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Warlock

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Warlock
Starting a...

Enhancements
Tactics
Equipment
Spells

The Warlock class is free for VIP accounts but Free-To-Play and Premium accounts must purchase the class in the DDO Store for
1,395 DP
.

Introduced in Update 26, the Warlock class creates Eldritch Blasts to destroy enemies in addition to a variety of arcane spells to aid them in their adventures. Charisma is their casting stat for spell DCs and spell points.

Design intention of the class is toward concentrating mostly on its Eldritch Blast ability and ways to manipulate other arcane blasts in various ways. While the Warlock does have spell abilities, they are closer to a ranged character than a traditional caster. It is a regular class, not race-specific iconic one.

Class Summary[edit]

Alignment: Any - but being Lawful and/or Good restricts your pact options

Hit die: d6

Class Skills

Skill points at 1st level: (2 + Intelligence modifier) x4
Skill points at each additional level: 2 + Intelligence modifier
Skill bluff.png Bluff (Charisma)
Skill concentration.png Concentration (Constitution)
Skill intimidate.png Intimidate (Charisma)
Skill jump (skill).png Jump (Strength)
Skill spellcraft.png Spellcraft (Intelligence)
Skill use magic device.png Use Magic Device (Charisma)

Weapon and Armor Proficiencies[edit]

Feat simpleweaponproficiency.png Simple weapons
Feat armorproficiency light.png Light armor

Past Lives[edit]

File:nopic.jpg Past Life: Warlock Gives +3 MRR, this feat can be stacked up to three times.
File:nopic.jpg Past Life: Delver of the Forbidden You recall more about your past life as a Warlock. You gain +3 to your Spellcraft skill. You can confuse an enemy for 12 seconds (no saving throw). This can be used ten times per rest.

Paths[edit]

  • Eldritch Blaster

Enhancement Trees[edit]

Advancement table[edit]

Level Base Attack Bonus Fortitude Save Reflex Save Will Save Auto-Granted Feats Eldritch Blast Damage Pact Damage Spell Points 1st 2nd 3rd 4th 5th 6th
1st +0/+0 +0 +0 +2 Eldritch Blast, Pact Choice, Magical Training, Light armor proficiency, Simple weapon proficiency 1d6 - 50 1 - - - - -
2nd +1/+1/+6 +0 +0 +3 Deceive Item, Pact Spell 1d6 1d4 75 2 - - - - -
3rd +2/+2/+7/+12 +1 +1 +3 1d6 1d4 100 2 - - - - -
4th +3/+3/+8/+13 +1 +1 +4 Eldritch Blast, Pact Save Bonus +1 2d6 2d4 125 2 1 - - - -
5th +3/+3/+8/+13 +1 +1 +4 Pact Spell 2d6 2d4 150 2 1 - - - -
6th +4/+4/+9/+14 +2 +2 +5 Pact Special Ability 2d6 3d4 175 2 1 - - - -
7th +5/+5/+10/+15 +2 +2 +5 2d6 3d4 200 2 1 1 - - -
8th +6/+6/+11/+16 +2 +2 +6 Eldritch Blast, Pact Save Bonus +2 3d6 4d4 225 2 2 1 - - -
9th +6/+6/+11/+16 +3 +3 +6 Pact Spell 3d6 4d4 250 2 2 1 - - -
10th +7/+7/+12/+17 +3 +3 +7 3d6 5d4 275 2 2 1 1 - -
11th +8/+8/+13/+18 +3 +3 +7 3d6 5d4 300 2 2 2 1 - -
12th +9/+9/+14/+19 +4 +4 +8 Eldritch Blast, Pact Save Bonus +3, Paragon's Aegis 4d6 6d4 325 2 2 2 1 - -
13th +9/+9/+14/+19 +4 +4 +8 Deceive Item 4d6 6d4 350 2 2 2 1 1 -
14th +10/+10/+15/+20 +4 +4 +9 Pact Spell, Paragon's Aegis 4d6 7d4 375 2 2 2 2 1 -
15th +11/+11/+16/+21 +5 +5 +9 Pact Special Ability 4d6 7d4 400 2 2 2 2 1 -
16th +12/+12/+17/+22 +5 +5 +10 Eldritch Blast, Pact Save Bonus +4, Paragon's Aegis 5d6 8d4 425 2 2 2 2 1 1
17th +12/+12/+17/+22 +5 +5 +10 Pact Spell 5d6 8d4 450 2 2 2 2 2 1
18th +13/+13/+18/+23 +6 +6 +11 Paragon's Aegis 5d6 9d4 475 2 2 2 2 2 1
19th +14/+14/+19/+24 +6 +6 +11 Pact Spell 5d6 9d4 500 2 2 2 2 2 2
20th +15/+15/+20/+25 +6 +6 +12 Eldritch Blast, Pact Save Bonus +5, Paragon's Aegis 6d6 10d4 525 2 2 2 2 2 2

Class feats[edit]

Level 1[edit]

  • Eldritch Blast (Stance): Eldritch Blast deals 1d6 damage at level 1, and increases by +1d6 at Warlock level 4, 8, 12, 16, and 20; for a total of 6d6 at level 20. The base damage is Force, though enhancements can change this to Evil (will affect evil enemies) or Piercing. The base Eldritch Blast scales with 130% spell power, but different shape or essences can change this percentage.
  • Pact Choice: Choose between Fey, Fiend, or Great Old One; this will affect what alignment you can be, your save bonus, extra spells, special abilities, and extra damage for your Eldritch Blast (see Table below).

Level 2[edit]

  • Deceive Item: UMD +5; increases to +10 at Level 13.
  • Pact Damage: +1d4 extra damage to your Eldritch Blast based on your pact (see below); this will increase by +1d4 every even Warlock levels, for a total of 10d4 at level 20.
  • 1st-level Pact Spell: Receive a bonus 1st-level spell in your spellbook based on your pact (see below); this is in addition to the spells you can already learn, and cannot be changed (similar to the spontaneous casting of healing spells by clerics and repair spells by artificers).

Level 4[edit]

  • Pact Save Bonus: +1 to a save based on your pact (see below); increases by +1 at Warlock levels 8, 12, 16, and 20.

Level 5[edit]

  • 2nd-level Pact Spell.

Level 6[edit]

  • Special Ability: Gain a special ability based on your pact (see below).

Level 9[edit]

  • 3rd-level Pact Spell.

Level 12[edit]

Level 14[edit]

  • 4th-level Pact Spell.

Level 15[edit]

  • Special Ability: Gain a second special ability based on your pact (see below).

Level 17[edit]

  • 5th-level Pact Spell.

Level 19[edit]

  • 6th-level Pact Spell.

Pact Choices[edit]

Every Warlock chooses one of the three "Pacts" at character creation: Fey, Fiend, or Great Old One. This defines the source of the Warlock's power, determines several variables for that Warlock's development, and cannot later be changed.

Variable Acquired at Level Fey Fiend Great Old One
Alignment Restriction (character creation) None not be Good not be Lawful
Eldritch Blast
Pact Damage

(default color)
+1d4 every even level
(= total 10d4 at Lvl 20)
Sonic
(white)
Fire
(red)
Acid
(green)
Pact Damage Save - Reflex Fortitude Will
Pact Save Bonus +1 at 4, 8, 12, 16 and 20
(= total +5 at Lvl 20)
Reflex
("Beguiling Defenses")
Fortitude
("Fiendish Resilience")
Will
("Thought Shield")
1st-level Spell Level 2 Obscuring Mist Command Entangle
2nd-level Spell Level 5 Blindness Rage Knock
First Special Ability Level 6 Dark Delirium: (Daze Monster:
10% chance damage breaks;
no save; works on orange-named)
Dark One's Luck:
(+2 to all saves)
Entropic Ward:
(+5 MRR,
+25% Fortification)
3rd-level Spell Level 9 Slow Fire Shield Phantasmal Killer
4th-level Spell Level 14 Greater Dispel Magic Binding Chain Dominate Person
Second Special Ability Level 15 Misty Escape:
(Abundant Step-like ability)
Hurl through Hell1:
(Single-target EiN)
Create Thrall²:
(Charm Monster variant)
5th-level Spell Level 17 Otto's Sphere of Dancing Power Word: Blind Mass Suggestion
6th-level Spell Level 19 Otto's Irresistible Dance Howl of Terror Power Word: Kill
  • 1: Hurl through Hell does not work on bosses, and may not be relevant at all in a boss fight, though is a powerful single-target "insta-kill".
  • ²: Create Thrall does not work on bosses, may not be relevant at all in a boss fight, and is a single-target "charm" which is quite often not liked by some party members in non-reaper difficulties. However it has a higher than normal DC and is very effective in Reaper at turning champions into player friendly wrecking balls.

Gallery[edit]

Spells[edit]

See also: Warlock spells
  • A warlock casts warlock spells, which are drawn from the Warlock spell list.
  • A Warlock must choose and prepare his spells in advance (see below).
  • To prepare or cast a spell, a warlock must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a warlock's spell is 10 + the spell level + the warlock's Charisma modifier.
  • Like other spellcasters, a warlock can prepare only a certain number of spells of each spell level per day.
  • His base daily spell allotment is given on Table: The Warlock.
  • The Arcane Spell Failure from light armor (but not shields) is ignored by Warlocks when casting Warlock spells. The Enlightened Spirit Tier IV enhancement extends this benefit to medium armor.
  • See also spell usefulness.

See also[edit]