Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat/Discord


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Knight of the Chalice enhancements

From DDO wiki
Jump to: navigation, search
Class Artificer - Dog Barbarian Bard Cleric Druid - Wolf Favored Soul Fighter Monk
AT BE FB OS Rav SB SS WC DD RS War NW SH AoV War Ken StD Van HeM NiS Shi
Paladin Patron Ranger Rogue Sorcerer Warlock Wizard
KotC SaD Van Har AA DWS Tem Ass Mec TA Air Earth EK Fire Water ES SE TS AM EK PM
Free to Play Drow Dwarf Elf - AA Halfling Human
Premium Races Dragonborn Gnome Half-Elf - AA Half-Orc Warforged
Iconic Heroes Bladeforged Deep Gnome Morninglord - AA PDK Shadar-kai

Knight of the Chalice enhancements[edit]

Knight of the Chalice enhancements tree

Core abilities[edit]

Note: Core abilities erroneously applied bane damage to evil outsiders. This was corrected in Update 26, to the dismay of Knights everywhere.
Icon Enhancement Slayer of Evil.png
Slayer of Evil I: You gain +1 to hit evil and undead creatures. Your attacks deal 1d4 additional Light damage. You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. All Light damage from core abilities scale with 100% Melee Power.
Note: The light damage procs on both weapons when two weapon fighting and all glancing blows.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Paladin Level 1
Icon Enhancement Courage of Heaven.png
Courage of Heaven: Your Aura of Courage grants an additional +2 Sacred bonus to saves against Fear and now also grants a +2 Sacred bonus to saves against Enchantment. You gain +1 to hit for all attacks. Your attacks now deal 1d8 additional Light damage.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Slayer of Evil I, Paladin Level 3
Icon Enhancement Slayer of Evil.png
Slayer of Evil II: You now gain +2 to hit evil and undead creatures. Your attacks now deal 2d6 additional Light damage. All your attacks are considered to be Ghost Touch. You resist evil influences particularly well, gaining a +3 bonus to saves against spells and effects produced by evil creatures.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Courage of Heaven, Paladin Level 6
Icon Enhancement Improved Courage of Heaven.png
Improved Courage of Heaven: Increases the Aura bonuses granted by Courage of Heaven by an additional +2. You now gain +2 to hit for all attacks. Your attacks now deal 3d6 additional Light damage.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Slayer of Evil II, Paladin level 12
Icon Enhancement Slayer of Evil.png
Slayer of Evil III: You now gain +3 to hit evil and undead creatures. Your attacks now deal 5d6 additional Light damage. You resist evil influences particularly well, gaining a +4 bonus to saves against spells and effects produced by evil creatures. Your vorpal hits against undead do an additional 500 damage.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Improved Courage of Heaven, Paladin Level 18
Fatesinger Glitter of Fame.png
Champion of Good: You gain +4 Charisma and 10 Melee Power. The bonuses granted by Courage of Heaven are increased by an additional +2. Your attacks now deal 7d6 additional Light damage. Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Slayer of Evil III, Paladin Level 20

Tier One[edit]

Requires Slayer Of Evil I, Paladin Level 1

Icon Enhancement Extra Turning.png
Extra Turning: You gain +1/2/3 use of Turn Undead per rest.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Divine Light.png
Divine Light: Your Turn Undead ability now also deals 6d6/12d6/18d6 light damage to nearby undead. Scales with 200% Melee Power.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Extra Remove Disease.png
Extra Remove Disease: You gain +2/4/6 Remove Disease uses per rest.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Extra Smite.png
Extra Smite: You gain 2/4 additional use of Smite Evil per rest.
AP Cost: 1 Ranks: 2 Progression: 1 No requirements
Icon Enhancement Attack Boost.png
Attack Boost: Activate to gain a +4/6/+8 Action Boost to hit for 20 seconds
AP Cost: 2 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Paladin Level 2, 5 APs spent in tree

Icon Enhancement Improved Turning.png
Improved Turning: You count as 1/2/3 level higher when turning undead and add 2/4/6 to the number of hit dice turned.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Extra Turning
Icon Enhancement Divine Might.png
Divine Might: Channel Divinity: You gain an Insight bonus to Strength equal to your Charisma modifier for 30/60/120 seconds. (Activation Cost: 1 use of Turn Undead. Cooldown: 20 seconds)
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Rally.png
Rally: Channel Divinity: Remove fear from nearby allies. You and the affected allies gain a +2/+4/+6 Morale Bonus to Will Saves vs. Fear effects and a +1/+2/+3 Morale Bonus to Attack and Damage for 60 seconds. (Coodown: 3 miniutes)
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Exalted Cleave.png
Exalted Cleave: Make a sweeping weapon attack against all nearby enemies for +1/+2/+3[W] damage. Shares its cooldown with the Cleave feat.
Note: Only does 1/2/3[1d6] with handwraps. DDO Forums
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Level 3 Paladin
Icon Enhancement Damage Boost.png
Melee/Ranged Power Boost: Activate to gain a +10/+20/+30 Action Boost bonus to Melee and Ranged Power for 20 Seconds. (Cooldown: 30 Seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Paladin Level 3, 10 APs spent in tree

Icon Enhancement Improved Restoration.png
Improved Restoration: Your Paladin Remove Disease ability now also appiles a Lesser Restoration/Restoration/Greater Restoration effect to your target.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Divine Sacrifice.png
Divine Sacrifice: Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional (5/7/9)d6 Light damage and increases the critical multiplier of your weapon by 1 against evil opponents, but costs you 5 hp and 1 sp, whether or not the attack is successful. Light damage scales with 100% Melee Power.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Vigor of Life.png
Vigor of Life: Your Positive Healing Amplification is increased by 20%, and you take 10%needs verification less damage from Negative Energy.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Exalted Smite.png
Exalted Smite: Active: An improved smite that adds +1/+1/+2 to your weapon's critical damage multiplier and 0/+1/+2 to your weapon's critical threat range.
AP Cost: 2 Ranks: 3 Progression: 10 No requirements
Str or Cha.gif
Charisma or Strength: Choose one:
  • StrengthColored.png +1 Strength
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Paladin Level 4, 20 APs spent in tree

Icon Enhancement Censure Demons.png
Censure Demons: You gain On Vorpal: Stun Chaotic Evil outsiders for 3 seconds.
AP Cost: 1 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Passion.png
Passion: Your Divine Sacrifice ability gains: On Damage: Gain 5/10/15 temporary spell points if you strike an undead or evil outsider with this attack.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Divine Sacrifice
Icon Enhancement Vigor of Life.png
Vigor of Life: +20 Positive Healing Amplification
-10?(not tested)% less damage from Negative Energy.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Vigor of Life (Tier 3)
Icon Enhancement Harbored by Light.png
Empowered Smite: Active: Your Smite Evil and Exalted Smite abilities increases Melee Power by 5 for 10 seconds.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Str or Cha.gif
Charisma or Strength: Choose one:
  • StrengthColored.png +1 Strength
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Charisma or Strength (Tier 3)

Tier Five[edit]

Requires Paladin Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Censure Outsiders.png
Censure Outsiders: Your Censure Demons ability now applies to all Chaotic or Evil outsiders. You also gain 5 Melee Power.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Censure Demons
Icon Enhancement Holy Retribution.png
Holy Retribution: Melee Channel Divinity: Executes 3 powerful holy strikes against all targets around you (same AoE as Cleave) that deals +1/+3/+5[W] damage. On Damage: Evil creatures with less than 1,000 HP have a 50%/75%/100% chance to be forced to make a WIll save (DC 10 + Paladin Level + Charisma Mod) or be destroyed. On a successful save, the affected creatures take 100 holy damage from this attack as well as -6 to all ability scores for ten seconds. (Cooldown: 6 seconds) This ability also recharges one Smite Evil.
Bug: Does no damage with handwraps.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Vigor of Life.png
Vigor of Life: +20 Positive Healing Amplification
-10?(not tested)% less damage from Negative Energy.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Vigor of Life (Tier 4)
Icon Enhancement Avenging Cleave.png
Avenging Cleave: "Make a sweeping weapon attack against all nearby enemies for +1/+3/+5[W] damage. Damaged enemies gains one stack of Vulnerability.

Shares its cooldown with the Great Cleave feat.
Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration."

Bug: Only does 1/3/5[1d6] with handwraps and does not apply ability modifier. DDO Forums
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Serenity.gif
Sealed Life: You are immune to Energy Drain.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements