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User:GMTrojan/SandBox

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Wikifying and updating Forest Warden[edit]

Forest Warden (L20 Ranger)[edit]

The forest warden is a Dexterity-based tempest dual scimitar wielder. His flurry of attacks make him a feared opponent. He has some minor spell casting ability to ensure his ability to perform under all conditions. The casting ability can be enhanced with a ring with healing crit bonuses and Devotion bonuses on it. With an emphasis on Dexterity, along with the enhancement that gives Dexterity as the damage and attacking stat, he becomes both a decent warrior as well as a bit more durable with a better armor class at the same time. Favored enemies are chosen based on the general population of mobs in the more common quests. One should try to look for a +5 mithral breastplate or Kundarak Delving Suit (dragon raid loot) so that even a higher AC may be achieved. In the wilds, the warden is able to charm animals into helping turn the tide of the battle. While the melee prowess of this build is evident, the ranged abilities are lacking due to few AP designated to those trees.

The main problem with this build is its relative weakness at lower levels. It is a poor combatant at the lower levels due to the lack of attack bonuses. At the higher levels, this is offset by the availability of the elven weapon enhancements. Due to the ferocity of the attacks, agro can be hard to manage with the warden with a poor Charisma and no points dedicated to the Intimidate skill. Do judge accordingly and maintain sufficient agro just so you can draw them away from the squishies in the group but insufficient to allow taking huge damage.

Level 20 Ranger True Neutral Elf Male
Hit Points: 292
Spell Points: 260
BAB: 20\20\25\30\30
Fortitude: 14
Reflex: 24
Will: 5

Abilities Base Stats (Level 1) Level Ups Enhancements Items Modified Stats (Level 20)
Strength 10 - - 6 16
Dexterity 20 4 5 6 35
Constitution 14 - - 6 20
Intelligence 8 - - - 8
Wisdom 8 - - 6 14
Charisma 8 - - - 8


Skills (Level 20)
Jump 21
Hide 23
Move Silently 23
Spot 23
Balance 11
Tumble 1


Tree Tree Tree
Elf enhancements Deepwood Stalker enhancements Tempest enhancements
Elven Accuracy I Far Shot Shield of Whirling Steel
Elven Dexterity I Sneak Attack Tempest
Elven Accuracy II Exposing Strike Graceful Death
Elven Dexterity II Favored Protection (Rank 3) Deflect Arrows
Elven Accuracy III Stealthy (Rank 2) Whirlwind
Valenar Weapon Training I Survivalist I Dervish
Valenar Weapon Training II Faster Sneaking (Rank 2) Improved Reaction (Rank 3)
Survivalist II Improved Defense (Rank 3)
Thrill of the Hunt (Rank 1) Whirling Blades I
Favored Hunter (Rank 3) Improved Parry (Rank 3)
Improved Dodge (Rank 3)
Whirling Blades II
Sprint Boost (Rank 3)
Improve Mobility (Rank 3)
Critical Mastery (Rank 3)
Whirling Blades III
Dexterity I
Elaborate Parry (Rank 2)
The Growing Storm (Rank 2)
Whirling Blades IV
Dexterity II
Dual Perfection
Evasive Dance (Rank 1)
Many Cuts (Rank 3)
Whirling Blades V


Level Class Progression Feats Bonus Feats
1 Ranger Dodge Favored Enemy: Undead
2 Ranger - -
3 Ranger Mobility -
4 Ranger - -
5 Ranger - Favored Enemy: Giant
6 Ranger Spring Attack -
7 Ranger - -
8 Ranger - -
9 Ranger Improved Critical: Slashing Weapons -
10 Ranger - Favored Enemy: Evil Outsider
11 Ranger - -
12 Ranger Toughness -
13 Ranger - -
14 Ranger - -
15 Ranger Power Attack Favored Enemy: Aberration
16 Ranger - -
17 Ranger - -
18 Ranger Weapon Focus: Slashing Weapons -
19 Ranger - -
20 Ranger - Favored Enemy: Elf


Item data taken from Cannith Crafting possibilities at level 11

Slot Gear
Weapon 1 +4 Scimitar
Weapon 2 +4 Scimitar
Armor +4 Chain Shirt
Head Minos Legens
Necklace Wisdom +6
Goggles -
Trinket -
Cloak Disease Ward +5
Bracers Chaosgarde
Belt False Life +23
Ring 1 Constitution +6 of Protection +5
Ring 2 Dexterity +6
Boots Striding +16%/Speed III
Gloves Strength +6


AC[edit]

At Level 11
Base: 10
+4 Chain Shirt: +7
Dex 22: +6
Chaosgarde: +2
Protection +5: +5
Tempest Enhancement: +4
Ranger Barkskin: +5
Total: 39

Wiki Tables[edit]


Slot Item
Weapon 1 Scimitar +4
Weapon 2 Scimitar +4
Armor Chain Shirt +4
Head

Minos Legens

Necklace Wisdom +6
Goggles
Trinket
Cloak Disease Ward +5
Bracers

Chaosgarde

Belt False Life +23
Ring 1 Constitution +6 of Protection +5
Ring 2 Dexterity +6
Boots Striding +16% / Speed III
Gloves Strength +6
Level Class Progression Feats Bonus Feats
1 Ranger Dodge Favored Enemy: Undead
2 Ranger
3 Ranger Mobility
4 Ranger
5 Ranger Favored Enemy: Giant
6 Ranger Spring Attack
7 Ranger
8 Ranger
9 Ranger Improved Critical: Slashing Weapons
10 Ranger Favored Enemy: Evil Outsider
11 Ranger
12 Ranger Toughness
13 Ranger
14 Ranger
15 Ranger Power Attack Favored Enemy: Aberration
16 Ranger
17 Ranger
18 Ranger Weapon Focus: Slashing Weapons
19 Ranger
20 Ranger Favored Enemy: Elf
Skill Level 20
Jump 21
Hide 23
Move Silently 23
Spot 23
Balance 11
Tumble 1


Abilities Base Stats (Level 1) Level Ups Enhancements Items (Level 11) Modified Stats (Level 20)
Strength 10 0 0 6 16
Dexterity 20 5 5 6 36
Constitution 14 0 0 6 20
Intelligence 8 0 0 0 8
Wisdom 8 0 0 6 14
Charisma 8 0 0 0 8


Filigrees v2.0[edit]

Coalesced Magic (rare)
Name Effect Rare bonus effect Set bonus
Coalesced Magic: Arcane Spell Failure -10% ASF +4 Spell Power
  • 2 Pieces: +10 Universal Spell Power
  • 3 Pieces: +4% Universal Spell Crit Damage
  • 4 Pieces: +1 Caster Level with Arcane Spells
  • 5 Pieces: +30 Universal Spell Power
Coalesced Magic: Wisdom +1 Wisdom ???
Coalesced Magic: Universal Spell Power +6 USP ???
Coalesced Magic: TBD TBD TBD
Coalesced Magic: TBD TBD TBD
Crackshot Negotiator
Name Effect Rare bonus effect Set bonus
Crackshot Negotiator: Attack and Damage +1 Attack and Damage +2 PRR
  • 2 Pieces: +10 Diplomacy
  • 3 Pieces: +15 Ranged Power
  • 4 Pieces: +5% Doubleshot
Crackshot Negotiator: Charisma +1 Charisma ???
Crackshot Negotiator: Ranged Power +3 Ranged Power ???
Crackshot Negotiator: Reflex +2 to Reflex saving throw ???
Crackshot Negotiator: TBD TBD TBD
Darkhallow
Name Effect Rare bonus effect Set bonus
Darkhallow: Intelligence +1 Intelligence ???
  • 2 Pieces: +20 Negative Amplification
  • 3 Pieces: +20 Universal SP
  • 4 Pieces: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power.
Darkhallow: Negative Amplification +20 Negative Amplification ???
Darkhallow: Negative Spell Power +9 Negative Spell Power ???
Darkhallow: Constitution +1 Constitution +2 PRR
Darkhallow: Light Absorption +5% Light Absorption +2 MRR


Final Burial
Name Effect Rare bonus effect Set bonus
Final Burial: Charisma +1 Charisma ???
  • 2 Pieces: +3 Turn Undead Charges
  • 3 Pieces: +3 Turn Undead Max Dice
  • 4 Pieces: +3 Turn Undead Hit Dice
Final Burial: Constitution +1 Constitution ???
Final Burial: Turn Undead Charges +3 Turn Undead Charges per rest +2 PRR
Final Burial: Turn Undead Maximum Dice +3 Turn Undead Maximum Dice ???
Final Burial: Wisdom +1 Wisdom ???
Next Fall
Name Effect Rare bonus effect Set bonus
Next Fall: Dexterity +1 Dexterity ???
  • 2 Pieces: +2 to Attack and Damage with weapons
  • 3 Pieces: +5 Melee Power
  • 4 Pieces: +3 You gain +5 to Attack and Damage vs. Tripped Targets
Next Fall: Attack and Damage +1 Attack and Damage ???
Next Fall: Melee Power +3 Melee Power ???
Next Fall: Reflex +2 to Reflex saving throw ???
Next Fall: Trip +1 to Trip DCs +2 PRR
Next Fall: Wisdom +1 Wisdom ???
Reverberation
Name Effect Rare bonus effect Set bonus
Reverberation: Charisma +1 Charisma +2 MRR
  • 2 Pieces: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentience weapon procs.
  • 3 Pieces: +20 sonic Spell Power
  • 4 Pieces: +3% Sonic Spell Crit Damage
Reverberation: Physical Resistance Rating +3 PRR ???
Reverberation: Sonic Spell Power +9 Sonic Spell Power ???
Reverberation: Reflex +2 to Reflex saving throw ???
Reverberation: Sonic Absorption +5% Soinc Absorption +2 MRR
Reverberation: Universal Spell Power +6 Universal Spell Power ???
Sanctified Fervor
Name Effect Rare bonus effect Set bonus
Sanctified Fervor: Charisma +1 Charisma ???
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +5 Melee and Ranged Power
  • 4 Pieces: +2% Doublestrike, +2% Doubleshot
  • 5 pieces: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.
Sanctified Fervor: Healing Amplification +10 Healing Amplification +2 MRR
Sanctified Fervor: Melee Power +3 Melee Power ???
Sanctified Fervor: Physical Resistance Rating +3 Physical Resistance Rating ???
Sanctified Fervor: TBD TBD TBD
Sanctified Fervor: TBD TBD TBD
Shattered Device
Name Effect Rare bonus effect Set bonus
Shattered Device: Armor Piercing +5% Fortification Bypass +2 PRR
  • 2 Pieces: +3 to Attack and Damage with weapons
  • 3 Pieces: +3% Doublestrike and Doubleshot
  • 4 Pieces: +Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
Shattered Device: Attack and Damage +1 Attack and Damage ???
Shattered Device: Magical Resistance Rating +3 Magical Resistance Rating ???
Shattered Device: Melee Power +3 Melee Power ???
Shattered Device: Physical Resistance Rating +3 Physical Resistance Rating ???
Shattered Device: Ranged Power +3 Ranged Power ???
Shattered Device: Strength +1 Strength ???
Splendid Cacophony
Name Effect Rare bonus effect Set bonus
Splendid Cacophony: Charisma +1 Charisma ???
  • 2 Pieces: +2% Doublestrike and Doubleshot
  • 3 Pieces: +20 Positive Spell Power
  • 4 Pieces: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
Splendid Cacophony: Constitution +1 Constitution ???
Splendid Cacophony: Magical Resistance Rating +3 Magical Resistance Rating ???
Splendid Cacophony: Positive Spell Power +12 Positive Spell Power ???
Splendid Cacophony: Physical Resistance Rating +3 Physical Resistance Rating ???
Through the Mists (rare)
Name Effect Rare bonus effect Set bonus
Through the Mists: Armor Piercing +5% Fortification Bypass ???
  • 2 Pieces: Gain the effects of True Seeing
  • 3 Pieces: +1% Dodge and Maximum Dodge
  • 4 Pieces: +10 Ranged Power
  • 5 Pieces: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
Through the Mists: Magical Resistance Rating +3 Magical Resistance Rating +2 PRR
Through the Mists: Physical Resistance Rating +3 Physical Resistance Rating ???
Through the Mists: Ranged Power +3 Ranged Power ???
Through the Mists: TBD TBD TBD


Soulweaver (rare)
Name Effect Rare bonus effect Set bonus
Soulweaver: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +10 Positive Spell Power
  • 3 Pieces: +1 Caster Level with Positive Spells
  • 4 Pieces: +2 to all Saving Throws
  • 5 Pieces: +5% Positive Spell Crit Damage
Soulweaver: Constitution +1 Constitution ???
Soulweaver: Positive Spell Crit Damage +2% Positive Spell Crit Damage ???
Soulweaver: Positive Spell Power +9 Positive Spell Power. ???
Soulweaver: Universal Spell Power +6 Universal Spell Power +10 Universal Spell Power

U47 sets[edit]

Set name Items Set bonus effect
Anger of the Avalanche
  • 2 Pieces equipped:
    • +10% Artifact bonus to Cold Spell Critical Chance
    • +20 Artifact bonus to Cold Spell Power
Masterful Magewright
  • Spell Focus Mastery +1
  • Magewright's Quick Wits: Guard proc on physical hit: Chance to gain a 10-second buff of +12 Alchemical bonus to Universal Spell Power.
Fastidious Fabricator
  • +25% Artifact Bonus fortification
  • +3 Artifact bonus to attack bonus and damage. (bonus to attack stacks with the airship buff "Hours of Practice" (artifact +2 to attack))
Astute Alchemist
  • +10% Artifact bonus to Fire, Poison, and Acid Spell Critical Chance
  • +50 Artifact bonus to Fire, Poison, and Acid Spell Power
Tyrannical Tinkerer
  • Spells costs 10%/20%/30% less when you're below 50%/25%/10% hp.

Paralyzing code figuring out for Legendary[edit]

CODING[edit]

ParalyzingIcon tooltip.pngParalyzing: Any creature struck by this weapon must succeed on a DC 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.