Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Beacon of Hope enhancements

From DDO wiki
Jump to: navigation, search
Class Artificer - Dog Barbarian Bard Cleric Druid - Wolf Favored Soul Fighter Monk
AT BE RM FB OS Rav SB SS WC DD RS War NW NP SH AoV BoH War Ken StD Van HeM NiS Shi
Paladin Ranger Rogue Sorcerer Warlock Wizard Other
KotC SaD Van AA DWS Tem Ass Mec TA Air Earth EK Fire Water ES SE TS AM EK PM Fal Har Vis
Free to Play Drow Dwarf Elf - AA Halfling Human
Premium Races Aasimar Dragonborn Gnome Half-Elf - AA Half-Orc Warforged
Iconic Heroes Bladeforged Deep Gnome Morninglord - AA PDK Scourge Shadar-kai

This Healing and Buffing Focused tree was released in Update 39.

Beacon of Hope enhancements[edit]

Beacon of Hope enhancements tree

Core abilities[edit]

Icon Enhancement Pleasant Disposition.png
Pleasant Disposition: For each core ability you gain, get +1% Positive Spell Critical Chance, +10 Healing Amplification, and +5 Positive Spell Power.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Favored Soul level 1
Icon Enhancement Beacon of Grace.png
Beacon of Grace: Cost 6 Spell Points. You and your allies ahead of you heal for one point of Positive Energy per favored Soul level. Undead enemies ahead of you take the same amount of damage (Will save for half damage). Both scale with your Positive Spell Power. 6 Second Cooldown. This ability is considered a 1st Level Favored Soul spell of the Conjuration school.
(Metamagic: Empower Healing, Quicken, Heighten, Embolden.)
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Core 1, Favored Soul level 3
Icon Enhancement Shining Light.png
Shining Light: Whenever you cast one of your Beacons, or use Flight of Glory, you and affected allies gain a Sacred bonus to Healing Amplification equal to your Favored Soul level for 12 seconds. Enemies in the zone of effect are dazzles, and take a -1 penalty to attack, Spot, and Search. These enemies are illuminated by Shining Light, dispelling stealth, invisibility, Blur, and Displacement, for 10 seconds, and giving a -40 penalty to Hide. Sightless enemies are immune to the Dazzle effect.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Beacon of Grace, Favored Soul level 6
Icon Enhancement Beacon of Hope.png
Beacon of Hope: Cost 30 Spell Points. You and allies ahead of you take the dispelling effects of a Panacea, Restoration, and Remove Paralysis spell, and heal for 5 points of Positive Energy per Favored Soul level. Undead enemies ahead of you take the same amount of damage (Will save for half damage). Both scale with your Positive Spell Power. 30 second cooldown. This ability is considered a 5th level Favored Soul spell of the Conjuration school.
(Metamagic: Empower Healing, Quicken, Heighten, Embolden.)
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Shining Light, Favored Soul level 12
Icon Enhancement Flight of Glory.png
Flight of Glory: Cost 10 Spell Points. When you use your Leap of Faith, nearby allies gain Temporary Hit Points equal to triple your character level, plus an additional 50 Hit Points.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Beacon of Hope, Favored Soul level 18
Icon Enhancement True Resurrection.png
True Resurrection SLA: 25 Spell Points. 10 second cooldown. Multiselector:
  • Icon Enhancement True Resurrection.png True Resurrection: Passive: +4 Wisdom. You gain +3 Maximum Caster Level with all Positive spells. Your Hope and Beacon abilities that scale with Favored Soul level now add Epic Levels as well.
  • Icon Enhancement True Resurrection (Charisma).png True Resurrection: Passive: +4 Charisma. You gain +3 Maximum caster Level with all Positive spells. Your Hope and Beacon abilities that scale with Favored Soul level now add Epic Levels as well.
(Metamagic: Quicken, Eschew, Enlarge.)
AP Cost: 1 Ranks: Progression: 40 Requires: Flight of Glory, Favored Soul level 20

Tier One[edit]

Requires Pleasant Disposition, Favored Soul Level 1

Icon Enhancement Good Hope.png
Good Hope SLA: Spell-Like Ability: This area of effect spell instills powerful hope to the recipients, granting a +2 morale bonus to attack rolls, saving throws, skill checks, and weapon damage rolls. Good hope counters and dispels Crushing Despair.

10/5/2 Spell Points. Three second cooldown.

(Metamagic: Extend, Quicken, Enlarge.)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Confidence.png
Confidence: +1/2/3 Concentration, Diplomacy, and Heal. Rank 3: You also gain +10 Positive Energy Spell Power.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Divine Durability.png
Divine Durability: +2/4/6 Competence Bonus to Physical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Spell Critical Chance - Positive.png
Spell Critical Chance: Positive: Your Positive Healing spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Spell Points (Beacon of Hope).png
Spell Points: 30/60/90 Spell Points.
AP Cost: 2 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Favored Soul Level 2, 5 APs spent in tree

Icon Enhancement Close Wounds.png
Close Wounds SLA: Spell Like Ability: Positive energy is quickly channeled to heal light wounds of your target or damage undead for 3 to 4 hit points plus an additional 3 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown.

6/4/2 Spell Points. 3/2/1 second cooldown.

(Metamagic: Empower, Empower Healing, Maximize, Heighten.)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Hope for Inspiration.png
Hope for Inspiration: Target ally gains a Sacred bonus to all Skills equal to 1 + 1/4 your Favored Soul level for 20 seconds. 6 second cooldown.
(Metamagic: Quicken, Enlarge.)
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Divine Durability.png
Divine Durability II: +2/4/6 Competence bonus to Magical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Spell Critical Chance - Positive.png
Spell Critical Chance: Positive II: Your Positive Healing spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Spell Critical Chance: Positive
Icon Enhancement Might's Reward.png
Might's Reward: Multiselector (Antirequisites: Divine Might, Know the Angles.
  • Icon Enhancement Might's Reward.png Might's Reward: Strength: You gain a Sacred bonus to Positive Spell Power equal to 5 + your Strength modifier for 30/60/120 seconds.
  • Icon Enhancement Might's Reward (Wisdom).png Might's Reward: Wisdom: You gain a Sacred bonus to Positive Spell Power equal to 5 + your Wisdom modifier for 30/60/120 seconds.
  • Icon Enhancement Might's Reward (Charisma).png Might's Reward: Charisma: You gain a Sacred bonus to Positive Spell Power equal to 5 + your Charisma modifier for 30/60/120 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Favored Soul Level 3, 10 APs spent in tree

Icon Enhancement Hope for Protection.png
Hope for Protection: Target ally gains a Sacred bonus to Physical and Magical Resistance Rating equal to 3 + your Favored Soul level for 20 seconds. 6 second cooldown.
(Metamagic: Quicken, Enlarge.)
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Efficient Empower Healing.png
Efficient Empower Healing: Using the Empower Healing Metamagic costs you 4 fewer Spell Points.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Spell Critical Chance - Positive.png
Spell Critical Chance: Positive III: Your Positive Healing spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Spell Critical Chance: Positive II
Wis or Cha.gif
Wisdom or Charisma: Choose one:
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Favored Soul Level 4, 20 APs spent in tree

Icon Enhancement Death Ward.png
Death Ward SLA: Spell Like Ability: Grants an ally an immunity to death spells and effects, energy drain, and negative energy effects.

10/8/5 Spell Points. 4 second cooldown.

(Metamagic: Extend, Quicken, Enlarge.)
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Hope for Victory.png
Hope for Victory: Target ally gains a Sacred bonus to Melee and Ranged Power equal to 3 + half your Favored Soul level, and Universal Spell Power equal to 6 + your Favored Soul level, for 20 seconds. 6 second cooldown.
(Metamagic: Quicken, Enlarge.)
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Optimism.png
Optimism: Every time you cast one of your Hope abilities, you gain a stack of Rising Beacon, giving yourself +2 Physical Resistance Rating, +2 Magical Resistance Rating, and +1 Armor Class. This stacks up to 10 times, and stacks fade once every 12 seconds. Hope for Success grants 3 stacks.
AP Cost: 1 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Spell Critical Chance - Positive.png
Spell Critical Chance: Positive IV: Your Positive Healing spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Spell Critical Chance: Positive III
Wis or Cha.gif
Wisdom or Charisma: Choose one:
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 No requirements

Tier Five[edit]

Requires Favored Soul Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Raise Dead.png
Raise Dead SLA: Spell Like Ability: Resurrects the target, restores 10% of the target's hit points, and preserves current spell points.

15 Spell Points, 9 second cooldown.

(Metamagic: Quicken, Eschew, Enlarge.)
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Hope for Success.png
Hope for Success: Target ally's main hand weapon (at the time of casting) gains +1 to Critical Threat Range and Multiplier with weapons for 20 seconds. 60 second cooldown.
(Metamagic: Quicken, Enlarge.)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Heal.png
Heal SLA: Spell Like Ability: Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.

40 Spell Points. 6 second cooldown.

(Metamagic: Empower Healing, Quicken, Enlarge.)
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Undying Beacon.png
Undying Beacon: Allies affected by your Beacons gain Unconsciousness Range equal to 10x your Favored Soul level. This effect lasts for 12 seconds, and is refreshed if the target is affected by another Beacon spell.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Flame of the Favored.png
Flame of the Favored: Costs 40 Spell Points. Creates a wall that persists for 30 seconds. Allies within the aura are healing 1 hit point per 3 Favored Soul levels as long as they remain within it. Undead enemies are damaged for the same amount. 30 second cooldown.
(Metamagic: Empower Healing, Quicken, Enlarge.)
AP Cost: 1 Ranks: 1 Progression: 30 No requirements