Ranger

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Ranger
Starting a...

Enhancements
Tactics
Equipment
Spells

[edit] Class Summary

Alignment: Any

Hit die: d8

[edit] Class Skills

Skill points at 1st level: (6 + Intelligence modifier) x4.
Skill points at each additional level: 6 + Intelligence modifier.
Skill concentration.png Concentration (Con)
Skill heal.png Heal (Wis)
Skill hide.png Hide (Dex)
Skill jump.png Jump (Str)
Skill listen.png Listen (Wis)
Skill movesilently.png Move Silently (Dex)
Skill search.png Search (Int)
Skill spot.png Spot (Wis)
Skill swim.png Swim (Str)

[edit] Weapon and Armor Proficiencies:

Feat simpleweaponproficiency.png Simple weapons
Feat martialweaponproficiency.png Martial weapons
Feat armorproficiency light.png Light armor
Feat shieldproficiency general.png Shields (except tower shields).

[edit] Paths

[edit] Prestige Enhancements

[edit] Advancement Table

Table: The Ranger
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spell points 1st 2nd 3rd 4th
1st +1/+1/+6 +2 +2 +0 1st Favored Enemy, Wild Empathy, Bow Strength, Wilderness Lore 0 - - - -
2nd +2/+2/+7 +3 +3 +0 Rapid Shot, Two Weapon Fighting 0 - - - -
3rd +3/+3/+8 +3 +3 +1 Diehard 0 - - - -
4th +4/+4/+9 +4 +4 +1 Precise Shot 20 1 - - -
5th +5/+5/+10/+15 +4 +4 +1 2nd Favored Enemy 35 1 - - -
6th +6/+6/+11/+16 +5 +5 +2 Manyshot, Improved Two Weapon Fighting 50 2 - - -
7th +7/+7/+12/+17 +5 +5 +2 Improved Wild Empathy, Wilderness Lore 65 2 - - -
8th +8/+8/+13/+18 +6 +6 +2 - 80 2 1 - -
9th +9/+9/+14/+19 +6 +6 +3 Evasion 95* 2 1 - -
10th +10/+10/+15/+20 +7 +7 +3 3rd Favored Enemy 110* 2 2 - -
11th +11/+11/+16/+21 +7 +7 +3 Improved Precise Shot, Greater Two Weapon Fighting 125* 2 2 1 -
12th +12/+12/+17/+22 +8 +8 +4 - 140* 2 2 2 -
13th +13/+13/+18/+23 +8 +8 +4 - 155* 2 2 2 -
14th +14/+14/+19/+24 +9 +9 +4 Wilderness Lore 170* 3 2 2 1
15th +15/+15/+20/+25 +9 +9 +5 4th Favored Enemy 185* 3 2 2 2
16th +16/+16/+21/+26 +10 +10 +5 - 200* 3 3 2 2
17th +17/+17/+22/+27 +10 +10 +5 Hide In Plain Sight 215* 3 3 2 2
18th +18/+18/+23/+28 +11 +11 +6 - 230* 4 3 2 2
19th +19/+19/+24/+29 +11 +11 +6 - 245* 4 4 4 3
20th +20/+20/+25/+30 +12 +12 +6 5th Favored Enemy 260* 4 4 4 4

As with Clerics, Rangers automatically have access to all their spells once they reach a high enough level, and can freely swap which are prepared at shrines and taverns.

Spell Points: The SP values indicated with an asterisk are assumed, base on a linear 15-point increase per level, and need confirming from in-game experience.

Combat Style Feats: The ranged and melee combat style feats gained at levels 2, 6 and 11 are automatically obtained even if the ranger does not meet the usual prerequisites for these feats. In addition, the ranger does not need to wear light or no armor to use these feats. This contrasts greatly with the combat style, improved combat style, and combat style mastery rules from PnP.

[edit] Class feats

The following list contains only the ranger-specific class feats that are obtained through advancement. A ranger also gets automatically a number of other feats when leveling, as indicated in the advancement table above. See the feats list for more details on those.

[edit] Level 1

Feat bow strength.png Bow Strength (passive): This feat allows the ranger to apply their strength modifier to bow damage.
Feat favoredenemy.png Favored Enemy (passive): At first level a ranger can select a type of creature from the favored enemy list. Favored Enemy grants +2 to damage and +2 to the skills bluff, listen, and spot against the chosen creature type. At 5th level and every 5 levels thereafter (10th, 15th, and 20th) a ranger may select an additional creature type from the favored enemy list. In addition, every 5 levels, the damage bonus against favored enemies increases by 2.
Feat wildempathy.png Wild Empathy (active): This feat allows the ranger to fascinate an animal as per the Hypnotism spell so that it will not attack. It can be used 3 times / rest period.
Wilderness Lore.png Wilderness Lore (passive): Represents your knowledge of the wilderness.

[edit] Level 2

Icon Feat Rapid Shot.png Rapid Shot (passive): This feat allows you to fire ranged attacks faster and reload faster when using a ranged weapon; it affects thrown weapons, crossbows (normal and repeating), and bows; and it stacks with Quick Draw and Rapid Reload.
Icon Feat Two Weapon Fighting.png Two Weapon Fighting (passive): This feat reduces the to-hit penalty when using two weapons at the same time, and increases the chance to proc an off-hand attack by 20%, bringing the total chance to 40%.

[edit] Level 3

Icon Feat Diehard.png Diehard (passive): This feat causes the ranger to automatically stabilize when they become unconscious.

[edit] Level 4

Icon Feat Precise Shot.png Precise Shot (passive): Your targeted ranged attacks pass through friend and foe to strike your target (no damage will be done except to your target).
Ranger.png Gain the ability to cast Ranger spells. Your effective caster level is equal to your Ranger level, contrary to PnP (thus, the starting duration for a Resist energy spell is 4 minutes). A Ranger needs a Wisdom score of at least (10 + spell level) to prepare and cast spells.

[edit] Level 5

Feat favoredenemy.png Favored Enemy (passive): You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2.

[edit] Level 6

Icon Feat Many Shot.png Manyshot (active): This feat enables the character to fire multiple arrows with every bow attack he makes for the next 20 seconds, though each shot suffers an attack penalty.The penalty and number of arrows depend on the character's base attack bonus:
+6 - +10: two arrows per attack at a -4 penalty
+11 - +15: three arrows per attack at a -6 penalty
+16 and up: four arrows per attack at a -8 penalty
This feat does not work with crossbows of any sort, including repeating crossbows.
Icon Feat Improved Two Weapon Fighting.png Improved Two Weapon Fighting (passive): This feat increases the chance to produce an off-hand attack by 20%, bringing the total chance to 60%.

[edit] Level 7

Feat wildempathy improved.png Improved wild empathy (active): Allows the ranger to charm an animal (similar to the Charm monster spell)[official] for 5 mins.[official] It can be used 3 times / rest period with a 60 second cool down.[official] Note: Improved wild empathy can not be dispelled.
Wilderness Lore.png Wilderness Lore (passive): Represents your knowledge of the wilderness.

[edit] Level 9

Feat evasion ranger.png Evasion (passive): This feat allows the character to avoid even magical and unusual attacks with great agility. If they make a successful reflex saving throw against an attack that normally deals half damage on a successful save, they will instead take no damage. A helpless character does not gain the benefit of evasion. Evasion can only be used if the character is wearing light or no armor and is not heavily encumbered.

[edit] Level 10

Feat favoredenemy.png Favored Enemy (passive): You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2.

[edit] Level 11

Icon Feat Improved Precise Shot.png Improved Precise Shot (active): Your targeted ranged attacks pass through and potentially damage all enemies in the projectile's path.
Icon Feat Greater Two Weapon Fighting.png Greater Two Weapon Fighting (passive): This feat increases the chance to produce an off-hand attack by 20%, bringing the total chance to 80%.

[edit] Level 14

Wilderness Lore.png Wilderness Lore (passive): Represents your knowledge of the wilderness.

[edit] Level 15

Feat favoredenemy.png Favored Enemy (passive): You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2.

[edit] Level 17

Hide in Plain Sight.png Hide in Plain Sight (passive): You are a master when it comes to hiding in places others think impossible. At all times while sneaking, conditions are treated as two 'eyes' better - you can hide even in plain daylight, and it takes opponents longer to detect you.

[edit] Level 20

Feat favoredenemy.png Favored Enemy (passive): You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2.

[edit] Spells

See the list of Ranger spells.

Upon advancing to level 4, rangers gain the ability to tap the divine power in nature and manifest that energy in the form of spells. To cast a spell a ranger must have a Wisdom score of 10 + the spell's level.

Dungeons and Dragons Online allows ability score boosting items and spells to qualify for reaching the minimum Wisdom score for casting spells.For example, a ranger with a Wisdom score of 8 could equip a +6 Wisdom enhancing item to reach a total Wisdom score of 14 and be able to cast level 4 ranger spells.

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