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Acid spells

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A form of energy with corrosive properties that deals acid effects.

Acid spells[edit]

Icon Name Description Classes
Acid Blast Acid Blast Creates a gout of acid that explodes on impact, dealing 1d3+3 acid damage per caster level. Maximum damage 10d3+30 at caster level 10. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
AcidFog.png Acid Fog A billowing mass of misty vapors slows movement, obscures sight, giving all creatures in the fog concealment (Attackers have 20% miss chance.), and causes 2d6 acid damage every 2 seconds to targets within the cloud. Creature entering the cloud also suffers a -4 penalty to their Armor Class. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
AcidRain.png Acid Rain You create a storm that sends down a single torrent of caustic rain. Any creatures that are hit with the rain take 1d4 per caster level (max 15d4) in acid damage every 2 seconds for a duration of 8 seconds. Targets first entering the rain may make a reflex save for half, but remaining in the rain they will take damage with no saving throw. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
AcidSpray.png Acid Spray A cone of burning acid shoots forth, damaging targets in the area of the flames for 1d2+2 acid damage per caster level. (Maximum damage 5d2+10.) A successful Reflex save reduces the damage by half. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Blackdragonbolt.png Black Dragon Bolt A powerful green bolt of corrosive acid springs from your hand. The bolt deals 1d3 acid damage per caster level, (Maximum 25d3 at caster level 25) every 2 seconds for 6 seconds. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
BurningBlood.png Burning Blood You taint a living creature's blood with a hot, corrosive infusion, dealing both 2d4 + 1 per 2 caster levels points of acid damage and 2d4 + 1 per 2 caster levels points of fire damage every 2 seconds for a duration of 12 seconds. Currently capped at caster level 20. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Cloudkill.png Cloudkill Slow moving poisonous cloud dealing 2d6 acid damage plus 1 damage per caster level (Maximum damage 2d6+20.), and slays creatures with 3 or less Hit Dice, creatures with Hit Dice between 4 and 6 must succeed on a Fortitude save or die, creatures with 6 or over Hit Dice take 1d4 Constitution damage. Constitution damage and Acid damage is halved on a successful Fortitude save. This fog obscures sight, giving all creatures in the fog concealment. (Attackers have 20% miss chance.) Creatures immune to poison are undamaged by this spell. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
MelfsAcidArrow.png Melf's Acid Arrow Deals 2d4, plus 1 acid damage per 2 caster levels (max 2d4+10), to a target with a magical arrow of acid. The damage repeats itself every 2 seconds for 12 seconds. The arrow has double spell range. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Arcane Spell Prismatic Ray.png Prismatic Ray A shining ray of multicolored light blinds creatures with 8 Hit Die or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. For Complete Description Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
PrismaticSpray.png Prismatic Spray Prismatic Spray is a conical version of Prismatic Ray so area of effect and able to strike multiple targets. A shining blast of multicolored light blinds creatures with 8 Hit Die or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. For Complete Description Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Protection from Elements.png Protection from Elements Grants temporary immunity to five forms of energy damage for 1 minute per caster level, or until 12 points of energy per caster level (Maximum 120 points at caster level 10) for each energy type has been absorbed. Protects against: Acid, Cold, Lightning, Fire and Sonic. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
ProtectionFromElementsMass.png Protection from Elements, Mass Casts Protection from Elements on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) for each energy type has been absorbed. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Sp rgr protectionfromenergy selector.png Protection from Energy Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it (Acid, cold, electricity, fire, or sonic.) for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Ranger.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Sp rgr resistenergy selector.png Resist Energy Gives an ally limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Paladin.png Icon Feat Past Life Ranger.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png

See also[edit]