30 Action Boost bonus to Universal Spell Power
  • +4 Action Boost bonus to all Saving Throws
  • +10 Action Boost bonus to Armor Class and Physical Resistance Rating
AP Cost: 1 Ranks: 1 Progression: 15 No requirements