Knight of the Chalice enhancements

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[edit] Overview

You are sworn to fight demons, devils, and other evil outsiders, driving them from Eberron forever.

PaladinKnightOfTheChalice.png

[edit] Paladin Knight of the Chalice I

  • Usage: Passive
  • Cost: 4 action points
  • Progression: 16 action points
  • Requires One of the Following: Paladin Divine Might I, Paladin Divine Sacrifice I, Paladin Exalted Smite I
  • Requires All of: Paladin Courage of Good I, Paladin Energy of the Templar I, Paladin Extra Smite Evil II
  • Available to Paladin class level 6
  • You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +1 to attack Evil Outsiders and deal 1d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by Evil Outsiders.
PaladinKnightOfTheChalice.png

[edit] Paladin Knight of the Chalice II

  • Usage: Passive
  • Cost: 2 action points
  • Progression: 42 action points
  • Requires All of: Paladin Courage of Good II, Paladin Energy of the Templar II, Paladin Knight of the Chalice I
  • Available to Paladin class level 12
  • You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +2 to attack Evil Outsiders and deal 2d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +3 bonus to saves against spells and effects produced by Evil Outsiders. You also can expend 1 turn undead to use Knight of the Chalice: Censure Demons.
  • This enhancement automatically grants the following:
PaladinKnightOfTheChalice.png

[edit] Knight of the Chalice: Censure Demons

  • You may expend a turn undead to stun a targeted demon or other Chaotic Evil outsider. A successful Will save DC: 10 + Paladin Level + Charisma Modifier negates this effect. The target gains repeated saves to break free of this effect.
PaladinKnightOfTheChalice.png

[edit] Paladin Knight of the Chalice III

  • Usage: Passive
  • Cost: 2 action points
  • Progression: 66 action points
  • Requires One of the Following: Bladesworn Transformation, Silver Flame Exorcism, Undying Call, Unyielding Sovereignty, Vulkoor's Avatar
  • Requires All of: Paladin Knight of the Chalice II
  • Available to Paladin class level 18
  • You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +4 to attack Evil Outsiders and deal 4d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +4 bonus to saves against spells and effects produced by Evil Outsiders.

[edit] Enhancement changes Alpha Testing on Lamannia

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