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Heighten Spell

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Icon Feat Heighten Spell.png
Heighten Spell

  • Usage: Active, Toggled Metamagic
  • Prerequisite: Must be able to cast 2nd level spells

Description

This Feat makes spells harder for monsters to resist by raising the effective level of the spell to the highest spell level your character can cast, but causes the spell to consume 5 more spell points per level raised.

Example: A Wizard who can cast Level 9 spells could therefore cast a Level 1 spell at the Level 9 Difficulty Class (DC) calculation with Heighten Spell active. Spell DC calculation is: 10 + (spell level) + (pertinent stat modifier). Our example Wizard here uses his Intelligence modifier to determine his DC calculation. So per this example, this Wizard's DC calculation for the Charm Person spell (a Level 1 spell) with Heighten Spell metamagic Feat active would be cast at Level 9. So his DC calculation would be: 10 + 9 (instead of 1) + (INT modifier) and would cost 40 (+8 spell levels times +5 SP for each level) extra Spell Points to cast.

Heighten Spell has no effect on spells without a Saving Throw and does not affect Spell Penetration calculations.

Multiple metamagic Feats may be active simultaneously, but the SP cost is cumulative. Using the Charm Person example above, having both Heighten Spell and Enlarge Spell active will increase the SP cost to (40 + 10) = 50 additional Spell Points.

Advice: The Heighten Spell metamagic Feat benefits low-level spells more than higher-level ones, as the amount Heightened is greater from the lower levels (but thus more costly, too). For example, casting a L1 spell at L9 benefits more than a L8 spell being cast at L9. But in all cases, casting your spells at higher levels is usually a very good thing when trying to overcome the Saving Throws of enemies.

Advice: A Bard or Artificer can only cast up to six (6) spell levels, while a Ranger or Paladin can only cast up to four (4). It is generally not a good idea to take the Heighten Spell metamagic Feat with these classes. (Perhaps with exception of Arcanotechnicians heavily investing into SLAs.)

Quirk: The way DDO calculates the DC of heightened spells is somewhat flawed if you have effects that increase or decrease your caster level. For example, a level 15 Sorcerer Fire Savant can heighten his Fire spells to level 9, because his caster level for Fire spells is enough to cast level 9 spells. Conversely, when an Air Savant casts Flesh to Stone (Earth spell), Heighten can actually decrease the DC of the spell because of the caster level penalty to Earth spell. DDO Forums

Notes

Spells affected by Heighten Spell

Spell School Art Brd Clr Drd Fvs Pal Rng Sor/Wiz
Acid Blast (Spell) Conjuration 3
Acid Spray Evocation 1
Animal Trance Enchantment 2
Ball Lightning Evocation 5
Bane (spell) Enchantment 1 1
Bestow Curse Necromancy 3 3 4
Blade Barrier Evocation 6 6 6
Blast Rod Evocation 3
Blindness Necromancy 2 3 3 2
Burning Hands Evocation 1
Call Lightning Evocation 3
Call Lightning Storm Evocation 5
Cause Fear Necromancy 1 1 1 1
Chain Lightning Evocation 6
Chaos Hammer Evocation 4 4
Charm Animal Enchantment 1 1
Charm Monster Enchantment 3 4
Charm Monster, Mass Enchantment 6 8
Charm Person Enchantment 1 1
Chill Touch Necromancy 1
Circle of Death Necromancy 6
Close Wounds Conjuration 2 2
Cloudkill Conjuration 5
Cold Breath Evocation 5
Cometfall Conjuration 6 6
Command (spell) Enchantment 1 1
Command Undead Necromancy 2
Cone of Cold Evocation 5
Contagion Necromancy 3 3 3 4
Control Undead Necromancy 7
Crushing Despair Enchantment 3 4
Cyclonic Blast Evocation 5
Daze Monster Enchantment 2 2
Death Aura Necromancy 4
Deep Slumber Enchantment 3 3
Deific Vengeance Conjuration 2 2
Delayed Blast Fireball Evocation 7
Destruction (spell) Necromancy 7 7
Disintegrate Transmutation 6
Dominate Animal Enchantment 3
Dominate Monster Enchantment 9
Dominate Person Enchantment 4 5
Doom Necromancy 1 1
Earthquake Evocation 8
Electric Loop Evocation 2
Elemental Prod Evocation 2
Entangle Transmutation 1 1
Faerie Fire Evocation 1
Fear (spell) Necromancy 3 4
Feeblemind Enchantment 5
Finger of Death Necromancy 8 7
Fire Storm Evocation 8 7 8
Fire Trap Abjuration 2 2 4
Fireball Evocation 3
Flame Strike Evocation 5 4 5
Flesh to Stone Transmutation 6
Frost Lance Evocation 3
Ghoul Touch Necromancy 2
Glitterdust Conjuration 2 2
Glyph of Warding Abjuration 3 3
Greater Command Enchantment 5 5
Greater Glyph of Warding Abjuration 6 6
Greater Shout Evocation 6 8
Gust of Wind Evocation 2 2
Halt Undead Necromancy 3
Harm Necromancy 6 6
Heal, Mass Conjuration 9 9
Heal (spell) Conjuration 6 8 6
Hold Animal Enchantment 2 2
Hold Monster Enchantment 4 5
Hold Person Enchantment 2 2 2 3
Hold Person, Mass Enchantment 7
Holy Aura Abjuration 8 8
Holy Smite Evocation 4 4
Horrid Wilting Necromancy 8
Howl of Terror Enchantment 8
Hypnotic Pattern Illusion 2 2
Hypnotism Enchantment 1 1
Incendiary Cloud Conjuration 8
Inflict Critical Wounds Necromancy 4 4
Inflict Critical Wounds, Mass Necromancy 8 8
Inflict Light Wounds Necromancy 1 1
Inflict Light Wounds, Mass Necromancy 5 5
Inflict Moderate Wounds Necromancy 2 2
Inflict Moderate Wounds, Mass Necromancy 6 6
Inflict Serious Wounds Necromancy 3 3
Inflict Serious Wounds, Mass Necromancy 7 7
Jaws of Winter Evocation 7
Lesser Death Aura Necromancy 2
Lightning Bolt Evocation 3 3
Lightning Motes Evocation 4
Lightning Sphere Evocation 2
Mind Fog Enchantment 5 5
Necrotic Ray Necromancy 6
Negative Energy Burst Necromancy 4
Niac's Cold Ray Conjuration 1
Ooze Puppet Transmutation 2
Order's Wrath Evocation 4 4
Otiluke's Freezing Sphere Evocation 6
Otto's Resistible Dance Enchantment 1 2
Otto's Sphere of Dancing Enchantment 4 7
Panacea Conjuration 4 5 4
Phantasmal Killer Illusion 4
Poison (spell) Necromancy 4 4
Prismatic Ray Evocation 5
Prismatic Spray Evocation 7
Prismatic Strike Evocation 5
Quench Transmutation 3
Ray of Exhaustion Necromancy 3
Salt Ray Evocation 3
Scare Necromancy 2 2
Scorch Evocation 2
Shout Evocation 4 4
Slay Living Necromancy 5 5
Sleep (spell) Enchantment 1 1
Slow (spell) Transmutation 3 3
Snare Transmutation 3 2
Snowball Swarm Evocation 2
Snowslide Evocation 9
Sonic Blast Evocation 1 1
Soundburst Evocation 2 2
Static Shock Evocation 1
Stinking Cloud Conjuration 3
Suggestion, Mass Enchantment 5 6
Suggestion (spell) Enchantment 2 3
Sun Bolt Evocation 3
Sunbeam Evocation 7
Sunburst Evocation 8 8
Symbol of Fear Necromancy 6 6 6
Symbol of Flame Evocation 4 4 4
Symbol of Pain Necromancy 5 5 5
Symbol of Persuasion Enchantment 6 6 6
Symbol of Stunning Enchantment 7 7 7
Symbol of Weakness Necromancy 7 7 7
Tactical Detonation Evocation 6
Tenser's Transformation Transmutation 5 6
Trap the Soul Conjuration 8
Undeath to Death Necromancy 6 6 6
Unholy Blight Evocation 4 4
Wail of the Banshee Necromancy 9
Web Conjuration 2
Word of Balance Evocation 6