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Tsunami/sandbox
Tsunami: Active (50SP to activate) (7 sec cooldown) (SR: no) (Empower, Maximize, Quicken, Heighten, Enlarge)
Sends forth a wave of water, knocking enemies down and dealing 30 cold damage plus 1d10 per character level and 30 bludgeoning damage plus 1d10 per character level. The cold damage and knockdown are negated on a successful Fortitude save vs. 10 + Wisdom modifier + Character level. Some monsters can resist Tsunami completely, such as Water Elementals and Oozes. Bug: When Tsunami is cast with the Quicken Spell Metamagic[1], the knockdown cannot be negated, regardless of DC or Fortitude save, as long as the monster does not resist Tsunami completely (is not an Ooze, Plant, etc) and can be knocked down (is not a wraith, ghost, turret, etc). This makes it an effective form of no-save crowd control against a huge portion of enemies in DDO. (If you do not use Quicken, the knockdown portion can fail.) Bug: The damage does not scale with character level, for many classes. It seems to scale properly with Druid level. It definitely does not scale with character level for Sorcerer, Bard, Favored Soul, and Cleric. For these classes, the damage is as if the spell were cast at character level 1 (base total 30 + 1d10 cold + 30 + 1d10 bludgeoning damage, which is then modified by spellpower and critical chance). | ||||
EDP Cost: 2 | Ranks: 1 | Progression: 8 | No requirements |
Tsunami | |
Epic Destiny SLA Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
8 AP in tree, Perform: |
---|---|
Epic DestinyUnrecognized term: Epic Destiny: |
Primal Avatar |
EDPThe number of Epic Destiny Points (EDP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
2 EDP / 1 rank |
CostThe cost to invoke an active or toggled ability, such as 12 Spell Points, 10 Ki, or None. Not to be confused with the cost to acquire an ability in the first place, which might be measured in Action Points.: |
50 spell points |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
|
Empower, Maximize, Quicken, Heighten, Enlarge |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Foe |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area. /AreaThe coverage of a spell or effect, such as Single target, Standard AoE, or Conal AoE. Not to be confused with range. For example, both Finger of Death and Fireball have Standard range, but Finger of Death has a Single target area, while Fireball has a Large Spherical AOE. Note that, in contrast to PnP, DDO in-game descriptions often conflate range and area.: |
Personal / Wave |
Saving ThrowThe type of saving throw, if any, that can be used to avert a spell or effect. Common values include Will, Fortitude, Reflex for half, or None.: |
Fortitude negates |
DCThe Difficulty Class of the indicated saving throw. This field is omitted if the DC is predictable, such as for standard spells.: |
10 + Wisdom modifier + Character level |
Spell ResistanceWhether spell resistance can avert the spell or SLA, Yes or No.: |
No |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
7 seconds |
DebuffA harmful effect other than physical damage.: |
Knockdown |
DamageThe amount and type of damage inflicted.: |
30 plus 1d10 per character level cold and bludgeoning damage |
Description
Active (50SP to activate) (7 sec cooldown) (SR: no) (Empower, Maximize, Quicken, Heighten, Enlarge) Sends forth a wave of water, knocking enemies down and dealing 30 cold damage plus 1d10 per character level and 30 bludgeoning damage plus 1d10 per character level. The cold damage and knockdown are negated on a successful Fortitude save vs. 10 + Wisdom modifier + Character level. Some monsters can resist Tsunami completely, such as Water Elementals and Oozes.
Bug: When Tsunami is cast with the Quicken Spell Metamagic[2], the knockdown cannot be negated, regardless of DC or Fortitude save, as long as the monster does not resist Tsunami completely (is not an Ooze, Plant, etc) and can be knocked down (is not a wraith, ghost, turret, etc). This makes it an effective form of no-save crowd control against a huge portion of enemies in DDO. (If you do not use Quicken, the knockdown portion can fail.)
Bug: The damage does not scale with character level, for many classes. It seems to scale properly with Druid level. It definitely does not scale with character level for Sorcerer, Bard, Favored Soul, and Cleric. For these classes, the damage is as if the spell were cast at character level 1 (base total 30 + 1d10 cold + 30 + 1d10 bludgeoning damage, which is then modified by spellpower and critical chance).
Primal Avatar enhancements
DDOwiki metacategories
Root > DDO library
Root > DDO library > Effects > Attacks > Damage attacks
Root > DDO library > Effects > Attacks > Debuffs
Root > DDO library > Enhancements > Enhancements by effect
Root > DDO library > Epic Destinies > Primal Avatar abilities
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > Offensive SLAs
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > SLAs by effect > Damage SLAs
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > SLAs by effect > Debuff SLAs
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > SLAs by source > SLA enhancements