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|School:||Conjuration (Creation spells)|
|Level:||Clr 6, Fvs 6|
|Spell Point Cost:||35|
|Components:||Divine Focus, Somatic, Verbal|
|Metamagic:||Empower, Enlarge, Heighten, Maximize, Quicken|
|Target:||Foe, Positional, Breakable|
|Duration:||Instantaneous, then 8 seconds|
|Saving Throw:||2 Reflex saves. One for half damage and one to negate knockdown|
You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 2d3+6 points of bludgeon damage for every 2 caster levels (Maximum 20d3+60 at caster level 20). A successful Reflex save reduces the damage by half.
Notes: This spell features 2 reflex saves. One for halving damage and one to negate the knockdown effect. The knockdown effect is considered non-magical in nature, so creatures with bonuses to saves against magic such as Dwarves, are more susceptible to it then the damage portion.
Casting Speed: Moderate.