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Angel of Vengeance enhancements

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Angel of Vengeance enhancements[edit]

Angel of Vengeance enhancements tree

Core abilities[edit]

FontOfPower.png
Font Of Power: For each action point spent in this tree, you gain +1 Universal Spell Power and +2 Spell Points.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Favored Soul level 1
ShieldofCondemnationIcon.png
Shield of Condemnation: Toggle: Enemies that strike you have a chance of suffering divine condemnation for 20 seconds, increasing their vulnerability to light and alignment-based damage by 10%, and decreasing their fortification by 10%. This debuff stacks up to 5 times, and is dispelled by Bless effects. Cooldown: 1 second.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Font of Power, Favored Soul level 3
Icon Enhancement Aura of Menace.png
Aura of Menace: Toggle: You project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. Cooldown: 1 second
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Shield of Condemnation, Favored Soul level 6
SummonArchonIcon.png
Summon Archon: Toggle: Spell like ability: A small lantern archon hovers over your shoulder and attacks nearby enemies. This archon is indestructible, deals 1 to 3 + caster level light damage every 2 seconds, and uses half of your Light Spell Power and Spell Critical effects for its light beam attacks. The archon will only attack enemies that have already been damaged, and will not attack fascinated or mesmerized foes, and always attacks the enemy with the fewest hit points in range. All threat generated by the archon is applied to you. Cost: 20 spell points. Cooldown: 6 second.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Aura of Menace, Favored Soul level 12
VengefulMagicIcon.png
Vengeful Magic: You gain a +1% Sacred bonus to Spell Critical chance when below 75% health, a +1 Sacred bonus to your spell DC's when below 50% health, and a +50% Sacred bonus Spell Critical Damage Multiplier with Fire, Force, Light, and Physical damage spells when below 25% health.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Summon Archon, Favored Soul level 18
FSAoFAscendancyIcon.png
Ascendancy: Passive: You gain +2 Charisma and +2 to two skills.

Active: You are able to cast a low level spell at will without using spell points. Choose One:

  • Icon Enhancement Ascendancy Bolt of the Sun.png Bolt of the Sun: You gain +2 to the Diplomacy and Spellcraft skills, and are able to cast the spell Sun Bolt at will without using spell points.
    • Requires Favored by Amaunator
  • Icon Enhancement Ascendancy Healing Word.png Healing Word: You gain +2 to the Diplomacy and Heal skills, and are able to cast the spell Cure Light Wounds at will without using spell points.
    • Requires Favored by the Sovereign Host
  • Icon Enhancement Ascendancy Light of the Flame.png Light of the Flame: You gain +2 to the Intimidate and Heal skills, and are able to cast the spell Searing Light at will without using spell points.
    • Requires Favored by the Silver Flame
  • Icon Enhancement Ascendancy Protection of the Blade.png Protection of the Blade: You gain +2 to the Intimidate and Repair skills, and are able to cast the spell Shield at will without using spell points.
    • Requires Favored by the Lord of Blades
  • Icon Enhancement Ascendancy Stealth of the Hunter.png Stealth of the Hunter: You gain +2 to the Hide and Move Silently skills, and are able to cast the spell Invisibility at will without using spell points.
    • Requires Favored by Vulkoor
  • Icon Enhancement Ascendancy Voice of the Deathless.png Voice of the Deathless: You gain +2 to the Spot and Search skills, and are able to cast the spell Command Undead at will without using spell points.
    • Requires Favored by the Undying court
  • True Knowledge: Passive: You gain +2 to the Spellcraft and Use Magic Device skills. Active: You are able to cast the spell Command at will without using spell points.
    • Requires Aureon
  • Divine Luck: Passive: You gain +2 to the Bluff and Heal skills. Active: You are able to cast the spell Lucky Cape at will without using spell points.
    • Requires Olladra
  • Repairing the Broken: Passive: You gain +2 to the Repair and Spellcraft, skills. Active: You are able to cast the spell Repair Serious Damage at will without using spell points.
    • Requires Onatar
  • Draw Blood: Passive: You gain +2 to the Diplomacy and Heal skills. Active: You are able to cast the spell Inflict Moderate Wounds at will without using spell points.
    • Requires The Blood of Vol
  • Eternal Guardian: Passive: You gain +2 to the Spot and Intimidate skills. Active: You are able to cast the spell Mass Aid at will without using spell points.
    • Requires Helm
  • Natural Bounty: Passive: You gain +2 to the Jump and Hide skills. Active: You are able to cast the spell Vigor at will without using spell points.
    • Requires Silvanus
AP Cost: 1 Ranks: Progression: 40 Requires: Vengeful Magic, Favored Soul level 20

Tier One[edit]

Requires Font of Power, Favored Soul Level 1

FSAoVScourgeIcon.png
Scourge: Whenever you cast a Fire, Force, Light, or Physical damage spell, you gain +3 to your Fire, Force, Light, or Physical Spell Power for 6 seconds. This stacks up to 3/6/10 times.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
FSAoVAnimusIcon.png
Animus: You gain On Damaged: You have a [20/50/100]% chance to gain one stack of Scourge.
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Scourge
FSAoVSmitingIcon.png
Smiting: Your Fire, Force, Light, and Physical damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
FSAoVAngelicResistanceIcon.png
Angelic Resistance: You gain +1/+2/+3 to all saving throws against Magic.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Inquisition.png
Inquisition: +1/+2/+3 Concentration, Intimidate, and Will Saves vs Fear.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Favored Soul Level 2, 5 APs spent in tree

FSAoVJustRewardcon.png
Just Reward: When you critically hit with a Fire, Force, Light, or Physical damage spell, you gain 3/6/10 Sacred temporary spell points.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Scourge
Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • Icon Enhancement Efficient Enlarge.png Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
  • Icon Enhancement Efficient Quicken.png Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
FSAoVSmitingIcon.png
Smiting: Your Fire, Force, Light, and Physical damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Smiting (Tier 1)
FSAoVArticlesofFaithIcon.png
Articles of Faith: Your deity's favored weapon is considered a Spellcasting Implement in your hands. Bug: Articles of Faith does not work for iconic races. Reported as fixed. Eth
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Spell Power Boost.png
Spell Power Boost: Activate to gain a +10/+20/+30 Action Boost bonus to Spell Power for 20/20/30 seconds. Cooldown: 30 seconds. (Action boost, 5 uses per rest)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Favored Soul Level 3, 10 APs spent in tree

Icon Enhancement Wand and Scroll Mastery.png
Wand and Scroll Mastery: +[25/50/75]% effectiveness of your wands, scrolls and other items that cast spells and +1/+2/+3 to the save DC of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose another Metamagic feats. Reduce the spell point cost of using that Metamagic.
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Efficient Metamagic (Tier 2)
FSAoVSmitingIcon.png
Smiting: Your Fire, Force, Light, and Physical damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Smiting (Tier 2)
Spell Penetration.gif
Spell Penetration: You add +1 to you Caster Level check to overcome an enemy's Spell Resistance.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Wis or Cha.gif
Charisma or Wisdom: Choose one:
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Favored Soul Level 4, 20 APs spent in tree

FSAoFCrownofRetributionIcon.png
Crown of Retribution: Toggle: You remove your Shield of Condemnation from yourself and transfer it to an ally. The Shield of Condemnation manifests itself on them while they remain within the area of your Aura of Menace. Enemies that strike your ally while this is active take an additional 1d8+1 points of light damage from your divine wrath. This ability can only target another player or a hireling, or a monster which you have personally summoned. Cooldown: 15 seconds.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Shield of Condemnation
Icon Enhancement Efficient Heighten.png
Efficient Heighten: Using the Heighten Spell Metamagic costs you 1 / 2 less Spell Point/s per heightened level.
AP Cost: 2 Ranks: 2 Progression: 20 Requires: Efficient Metamagic (Tier 3)
FSAoVSmitingIcon.png
Smiting: Your Fire, Force, Light, and Physical damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Smiting (Tier 3)
FSAofIntenseFaithIcon.png
Intense Faith: Your Fire, Force, Light, and Physical damage spells are cast at +1/+2/+3 caster level.
AP Cost: 2 Ranks: 3 Progression: 20 No requirements
Wis or Cha.gif
Charisma or Wisdom: Choose one:
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Charisma or Wisdom (Tier 3)

Tier Five[edit]

Requires Favored Soul Level 5, Character Level 12, 30 APs spent in tree

FSAoVUnstoppableMagicIcon.png
Unstoppable Magic: Enemies within your Aura of Menace suffer a -1/-2/-3 penalty to Spell Resistance.
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Aura of Menace
Icon Enhancement Evocation Focus.png
Evocation Focus: You have trained extensively in Evocation magic, granting a +1 bonus to your spell DCs of that school.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Smiting (Tier 4)
FSAofIntenseFaithIcon.png
Zealous Faith: The maximum caster level of your Fire, Force, Light, and Physical damage spells are increased by 1/2/3.
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Intense Faith