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Occult Slayer enhancements

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Occult Slayer enhancements[edit]

Occult Slayer enhancements tree

Core abilities[edit]

Icon Enhancement Weapon Bond.png
Weapon Bond: You build a psychic bond with your weapons. You strengthen this bond by damaging enemies with attacks. (Passive) Each attack adds 1 to your weapon bond, up to a maximum of 200. Dying resets your weapon bond to zero. (Active) +5 Insight bonus to Attack for 20 seconds. This ability has a 2 minute cooldown timer. Switching weapons activates a 30 seconds cooldown timer.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Barbarian Level 1
Icon Enhancement Barbarian Resistance.png
Resistance: +1 to all saving throws.

Improve your barbarian damage reduction by +1.

+10 Hit Points
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Weapon Bond, Barbarian Level 3
Icon Enhancement Elemental Defense.png
Elemental Defense: When enemy spells deal elemental damage to you, there's a 25% chance you'll gain 25 temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.
(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.)
Improve your barbarian damage reduction by +1.

+30 Hit Points

+20 Healing Amplification
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Resistance, Barbarian Level 6
Icon Enhancement Blank Thoughts.png
Blank Thoughts: You gain the Slippery Mind feat and improve your barbarian damage reduction.

Improve your barbarian damage reduction by +1.
+60 Hit Points
+5 Magical Resistance

+20 Healing Amplification
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Elemental Defense, Barbarian Level 12
Icon Enhancement Force Ward.png
Force Ward: You gain immunity to magic missiles and +5% Competence bonus to entirely avoid incoming Force damage.

Improve your barbarian damage reduction by +1.
+100 Hit Points
+5 Magical Resistance

+20 Healing Amplification
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Blank Thoughts, Barbarian Level 18
Icon Enhancement Mind Over Magic.png
Mind Over Magic: You have Spell Resistance equal to your Constitution score.

+4 Constitution
+150 Hit Points
+10 Magical Resistance

+40 Healing Amplification
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Force Ward, Barbarian Level 20

Tier One[edit]

Requires Weapon Bond, Barbarian level 1

Icon Enhancement Extend Rage.png
Extend Rage: Your barbarian rage lasts [25/50/75]% longer.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Ear Smash.png
Ear Smash: Melee Attack: Deals +0.5/+1/+1.5[W] damage. Damaged enemies can't cast spells for 2/4/6 seconds. (Cooldown: 12 seconds)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Parrying Bond.png
Parrying Bond: While Weapon Bond 10+: +[2/4/6] Competence bonus to AC and +[1/2/3] Magical Resistance.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Uncanny Dodger.png
Uncanny Dodger: You gain +[1/2/3]% Dodge.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Awareness.png
Awareness: +[1/2/3] Listen, Search and Spot. Rank 3: +1 Reflex Saving Throw
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Barbarian Level 2, 5 APs spent in tree

Icon Enhancement Willpower Rage.png
Willpower Rage: You gain +[1/2/3] to Will saving throws while raged.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Knockout.png
Knockout: Knockout puts enemies to sleep for 6/12/18 seconds. On Vorpal, enemies are stunned instead.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Ear Smash
Icon Enhancement Guarding Bond.png
Guarding Bond: You gain +4 Insight bonus to Physical and Magical Resistance at Weapon Bond 30+.

Rank 2: another +4 Insight bonus at Weapon Bond 60+.

Rank 3: and another +4 Insight bonus at Weapon Bond 90+.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Parrying Bond
Icon Enhancement Lessons of Travel.png
Lessons of Travel: +[2/4/6] energy resistance against Acid, Cold, Electric, Fire and Sonic damage.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Antimagic Boost.png
Antimagic Boost: Action Boost: +[2/4/6] Action Boost bonus to saving throws vs. magic (Cooldown: 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Barbarian Level 3, 10 APs spent in tree

Icon Enhancement Bond of Retribution.png
Bond of Retribution: While below 50% health, you gain +1 critical damage multiplier on attack rolls of 19-20.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Lessons of Nature.png
Lessons of Nature: You gain +[2/4/6] to save vs. both disease and poison.
  • Rank 3: You don't fail disease or poison saving throws on a roll of 1.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Arcane Encumbrance.png
Arcane Encumbrance: When enemies damage you with spells, there's a [10/20/30]% chance they'll be knocked down. (Does not affect bosses.)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Kinetic Bond.png
Kinetic Bond: At weapon bond strength 45+, you deal 1d20 force damage with your attacks, scaling with 200% Melee Power. This damage can trigger up to once every 3/2/1 seconds.
Note: Kinetic Bond only procs on one enemy every 3/2/1 seconds, even if you hit multiple enemies with the same attack.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Lessons of Travel
ConstitutionColored.png
Constitution or Wisdom: Choose one:
  • ConstitutionColored.png +1 Constitution
  • WisdomColored.png +1 Wisdom.
    Bug: Selecting enhancement will automatically select wisdom for the Tier 4 enhancement, and sometimes might lock up your enhancements menu. Closing the enhancements window without accepting any changes will return it to normal.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Barbarian Level 4, 20 APs spent in tree

Icon Enhancement Viscious Strike.png
Vicious Strike: Melee Attack: Deals +1/+1.5/+2[W] damage and inflicts Feedback on the enemy for 6/12/18 seconds. (Cooldown: 12 seconds)

Feedback - On Spellcast: Caster suffers 6-60 force damage. This damage is increased by the target's Spell Power.
AP Cost: 2 Ranks: 3 Progression: 20 Requires: Arcane Encumbrance
Icon Enhancement Driving Force.png
Driving Force: Cooldown: [48/36/24] seconds.
Expend [60/45/30] Weapon Bond to gain +10 Melee Power for 12 seconds.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
ConstitutionColored.png
Constitution or Wisdom: Choose one:
  • ConstitutionColored.png +1 Constitution
  • WisdomColored.png +1 Wisdom.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Constitution or Wisdom (Tier 3)

Tier Five[edit]

Requires Barbarian Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Bond of Destruction.png
Bond of Destruction: Your Bond of Retribution no longer has a health requirement.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Bond of Retribution
Icon Enhancement Vampiric Bond.png
Vampiric Bond: At Weapon Bond 100+, your weapon provides you 20 temporary hitpoints when you damage an enemy. These Temporary hit Points scales with 200% Melee Power. This can trigger at most once every 12/9/6 seconds.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Seeker's Strike.png
Seeker's Strike: Melee Attack, Expend 50 stacks of Weapon Bond: Make a melee weapon attack for +1/3/5[W] damage. This attack has a +1 critical threat range and a +1 critical multiplier. (Cooldown: [27/9/3] seconds)
AP Cost: 2 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Metalline Bond.png
Occult Metalline: Your bonded weapon gains Occult Metalline.
(It bypass Adamantine, Alchemical Silver, Byeshk and Cold Iron damage reduction.)
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement One Spirit.png
One Spirit: Expend 100 Weapon Bond. You heal for 400 positive energy. This healing scales with 100% Melee Power. (Cooldown: [120/60/15] seconds)
Passive:
  • +[10/20/30] HP
  • +[4/8/12] Magical Resistance
AP Cost: 1 Ranks: 3 Progression: 30 No requirements