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Knight of the Chalice enhancements
From DDO wiki
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| BaE | Dog | FrB | Spe | Vir | War | RaS | NaW | SeH | Wolf | AoV | Ken | StD | ||||||||
| Monk | Paladin | Ranger | Rogue | Sorcerer | Wizard | |||||||||||||||
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| Drow | Dwarf | Elf | Halfling | Half-Elf | Half-Orc | Human | Warforged | Capstones | Faith | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| KDH | ArA | PDH | JDH | ArA | Dilettante | TDH | CDH | DDH | ODH | TDH | |||||
Contents |
[edit] Overview
You are sworn to fight demons, devils, and other evil outsiders, driving them from Eberron forever.
[edit] Paladin Knight of the Chalice I
- Usage: Passive
- Cost: 4 action points
- Progression: 16 action points
- Requires One of the Following: Paladin Divine Might I, Paladin Divine Sacrifice I, Paladin Exalted Smite I
- Requires All of: Paladin Courage of Good I, Paladin Energy of the Templar I, Paladin Extra Smite Evil II
- Available to Paladin class level 6
- You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +1 to attack Evil Outsiders and deal 1d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by Evil Outsiders.
[edit] Paladin Knight of the Chalice II
- Usage: Passive
- Cost: 2 action points
- Progression: 42 action points
- Requires All of: Paladin Courage of Good II, Paladin Energy of the Templar II, Paladin Knight of the Chalice I
- Available to Paladin class level 12
- You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +2 to attack Evil Outsiders and deal 2d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +3 bonus to saves against spells and effects produced by Evil Outsiders. You also can expend 1 turn undead to use Knight of the Chalice: Censure Demons.
- This enhancement automatically grants the following:
[edit] Knight of the Chalice: Censure Demons
- You may expend a turn undead to stun a targeted demon or other Chaotic Evil outsider. A successful Will save DC: 10 + Paladin Level + Charisma Modifier negates this effect. The target gains repeated saves to break free of this effect.
[edit] Paladin Knight of the Chalice III
- Usage: Passive
- Cost: 2 action points
- Progression: 66 action points
- Requires One of the Following: Bladesworn Transformation, Silver Flame Exorcism, Undying Call, Unyielding Sovereignty, Vulkoor's Avatar
- Requires All of: Paladin Knight of the Chalice II
- Available to Paladin class level 18
- You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +4 to attack Evil Outsiders and deal 4d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +4 bonus to saves against spells and effects produced by Evil Outsiders.

