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Mabar Endless Night Festival
History | ||
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This page is about an event that no longer exists in-game. It has been replaced by The Night Revels. | ||
If you can verify that the event still exists, please edit this page and remove this template. |
Quote: |
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Originally Posted by Cordovan (Contribs • Message • Email • Cordovan) ![]() We will be replacing the Mabar Festival of Endless Night with a new event, currently scheduled to debut sometime after the release of Update 24 (not this next update; the one after it.) The new event is likely to make its debut after the new year. We're not yet ready to provide details about the event, other than the hint provided in the Producer's Letter from July, but we can say that the event's items will be the items from Mabar. At this time we have not been able to recover the Mabar festival in a way that addresses the issues with it and allow for its return. Regarding Crystal Cove, we're planning to run the event this year with the new tier of loot around the time that Mabar would normally arrive. The plan for the future is to have the new event run around the time that we used to run Mabar. |
Overview[edit]
The Mabar Endless Night Festival is a special event introduced in Update 7 during the Halloween season.
The Mabar Festival allows characters to kill respawning undead in the Delera's Graveyard and harvest collectables to buy / upgrade festival-specific unique weapons and items with a flavor of undeath. By turning in collectibles you can first craft then upgrade the items of your choice.
When players trade in 10,000 collectables (has been 20,000 in previous years), the Summoning Chamber opens and players fight an Undead Spectral dragon named Eternity. After killing the dragon, you are rewarded with a Spectral Dragon Scale.
All weaponry and items unique to the Festival are Bound to Character on Acquire, upgraded or not. Collectibles are freely tradeable.
Mabar also Decorates part of the Dungeons and Dragons Online world in halloween themes:
- Pumpkin Training Dummies
- Pumpking Beholders (any beholder has a small chance to spawn with a pumpkin mask on)
- Delera's Graveyard and Entrance to it get decorated with themed pumpkin sign traders and mind flayers with pumpkins on their head
Delera's Graveyard[edit]
Update 7 modified Delera's Graveyard into a public area. Free to Play accounts may enter the graveyard and participate in the event, but remained restricted from accessing the Delera's Tomb quests inside the area without purchasing the Adventure Pack.
Items that can be collected from killing undead:
- Collectables (trade in for Motes of Night, the basic "currency" to purchase special event items. Motes do not count towards the 20,000 total turn-ins needed to open the Spectral Dragon Summoning Chamber)
- Burnt-out Black Opal (generated 1 to 23 Motes) - Unbound
- Chipped Skull (generated 4 to 25 Motes) - Unbound
- Cursed Fingerbone (generated 15 to 66 Motes) - Unbound
- Collectables used in item upgrades
- Spectral Dragon Scales: Acquired by defeating Eternity in the summoning chamber or purchased for 10,000 Motes from the event vendor. A scale is needed for each of the third, fourth, and fifth tier item upgrades. - Bound to Account
- Vampire Fangs: These drop only when killing vampires, and are needed for the fourth tier upgrade - Unbound [Oct 2013 event update: Vampire Fangs no longer drop in the slayer area; it must be obtained by trading in Motes of Night (100).]
- Lich Dust: This drops only when killing a lich, and is needed for the fifth tier upgrade - Unbound [Oct 2013 event update: Lich Dust no longer drops in the slayer area; it must be obtained by trading in Motes of Night (200).]
- Other
- Ethereal Key. This is needed to enter the Summoning Chamber when enough collectibles have been turned in. These drop from undead, but they can also be purchased from the DDO store for 50 TP, or from the Mote of Night Collector for 1000 Motes of Night. Ethereal Keys are BtA.
Everything other than Motes go into your Collectables Bag under "Festivals / Mabar Items". Motes go into your Ingredients Bag. Ethereal Keys and Spectral Dragon Scales are Bound to Account, all the rest are unbound (including Motes).
Farming strategies[edit]
The level of the undead that spawn is dependent on either your level, or the level of your party leader. To get higher CR enemies to spawn, the leader of the party should be the highest level. Certain kinds of enemies will only spawn when the CR is high enough (Vampires, Lichs, Whelps, Giant Skeletons etc.). Fighting enemies of a higher CR increase the quality of the drops. Also, fighting enemies that are more than 2 CR levels below you will result in "Enemy was too weak" message and no drops.
There are some good places to farm;
- By the pond at the bottom of the hill near the Delera's Tomb
- On the hill above Joe Lantern and the entrance to the summoning chamber
- Around the stone bridge to the south from Joe Lantern
These areas have the most spawn points as well as the largest mob spawns. Joining a raid party will also increase your likelihood of getting a drop because the kills are shared between the whole party, and you can take on larger mobs.
It is not confirmed whether using AoE spell reduce the number of collectible drops, but party members seem to get more drops when the bulk of the fighting is done hand to hand. Drops seem to be more likely when you are physically closer to the enemies when they die.
You can increase the number of motes that you receive by buying a Draught of Midnight from the store (25 TP) or the Mote of Night collector (500 motes). Buying from the store makes more sense, because you will not necessarily get 500 extra motes with the use of the 1 hour potion.
Summoning Chamber[edit]
When players trade in 10,000 collectables (20,000 in previous years), the DM announces it to everyone in Delera's Graveyard and the Summoning Chamber will open. The dungeon entrance is near Joe Lantern. You cannot select difficulty, you are automatically assigned to an instance depending on your level. Level spreads are:
- Levels 1 through 8 (Summoning Chamber A)
- Levels 9 through 14 (Summoning Chamber B)
- Levels 15 through 19 (Summoning Chamber C)
- Levels 20 through 25 (Summoning Chamber D)
- Levels 26 through 30 (Summoning Chamber E)
If you are in a party with someone already inside the chamber for your level range, you will join them in that instance of the chamber. If no one in your party is already in the right level chamber for you, you will be loaded into the highest instance number that exists (or if the highest instance has more than X? players already, a new instance will be created for you). If you load into a high instance with too few players, you may want to leave the instance and join party with a player in a lower instance with more players, then re-enter to join their instance. You can see which instance number a player is in by searching for their name in the Who tab of the Social panel (or type /who playername), or in the mouse-over list in the Grouping tab's LFM entry: for example, the first instance for the level 20-25 characters will show as Summoning Chamber D:1.
You need an Ethereal Key to enter the Summoning Chamber. It must be in your inventory, not in a Collectables bag. It is consumed when you enter the Summoning Chamber, and is supposed to be returned if you leave via the door or if the quest fails (it is not returned if you are dead when the quest fails). You will spawn randomly in one of the 4 corners of the map.
When the Summoning Chamber opens, a 41-minute timer starts before more collectable turn-ins will count toward the next opening, and during that 41 minutes the groups inside need to complete:
- 10 minutes after the Summoning Chamber opens, the doors shut an no more players may enter. Starting then, you have 30 minutes to click all 4 altars to summon the dragon and kill the dragon.
- 25 minutes after the Summoning Chamber opens, you get this warning (regardless of the altars being clicked yet or not; this means you have 15 minutes remaining to click the altars if they haven't been already and kill the dragon):
- (Dungeon Master): In 15 minutes, the summoning ritual will dissipate and the Spectral Dragon will escape.
- 30 minutes after the Summoning Chamber opens, you get this warning (regardless of the altars being clicked yet or not; this means you have 10 minutes remaining to click the altars if they haven't been already and kill the dragon):
- (Dungeon Master): In 10 minutes, the summoning ritual will dissipate and the Spectral Dragon will escape.
- 35 minutes after the Summoning Chamber opens, you get this warning (regardless of the altars being clicked yet or not; this means you have 5 minutes remaining to click the altars if they haven't been already and kill the dragon):
- (Dungeon Master): In 5 minutes, the summoning ritual will dissipate and the Spectral Dragon will escape.
- 39 minutes after the Summoning Chamber opens, you get this warning (regardless of the altars being clicked yet or not; this means you have 1 minute remaining to click the altars if they haven't been already and kill the dragon):
- (Dungeon Master): In 1 minute, the summoning ritual will dissipate and the Spectral Dragon will escape.
- 40 minutes after the Summoning Chamber opens, you get this warning and are ejected from the Summoning Chamber:
- (Dungeon Master): The summoning ritual has dissipated and the Spectral Dragon escaped -- you have failed!
Your Ethereal Key is returned to you upon your exit.
- 41 minutes after the Summoning Chamber opens, the collectable turn-in counter restarts and you can begin turning in collectables to count for starting the next round.
Players must get organized and cover eight positions on the map - two in each corner:
- Altar room
- Lever room
Communication with other players in the Summoning Chamber is done by using General Chat.
In the first 10 minutes, get organized and cover all 8 spots by self-sufficient characters or teams. Forming a raid party to talk to each other helps. However, each instance of the dungeon will have its own general chat channel, allowing communication that way.
There is no penalty to clicking the altars after the doors lock, and waiting 5 to 20 minutes may offset your group from the other's that are working at the same time and reduce the lag from all of the groups completing/failing at the same time. Clicking the altars before the doors lock does not seal them any faster, and more players may still enter after the altars are clicked (but before the doors are locked).
After the 10 minute introduction, the fun (and/or lag) starts. Once all 4 altars are activated, Eternity appears in one of the altar rooms; generally, this will be the room with the fewest people in it. After a while Eternity will teleport to a different altar room. Additionally, gargoyles spawn in both altar rooms and lever rooms. These are the priorities:
- Protect the altar. Gargoyles attack it. Destroyed altar = game over, you fail.
- Activate the levers when the dragon is in that room: this will light up the altar room. When the dragon is in an unlit room, it gets much stronger, gaining DR, etc. Gargoyles in the lever room will deactivate the lever if it is active (they will not spawn if it is not active).
- Kill the dragon.
If you die within the Summoning Chamber, you have 2 minutes to be resurrected or you will be automatically released to your bind point. You don't have a soul stone, so you can run to other players if needed (if you aren't completely frozen due to lag). If you release out or if the quest fails while you are dead you do not regain your Ethereal Key. If the quest completes while you are dead (but before you are released automatically), you are automatically resurrected and you receive you rewards as normal.
Once the dragon is killed, you will get a victory message. After a few seconds, everyone is booted from the instance and a Spectral Dragon Scale appears in your backpack. Anecdotal evidence suggests the person who landed the actual killing blow may get two Scales. It has been confirmed, however, that anywhere between one and three scales will be awarded regardless of who strikes the killing blow.
A Signet of the Endless Night will also be awarded if it was your character's first successful run that day. Limit one Signet of the Endless Night/character/day: resets at 0:00 UTC (7:00 PM EST/8:00 PM EDT), same as the Daily Challenge Tokens.
Note that the Scale and/or Signet are bestowed when your character is ejected from the instance, not when the message appears claiming you were given them. Do not close the client before you are ejected or you will not get the rewards.
Mote of Night Collector[edit]
Collectable Rewards[edit]
To collect these rewards, a player exchanged their Motes of Night with the Mote of Night Collector. All rewards were bound to character.
Consumable Items[edit]
Potions[edit]
- Pumpkin Grenade - Pumpkin Head - Grenade: Target friends and strangers and force them to wear jack-o'-lanterns on their heads for thirteen minutes. ML5, Unbound
Unbound: This item is Unbound, and may take permanent damage. [50 TP or 10 Motes of Night]
- Skull Grenade - Skull Head - Grenade: Target friends and strangers and force them to wear big skulls on their heads for several minutes. ML5, Unbound
Unbound: This item is Unbound, and may take permanent damage. [50 TP or 10 Motes of Night]
- Gloomy Potion of Death Ward - Potion: Death Ward CL10. ML4, Unbound
Unbound: This item is Unbound, and may take permanent damage. [25 Motes of Night]
- Gloomy Potion of Inflict Critical Wounds - Potion: Inflict Critical Wounds CL10. ML4, Unbound
Unbound: This item is Unbound, and may take permanent damage. [25 Motes of Night]
- Gloomy Potion of Restoration - Potion: Restoration CL10. ML4, Unbound
Unbound: This item is Unbound, and may take permanent damage. [25 Motes of Night]
- Sun Flask - Grenade: Explodes in a festive blast of light that can damage undead. ML1, Unbound
Unbound: This item is Unbound, and may take permanent damage. [25 Motes of Night]
- Potion of Irian's Light - Potion: Grants a +25 Alchemical bonus to your Light and Alignment Spell Power for three minutes. ML1, Unbound
Unbound: This item is Unbound, and may take permanent damage. [50 Motes of Night]
- Oil of Incandescence - Potion: Enchants weapons - not handwraps - with 1d6 light damage for one hour. Dispels and is dispelled by Elemental Weapons/Deadly Weapons/Fires of Purity. ML4, Unbound
Unbound: This item is Unbound, and may take permanent damage. [100 Motes of Night]
- Bottled Fear - Grenade: AoE Phantasmal Killer CL10. ML5, Unbound
Unbound: This item is Unbound, and may take permanent damage. [100 Motes of Night]
- Draught of Midnight - Potion: Slain undead have a chance to drop Motes of Night; lasts 1 hour. ML1, Bound to Account
Bound to Account: This item is Bound to Account [25 TP or 500 Motes of Night]
- Note: Think twice before purchasing with your Motes. Depending on your character build and level, you may not get your return on investment. Some reports return was about 300-500 motes, some reports easy 1200 on a well prepared Cleric.
- Potion of the Party Pooper - Potion: Protects the user from Pumpkin or Skull Grenades for 1 hour. ML?, Bound? [50 TP or 500 Motes of Night
- The Icy Potion of Frostbite from the Winter Festival has the same protection effect
Mabar Crystals[edit]
- Gargoyle - 200 Motes of Night
- Shadow - 200 Motes of Night
- Worg - 200 Motes of Night
- Greater Gargoyle - Greater Mabar Crystal: Gargoyle - ML8, 500 Motes of Night
- Greater Shadow - 500 Motes of Night
- Greater Worg - 500 Motes of Night
Collectables[edit]
- Vampire Fang - 100 Motes of Night (was 500 prior to the Oct 2013 event)
- Lich Dust - 200 Motes of Night (was 1500 before Oct 2013)
- Ethereal Key - 50 TP or 1000 Motes of Night
- Heroic Deeds (50 Guild Renown) - 500 Motes of Night
- Spectral Dragonscale - 10,000 Motes of Night
Named Items[edit]
Upgrade of Named Items[edit]
Upgrading items to a higher level item requires the lower level item plus some additional collectables. Note that you can purchase some of these components from the vendor if you have difficulty obtaining them:
Result | Trade-in |
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Wands[edit]
Eternal Wand of Disrupt Undead[edit]
Exclusive, Bound To Character
Each version is ML 1, UMD 15, Arcane (no UMD check for Sorcerers or Wizards)
Item | Enhancements | Cost | ||||
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Motes | Item | Scale | Vampire Fangs | Lich Dust | ||
+1 Eternal Wand of Disrupt Undead | Disrupt Undead [CL:1,50/Day] Deals 2d3+6 damage (8-12) to an enemy undead | 500 | ||||
+3 Eternal Wand of Disrupt Undead | Disrupt Undead [CL:3,50/Day] Deals 3d3+9 damage (12-18) to an enemy undead | 500 | +1 Eternal Wand of Disrupt Undead | |||
+5 Eternal Wand of Disrupt Undead | Disrupt Undead [CL:5,50/Day] Deals 4d3+12 damage (16-24) to an enemy undead | 750 | +3 Eternal Wand of Disrupt Undead | ![]() |
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+7 Eternal Wand of Disrupt Undead | Disrupt Undead [CL:7,50/Day] Deals 5d3+15 damage (20-30) to an enemy undead | 750 | +5 Eternal Wand of Disrupt Undead | ![]() |
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+9 Eternal Wand of Disrupt Undead | Disrupt Undead [CL:9,50/Day] Deals 6d3+18 damage (24-36) to an enemy undead | 1,000 | +7 Eternal Wand of Disrupt Undead | ![]() |
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+11 Eternal Wand of Disrupt Undead | Disrupt Undead [CL:11,50/Day] Deals 7d3+21 damage (28-42) to an enemy undead | 1,250 | +9 Eternal Wand of Disrupt Undead | ![]() |
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Eternal Wand of Nimbus of Light[edit]
Exclusive, Bound To Character
Each version is ML 1, UMD 20, Divine (no UMD check for Clerics or Favored Souls)
Item | Enhancements | Cost | ||||
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Motes | Item | Scale | Vampire Fangs | Lich Dust | ||
+1 Eternal Wand of Nimbus of Light | Nimbus of Light [CL:1, 50/Day] Deals 1d4+5 light damage (6-9) | 500 | ||||
+3 Eternal Wand of Nimbus of Light | Nimbus of Light [CL:3, 50/Day] Deals 1d4+7 light damage (8-11) | 500 | +1 Eternal Wand of Nimbus of Light | |||
+5 Eternal Wand of Nimbus of Light | Nimbus of Light [CL:5, 50/Day] Deals 1d4+9 light damage (10-13) | 750 | +3 Eternal Wand of Nimbus of Light | ![]() |
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+7 Eternal Wand of Nimbus of Light | Nimbus of Light [CL:7, 50/Day] Deals 1d4+11 light damage (12-15) | 750 | +5 Eternal Wand of Nimbus of Light | ![]() |
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+9 Eternal Wand of Nimbus of Light | Nimbus of Light [CL:9, 50/Day] Deals 1d4+13 light damage (14-17) | 1,000 | +7 Eternal Wand of Nimbus of Light: | ![]() |
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+11 Eternal Wand of Nimbus of Light | Nimbus of Light [CL:11, 50/Day] Deals 1d4+15 light damage (16-19) | 1,250 | +9 Eternal Wand of Nimbus of Light: | ![]() |
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Weapons[edit]
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
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Wraps of Endless Light (level 4) (edit) | Handwrap |
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4 | Bound to Account on Acquire![]() |
The Night Revels, Turn in various ingredients to Joe Candymaker |
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Wraps of Endless Light (level 8) (edit) | Handwrap |
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8 | Bound to Account on Acquire![]() |
The Night Revels, Turn in various ingredients to Joe Candymaker |
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Wraps of Endless Light (level 12) (edit) | Handwrap |
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12 | Bound to Account on Acquire![]() |
The Night Revels, Turn in various ingredients to Joe Candymaker |
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Wraps of Endless Light (level 16) (edit) | Handwrap |
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16 | Bound to Account on Acquire![]() |
The Night Revels, Turn in various ingredients to Joe Candymaker |
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Wraps of Endless Light (level 20) (edit) | Handwrap |
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20 | Bound to Account on Acquire![]() |
The Night Revels, Turn in various ingredients to Joe Candymaker |
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Wraps of Endless Light (level 24) (edit) | Handwrap |
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24 | Bound to Account on Acquire![]() |
The Night Revels, Turn in various ingredients to Joe Candymaker |
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Wraps of Endless Light (level 28) (edit) | Handwrap |
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28 | Bound to Account on Acquire![]() |
The Night Revels, Turn in various ingredients to Joe Candymaker |
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Wraps of Endless Light (level 32) (edit) | Handwrap |
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32 | Bound to Account on Acquire![]() |
The Night Revels, Turn in various ingredients to Joe Candymaker |
Armor[edit]
Docent of Shadow[edit]
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Level | Enhancements | Cost | |||||
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Motes | Item | Scale | Vampire Fangs | Lich Dust | |||
Level 4 | Nullification +42![]() ![]() ![]() |
500 | |||||
Level 8 | Nightshield [CL:8,1/Day], Nullification +54![]() ![]() ![]() |
750 | Docent of Shadow (Level 4) | ||||
Level 12 | Nightshield [CL:8,2/Day], Nullification +66![]() ![]() ![]() ![]() |
1,000 | Docent of Shadow (Level 8) | ![]() |
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Level 16 | Nightshield [CL:14,3/Day], Nullification +78![]() ![]() ![]() ![]() |
1,250 | Docent of Shadow (Level 12) | ![]() |
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Level 20 | Nightshield {CL:14,5/Day], Nullification +90![]() ![]() ![]() ![]() ![]() |
1,500 | Docent of Shadow (Level 16) | ![]() |
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Level 24 | Nightshield [CL:14,5/Day], Nullification +114![]() ![]() ![]() ![]() ![]() |
2,000 | Docent of Shadow (Level 20) | ![]() |
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Robe of Shadow[edit]
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Level | Enhancements | Cost | |||||
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Motes | Item | Scale | Vampire Fangs | Lich Dust | |||
Level 4 | Nullification +42![]() ![]() ![]() |
500 | |||||
Level 8 | Nightshield [CL:8,1/Day], Nullification +54![]() ![]() ![]() |
750 | Robe of Shadow (Level 4) | ||||
Level 12 | Nightshield [CL:8,2/Day], Nullification +66![]() ![]() ![]() ![]() |
1,000 | Robe of Shadow (level 8) | ![]() |
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Level 16 | Nightshield [CL:14,3/Day], Nullification +78![]() ![]() ![]() ![]() |
1,250 | Robe of Shadow (level 12) | ![]() |
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Level 20 | Nightshield [CL:14,5/Day], Nullification +90![]() ![]() ![]() ![]() ![]() |
1,500 | Robe of Shadow (level 16) | ![]() |
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Level 24 | Nightshield [CL:14,5/Day], Nullification +114![]() ![]() ![]() ![]() ![]() |
2,000 | Robe of Shadow (level 20) | ![]() |
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Clothing/Jewelry[edit]
|-
| style="width: 3%; text-align: center;" rowspan='2'|
| colspan='4' id="Cloak of Night" class='long' |
|- style="border-bottom: 2px solid #BBBBBB; " | style="width: 15%;" |AP Cost: 1 | style="width: 15%;" |Ranks: 1 | style="width: 15%;" |Progression: 5 | class='long'|No requirements
Signet Trader[edit]
Signet Rewards[edit]
The Signet Trader is located in House Jorasco outside the Gates of Delera's Graveyard.
To collect these rewards, a player exchanges their Signet(s) of the Endless Night with the Signet Trader.
Item | Signets | Notes |
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+5 Ability Tome | 3x ![]() |
Limit 1 per Character. Option disappears from Signet Trader once the tome is obtained. Bound to Character ![]() |
Cosmetic Hat: Jack-O-Lantern | 1x ![]() |
Cosmetic hat with no other effects on it. Bound to Account ![]() |
Cosmetic Hat: Mabarian Head-Spider | 1x ![]() |
Cosmetic hat with no other effects on it. The spider is quite small and hard to see on your head. Bound to Account ![]() |
Ruby of Ghostbane | 1x ![]() |
ML1 red augment; adds Ghost Touch and 1d6 Bane damage on Hit vs Undead. Unbound ![]() |
Ruby of the Vampire Slayer | 2x ![]() |
ML1 red augment; adds 1d4 Light Damage on Hit, which does not stack with Enchant Weapon (reportedly, needs verification): Festival Solar, and Alchemical Silver damage type. Unbound ![]() |
Ruby of the Endless Night | 2x ![]() |
ML1 red augment; adds a Negative Level on Vorpal Hits. Stacks with itself if multiple are installed in the same weapon (reportedly, needs verification). Unbound ![]() |
Enchant Weapon: Festival Solar | 1x Random Generated Weapon* + 1x ![]() |
Adds 1d6 (reportedly, needs verification - damage is 1d4, over 50 hits and not one above a 4 was seen) Light Damage on Hit (description says 1d4), which does not stack with Ruby of the Endless Night (reportedly, needs verification). Removes any other Festival effect already on the weapon and would be removed by adding another Festival effect to the weapon later (such as Festival Icy Burst from the Risia Ice Games). Randomly Generated Weapon: Does not work on Cannith Crafted weapons or named weapons (Signet will be consumed but the weapon will not gain the effect). |
Iterations[edit]
Halloween 2010[edit]
- During the first run of the Festival, a serious glitch that would make kobolds appear occurred that caused the event to be stopped before the scheduled end. The glitch was fixed for later runs.
- At least one major tweak has been a massive reduction in the drop rate of vampire fangs, which drop less regularly.
- In earlier iterations, a glitch left players unable to gather 10,000 Motes of Night to purchase a Spectral Dragon Scale from the event vendor. The 9,999 stack limit on motes was since raised to 10,000 in later sessions.
- Wheeps seem to be tossing around level drains and their 10-minute fear debuffs much less frequently.
- Mass banning around Dragon Chamber exploit DDO Forums
Quote: |
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Originally Posted by AcctManagement@turbine.com E-mail Greetings, We apologize that you were erroneously suspended or sent a warning notification in regards to an exploit last night. Due to a technical issue in our exploit suspension process some players participating in the Mabar festival event were incorrectly notified of a rules violation. If your account was temporarily banned as a result of this issue your account access has been restored and you have been credited 100 Turbine Points. If you received a warning about your account, this warning has been removed from your record. This error was an isolated incident and should have no further impact for any DDO players. As always, we welcome player feedback on all aspects of DDO and continually seek to improve the quality of the service we provide to players. We sincerely apologize for any inconvenience or confusion and thank you for your patience while we worked to resolve the issue. Thank you, Turbine In-Game Support |
Halloween 2011[edit]
- Oct 2011 version: Summoning Chamber maintains party make-up (within level restrictions), so Summoning Chamber D:1 (the first instance of the level 20 version of the Summoning Chamber) gets a lot more players than later instances, because the first players in the door will bring their entire parties with them. You can also move to a desired instance by joining a party that is already in that instance before you enter the door (or exit and re-enter to join their instance before the door closes). Every player could be shuffled into a single instance quite easily, but players should avoid over-filling a single instance (around 40-60 players can work OK, but 100+ basically froze the instance for 20 minutes until all the summons expired and some of the players died and got dumped out of the instance).
- In October 2011, the event returned for "a special sneak peek" from the morning on Wednesday October 19 through Thursday October 20th (ending the morning of the 21st) (DDO Forums), and the Halloween weekend from the morning on Thursday October 27 through the evening on Wednesday November 2 (emailed announcement and dev confirmation).
- Ran from October 27 - November 2 as well after the sneak peek on the 19th/20th.
Halloween 2012[edit]
- It was announced in U15.1 and 15.2 that changes would be made to Mabar to accommodate epic levels (new monsters and loot, changes to the Summoning Chamber).
- On Thursday, September 27, there was a preview of the changes on the Lamannia server. DDO Forums
- Mabar was launched on October 25, planned to run until November 4. However, issues caused it to be shut down - kobolds spawned instead of undead.
- On October 30, a Hotfix restored the event. DDO Forums
Tolero: Post script, we do intend to extend the festival once we call in the Kobold exterminators to make up for lost time. DDO Forums
- On November 2, mob spawn rates on Epic (level 20-25) instances have been reduced by 75%, due to some performance issues. This has had a significant impact on the number of Motes of Night which epic-level players can gather. Other level range instances are unaffected. DDO Forums
- On November 2, Mabar Schedule. The Festival will end on Tuesday evening, November 6. There will be an encore of the festival closer to the Thanksgiving holiday - while pumpkins are still fashionable before Festivult time rolls into town. (DDO Forums) Mabar II 2012 spans November 21, 2012 and extends until November 27, 2012.
Halloween 2013[edit]
- It was announced in 19.2 that changes would be made to Mabar to accommodate players level 26+ (new L26-30 instances of the graveyard and the Summoning Chamber). Giant Skeletons were removed, and replaced with new monsters for levels 21+, and Draughts of Midnight would grant motes for non-undead monsters in Delera's Graveyard. BtC Signets of the Endless Night were also introduced, which players can earn once per day (from the first successful dragon fight); forum posts revealed that this was per character, not per server. (DDO Forums) These can be used to purchase new cosmetic helms, +5 tomes (limited to one per character), and new Ruby augments. 19.3 brought still more changes, notably monsters in a level-banded instance counting as of appropriate level for rewards, as long as the player isn't over the maximum level. Additionally, Vampire Fangs and Lich Dust will no longer drop from monsters; the only source for these will now be from other players or from the Mote of Night trader; the cost for fangs and dust were "significantly reduced". It was also announced that failed Spectral Dragon runs (due to an altar being destroyed) will return players' Ethereal Keys.
- Opened for a 6-hour preview on Tuesday, September 24, from 6 PM to Midnight Eastern. DDO Forums
- If you destroy too many undead too many levels below your own level, you will get a warning from the Greater Powers, Mabar's Notice. If you persist, you'll be punished for your actions with Mabar's Interest, then with Mabar's Anger, then with death.
- The Festival opened on October 24, 2013 and was originally scheduled to run through November 11. However, DDO spokesperson Cordovan announced on October 28 that the Festival will close after October 31 to resolve possible lag and performance issues throughout the game while they resolve issues for another time.
Gallery[edit]
Training Dummies are outfitted with a Jack-o'-lantern Pumpkin Head
Monsters[edit]
The list is incomplete as of 8 May 2014.
- Blackbone Skeletal Warrior
- Frostmarrow Skeletal Knight
- Ghoul
- Lich
- Midnight Lich
- Mummy Lord
- Mummy Soldier
- Night Lich
- Shadar-kai Midnight Blade
- Shadar-kai Midnight Stalker
- Shadar-kai Night Stalker
- Shadow (mabar)
- Skeletal Archmage
- Skeletal Mage
- Skeleton
- Spectre
- Succubus Enticer
- Vampire Blood Blade
- Vampire Lord
- Vampire
- Wheep
- Wight Reaver
- Wight
- Wraith
- Zombie
External links[edit]
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
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Root > DDO library
Root > DDO library > Crafting
Root > DDO meta
Root > DDO meta > Pages mentioning a Turbine employee > Pages mentioning Cordovan
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Root > DDOwiki meta > DDOwiki metacategories > History
Root > DDOwiki meta > DDOwiki metacategories > History > Events
Root > DDOwiki meta > DDOwiki metacategories > History > Historical events
Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Crafted items > Events and Festivals items
Root > DDOwiki meta > External links > Pages sourced by DDO forums