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Melf's Acid Arrow

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MelfsAcidArrow.png
Name: Melf's Acid Arrow
School: Conjuration (Acid)
Level: Sor/Wiz 2
Spell Point Cost: 6
Components: FocusFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing.
Metamagic: Empower, Eschew, Maximize, Quicken
Range: Double
Target: One foe, Directional, Breakable
Duration: 12 seconds
Saving Throw: None
Spell Resistance: No
Cooldown: 2.5 seconds (Wiz), 1.75 seconds (Sor)
Description:

Deals 2d4, plus 1 acid damage per 2 caster levels (max 2d4+10), to a target with a magical arrow of acid. The damage repeats itself every 2 seconds for 12 seconds. The arrow has double spell range.

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