Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat/Discord


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Battle Engineer enhancements

From DDO wiki
(Redirected from Battle Engineer)
Jump to: navigation, search
Wiki.png
This article is underlinked:
This article needs more links to other articles to help integrate it into the encyclopedia. Please help improve this article by adding links that are relevant to the context within the existing text. (February 2016)
Class Artificer - Dog Barbarian Bard Cleric Druid - Wolf Favored Soul Fighter Monk
AT BE FB OS Rav SB SS WC DD RS War NW SH AoV War Ken StD Van HeM NiS Shi
Paladin Patron Ranger Rogue Sorcerer Warlock Wizard
KotC SaD Van Har Vis AA DWS Tem Ass Mec TA Air Earth EK Fire Water ES SE TS AM EK PM
Free to Play Drow Dwarf Elf - AA Halfling Human
Premium Races Aasimar Dragonborn Gnome Half-Elf - AA Half-Orc Warforged
Iconic Heroes Bladeforged Deep Gnome Morninglord - AA PDK Scourge Shadar-kai

Battle Engineer enhancements

Battle Engineer enhancements tree

Core abilities[edit]

Icon Enhancement Battle Engineer.png
Battle Engineer: Your equipped rune arm grants you +8 Universal Spell Power when it is charged to Charge Tier 1.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Artificer Level 1
Icon Enhancement Infused Weapons.png
Infused Weapons: Your equipped weapon in your main hand gains +1 to its Enhancement bonus. Additionally, you gain +1 bonus to your attack roll to confirm a critical hit, and a +1 bonus to the damage of your critical hits (before multipliers). Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal Spell Power when it is charged to Charge Tier 2, for a total of +16.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Battle Engineer, Artificer Level 3
Icon Enhancement Infused Armor.png
Infused Armor: Your equipped armor gains +1 to its Enhancement bonus. Additionally, your equipped armor or docent grants you +5 PRR and -10% ASF. (Artificer Infusions are not affected by ASF, but this assists with scroll use.) Your equipped rune arm grants you an additional +8 Universal Spell Power when it is charged to Charge Tier 3, for a total of +24.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Infused Weapons, Artificer Level 6
Icon Enhancement Infused Weapons 2.png
Infused Weapons: Your equipped weapon in your main hand gains an additional +1 to its Enhancement bonus, for a total of +2. You also gain an additional +1 bonus to your attack roll to confirm a critical hit, and a +1 bonus to the damage of your critical hits (before multipliers), for a total of +2. Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal Spell Power when it is charged to Charge Tier 4, for a total of +32.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Infused Armor, Artificer Level 12
Icon Enhancement Infused Armor 2.png
Infused Armor: Your equipped armor gains an additional +1 to its Enhancement bonus, for a total of +2. Your equipped armor or docent also grants you an additional +5 PRR for a total of +10 and an additional -10% ASF for a total of -20%. (Artificer Infusions are not affected by ASF, but this assists with scroll use.) You gain an additional +15 PRR and MRR innately, regardless of your Armor. Your equipped rune arm grants you an additional +8 Universal Spell Power when it is charged to Charge Tier 5, for a total of +40.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Infused Weapons, Artificer Level 18
Icon Enhancement Master Engineer.png
Master Engineer: You gain +4 Intelligence. The Enhancement bonus of your armor and your equipped weapon in your main hand are each increased by an additional +1, for a total of +3. You gain a +1 Competence bonus to Critical Multiplier with Crossbows, Bastard Swords, Dwarven Axes, Light Hammers, Warhammers, and Morningstars. Your equipped weapon in your main hand is now a Spellcasting Implement, providing a +3 Implement bonus to Universal Spell Power for every +1 Enhancement bonus on the weapon.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Infused Armor, Artificer Level 20

Tier One[edit]

Requires Battle Engineer, Artificer level 1

Icon Enhancement Exotic Weapon Mastery.png
Weapon Training: Select weapon type. Gain bonuses to Attack and Damage Rolls with the selected weapon types.
  • Icon Enhancement Crossbow Training.png Crossbow Training: +1 to attack rolls with all crossbows. +1 to damage with non-repeating crossbows.
  • Icon Enhancement Hammer and Morningstar Training.png Hammer and Morningstar Training: +1 to attack and damage rolls with Light Hammers, Warhammers, and Morningstars.
  • Icon Enhancement Hand and a Half Training.png Hand and a Half Training: +1 to attack and damage rolls with Bastard Swords and Dwarven Waraxes. Your Glancing Blows with these weapons also have a +2% chance of producing magical weapon effects such as Flaming.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Field Engineer.png
Field Engineer: +1/+2/+3 Concentration, Disable Device and Open Locks. Rank 3: +1 to Reflex Saves vs. Traps.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Field Scrapper.png
Field Scrapper: +1/2/3 to Sunder DCs
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Thaumaturgical Conduits.png
Thaumaturgical Conduits: You have made improvements to the efficiency of your rune arms. Your rune arms build charge [10/20/33]% faster.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Item Defense.png
Item Defense: You have a 25%/50%/75% chance to negate potential item wear.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Artificer Level 2, 5 APs spent in tree

Icon Enhancement Exotic Weapon Mastery.png
Weapon Training: Select one. Gain bonuses to Attack and Damage Rolls with the selected weapon types.
  • Icon Enhancement Crossbow Training.png Crossbow Training: +1 to attack rolls with all crossbows. +1 to damage rolls with all repeating crossbows, +2 to damage rolls with non-repeating crossbows.
  • Icon Enhancement Hammer and Morningstar Training.png Hammer and Morningstar Training: +1 to attack and damage rolls with Light Hammers, Warhammers, and Morningstars.
  • Icon Enhancement Hand and a Half Training.png Hand and a Half Training: +1 to attack and damage rolls with Bastard Swords and Dwarven Waraxes. Your Glancing Blows with these weapons also have a +4% chance of producing magical weapon effects such as Flaming.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Weapon Training (Tier 1)
Icon Enhancement Wrack Construct.png
Wrack Construct: Choose one (Cooldown: 12/8/4 seconds):
  • Icon Enhancement Wracking Strike.png Wracking Strike: Melee Attack: +1[W]. On Damage: Deals 3d6/6d6/9d6 extra damage (scales with 200% Melee Power) to constructs and living constructs, and -25% fortification and loses immunity to sneak attack for 20 seconds.
  • Icon Enhancement Wracking Shot.png Wracking Shot: Ranged Attack: +1[W]. On Damage: Deals 3d6/6d6/9d6 extra damage (scales with 200% Melee Power) to constructs and living constructs, and -25% fortification and loses immunity to sneak attack for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Caustic Strike(MultiSelector).png
Caustic Strike: Pick a Melee or Ranged version of this attack.
  • Icon Enhancement Caustic Shot.png Caustic Shot: Ranged Crossbow Attack +0.5/1/1.5[W]: On Damage: Deals 3d6 Acid damage and 6d6 extra Rust damage. Damage Scales with 200% ranged power. 6 second cooldown.
  • Icon Enhancement Caustic Strike.png Caustic Strike: Melee Attack +1/2/3[W]: On Damage: Deals 3d6 Acid damage and 6d6 extra Rust damage. Damage scales with 200% melee power. 6 second cooldown.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Extra Action Boost.png
Extra Action Boost: You can use each of your action boost 1/2/3 additional times per rest.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Action Boost.png
Action Boost: Choose between Action Boost: Attack and Action Boost: Power
  • Icon Enhancement Damage Boost.png Action Boost: Power Activate to gain a +10 Action Boost bonus to Melee and Ranged Power for 20 seconds.
  • Icon Enhancement Attack Boost.png Attack Boost Activate this ability to gain a +4 Action Boost bonus to your attack rolls for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Artificer Level 3, 10 APs spent in tree

Icon Enhancement Exotic Weapon Mastery.png
Weapon Training: Select one. Gain bonuses to Attack and Damage Rolls with the selected weapon types.
  • Icon Enhancement Crossbow Training.png Crossbow Training: +1 to attack rolls with crossbows. +1 to damage with non-repeating crossbows.
  • Icon Enhancement Hammer and Morningstar Training.png Hammer and Morningstar Training: +1 to attack and damage rolls with Light Hammers, Warhammers, and Morningstars.
  • Icon Enhancement Hand and a Half Training.png Hand and a Half Training: +1 to attack and damage rolls with Bastard Swords and Dwarven Waraxes. Your Glancing Blows with these weapons also have a +6% chance of producing magical weapon effects such as Flaming.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Weapon Training (Tier 2)
Icon Enhancement Disable Construct.png
Disable Construct: Activate: Target construct or living construct is dazed for 10/20/30 seconds. This effect is removed on damage. Using this ability on a target already affected by it will extend the duration. (Cooldown: 25 seconds)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Shatter Defenses.png
Shatter Defenses: Pick a Melee or Ranged version of this attack.
  • Icon Enhancement Shatter Defenses(Crossbow).png Shatter Defense (Crossbow): Tactical Ranged Crossbow Attack: +0.5/1/1.5[W]: On Hit: Reduces the target's Armor Class by 5 and lowers fortication by 10%. A sccessful Fortitude save negates this effect. (DC 10 + INT mod + Sunder Bonuses). Regardless of saving throw result tartget will suffer the Traum effect, -3 penalty to frotitude saves due to shock, stacks 5 times. Lasts 24 seconds. This ability shares a cooldown with Sunder.
  • Icon Enhancement Shatter Defenses(Melee).png Shatter Defense (Melee): Tactical Melee Attack: +1/2/3[W]: On Hit: Reduces the target's Armor Class by 5 and lowers fortication by 10%. A sccessful Fortitude save negates this effect. (DC 10 + INT mod + Sunder Bonuses). Regardless of saving throw result tartget will suffer the Traum effect, -3 penalty to frotitude saves due to shock, stacks 5 times. Lasts 24 seconds. This ability shares a cooldown with Sunder.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Caustic Strike
StrDexInt.png
Strength, Dexterity, or Intelligence: Choose one:
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
  • IntelligenceColored.png +1 Intelligence
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Artificer Level 4, 20 APs spent in tree

Icon Enhancement Exotic Weapon Mastery.png
Weapon Training: Select one. Gain bonuses to Attack and Damage Rolls with the selected weapon types.
  • Icon Enhancement Crossbow Training.png Crossbow Training: +1 to attack rolls with all crossbows. +1 to damage rolls with all repeating crossbows, +2 to damage rolls with non-repeating crossbows.
  • Icon Enhancement Hammer and Morningstar Training.png Hammer and Morningstar Training: +1 to attack and damage rolls with Light Hammers, Warhammers, and Morningstars.
  • Icon Enhancement Hand and a Half Training.png Hand and a Half Training: +1 to attack and damage rolls with Bastard Swords and Dwarven Waraxes. Your Glancing Blows with these weapons also have a +8% chance of producing magical weapon effects such as Flaming.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Weapon Training (Tier 3)
Icon Enhancement Endless Fusilade.png
Battle Mastery: Choose one:
  • Icon Enhancement Endless Fusilade.png Endless Fusilade: Action Boost: You may activate this ability to enchant your crossbow to instantly reload itself for 18 seconds. (Cooldown: 30 seconds.)
Note: This skill will activate instant if you are bare hand. But took 3 seconds (90 frames on 30 fps capture) to activate if you wielding Repeating Crossbow. You can run/jump freely during activate motion. Also not interrupted even if you dive into water.
  • Icon Enhancement Haste Boost.png Haste Boost: Activate this ability to receive a 30% Action Boost attack speed bonus for 20 seconds. (Cooldown: 30 seconds.)
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Weapon Training (Tier 4)
Icon Enhancement Agility Engine.png
Agility Engine: 3/6/10% Doublestrike and Doubleshot while wearing a Rune Arm.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
StrDexInt.png
Strength, Dexterity, or Intelligence: Choose one:
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
  • IntelligenceColored.png +1 Intelligence
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Strength, Dexterity or Intelligence (Tier 3)

Tier Five[edit]

Requires Artificer Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Reconstructed Armaments.png
Reconstructed Armaments: Gain Critical Threat Range with your chosen set of weapons.
  • Icon Enhancement Reconstructed Arms.png Reconstructed Arms: +1 Competence Bonus to Critical Threat Range with Light Hammers, Warhammers, and Morningstars.
  • Icon Enhancement Reconstructed Crossbows.png Reconstructed Crossbows: +1 Competence Bonus to Critical Threat Range with Crossbows.
  • Icon Enhancement Reconstructed Edges.png Reconstructed Edges: +1 Competence Bonus to Critical Threat Range with Bastard Swords and Dwarven Axes.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Weapon Training (Tier 4)
Icon Enhancement Weapon Attachment.png
Weapon Attachment: Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequipped these items or rest, they deal +0.5[W] damage. (Cooldown: 15 seconds; Induction time: 2 seconds.)
Note: Selecting this locks out Warforged/Bladeforged Weapon Attachment
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Construct Essence or Warforged Traits
Icon Enhancement Thunder-Shock Weapon.png
Thunder-Shock Weapon: Pick a Melee or Ranged version of this attack.
  • Icon Enhancement Thunder-Shock Weapon(Crossbow).png Thunder-Shock Weapon (Crossbow):Tactical Ranged Crossbow Attack +1.5[W]: On Damage: Deals 6d6 extra Electric damage that scales with 200% Ranged Power, and Trips tha target. A successful Strength save negates the Trip effect. (DC 14 + INT mod + Sunder Bonuses). 12 seconds cooldown, shares a cooldown with Trip.
  • Icon Enhancement Thunder-Shock Weapon(Melee).png Thunder-Shock Weapon (Melee):Tactical Melee Attack +3[W]: On Damage: Deals 6d6 extra Electric damage that scales with 200% Melee Power, and Trips tha target. A successful Strength save negates the Trip effect. (DC 14 + INT mod + Sunder Bonuses). 12 seconds cooldown, shares a cooldown with Trip.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Shatter Defenses
Icon Enhancement Unlock Potential.png
Unlock Potential: +20 Melee and Ranged Power while wielding a Rune Arm.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Agility Engine
Icon Enhancement Tactical Mobility.png
Tactical Mobility: 10% Action Boost bonus to Movement Speed while wearing a Rune Arm.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements