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Cometfall

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Cometfall.png
Name: Cometfall
School: Conjuration (Creation) (Bludgeoning)
Spell Level: Clr 6, DarkA 6, FvS 6
Special:
Components: Divine FocusIcon tooltip.pngDivine Focus: A divine focus component is an item of spiritual significance. The divine focus for a Cleric, Favored Soul, or Paladin is a holy symbol appropriate to the character’s faith. This has no gameplay applications in DDO, as all characters are always considered to be carrying a divine focus component at all times and it does not require a inventory slot., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA:
Spell Point Cost: 35
Metamagic: Empower, Enlarge, Heighten, Maximize, Quicken, Intensify, Embolden
Target: Foe, Positional, Breakable
Range: Standard AOE
Duration: Instantaneous, then 8 seconds
Saving Throw: 2 Reflex saves. One for half damage and one to negate knockdown
DC:
Spell Resistance: No
Cooldown: 5 seconds

Description

You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 1d6+3 points of bludgeon damage per caster level (Maximum 20d6+60 at caster level 20). A successful Reflex save reduces the damage by half.

Duration: 8 seconds for the knockdown portion, allows a re-ocurring balance check every 2 seconds to get up, DC equal to the spells DC.

Notes:

  • This spell features 2 reflex saves. One for halving damage and one to negate the knockdown effect. The knockdown effect is considered non-magical in nature, so creatures with bonuses to saves against magic such as Dwarves, are more susceptible to it than the damage portion.

Casting Speed: Moderate.

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