Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Ascension Chamber loot history

From DDO wiki
Jump to: navigation, search

The Ascension Chamber raid loot was changed many many times. Usually improved, but sometimes nerfed. This article explains the various versions that exist. Note: Most of these still exist as almost none of these changes were retroactive. The few changes that were retroactive are specifically pointed out.

Breeze[edit]

Circle of Hatred[edit]

Deific Diadem[edit]

Enduring Conviction[edit]

  • Initial Version (Module 5) - Longsword: Banishing, True LawIcon tooltip.pngTrue Law: This weapon is infused with the power of true law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by lawful aligned characters., Pure GoodIcon tooltip.pngPure Good: This weapon is infused with the power of pure good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by good aligned characters., requires Good alignment or UMD of 30 (no need to be Lawful).
    • Module 5 Patch 2 - Pure GoodIcon tooltip.pngPure Good: This weapon is infused with the power of pure good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by good aligned characters. and True LawIcon tooltip.pngTrue Law: This weapon is infused with the power of true law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by lawful aligned characters. changed to Greater GoodIcon tooltip.pngGreater Good: This weapon is infused with the ultimate power of good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by good aligned characters. and Absolute LawIcon tooltip.pngAbsolute Law: This weapon is infused with the ultimate power of law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters..
  • Update 12 - Banishing removed. Evil Outsider Bane and Upgradeable Item (Black Abbot) added.

Litany of the Dead[edit]

Noxious Embers[edit]

Purging the Pantheon[edit]

Quiver of Alacrity[edit]

Shroud of the Abbot[edit]

Staff of the Petitioner[edit]

Unwavering Ardency[edit]

Vile Blasphemy[edit]

Wretched Twilight[edit]

Other Loot[edit]

  • +3 Ability tomes (BtC) - release to Update 19
  • +3 to +4 Upgrade Ability tomes (BtA) - added in Update 16, +3 tomes have a 25% chance of being +3 to +4 Upgrade tomes instead (and changes from BtC to BtA)
  • +2 Ability tomes (BtC) - Update 19 nerfed the base tomes to +2 instead of +3
  • +2 to +3 Upgrade Ability tomes (BtC) - Update 19 nerfed the upgrade tomes to +2 to +3 BtC instead of +3 to +4 BtA
  • +2 to +3 Upgrade Skill tomes (BtC) - Update 19 turned half the tome drops into Upgrade Skill tomes (note that no base skill tomes drop in raids, only upgrade skill tomes)
  • Seal of the Black Abbot (BtA) (Added in Update 12. Drops only on Hard and Elite.)

Brief Raid Changes/Loot added history[edit]

This is just a brief overview of the raids history, for a more complete article about this see: Ascension Chamber/Raid History.

  • Initial Release (Module 5) - Raid is released with 11 items and +3 tomes dropping.
    • This version was completed many times, as the then-impossible puzzles were optional and it lacked a 3-day timer.
  • Module 5 Patch 1 - Patch of doom. Timer fixed. Puzzles became required. Raid essentially became impossible.
    • No one completed this version.
  • Module 5 Patch 2 - Minor loot improvements, to motivate players to run it again with some new changes to make it more reasonable to complete.
    • Still took months to complete this version, and it only had a few completions.
  • Module 7 - One item added: Quiver of Alacrity.
    • This version they made the puzzles slightly easier, along with a recent level cap increase meant it had many more completions.
  • Module 9 - One item added: Breeze.
    • Significant changes have been made to the Black Abbot raid to make it more friendly to pick up group raids. This version saw tons of completions and made the raid fairly popular, even for pick up groups.
  • Update 11 - Abbots hitpoints nearly tripled with no patch notes mysteriously.
    • With the major improvements to player gear and levels, it was still reasonably completable.
  • Update 12 - Raid loot both nerfed and buffed, and made upgradeable by gather seals which now drop on hard on and elite
    • New Raidloot can now be upgraded with the Fountain of Necrotic Might, existing raidloot could not be upgraded.
    • Abbot's hitpoints on elite nearly tripled yet again (now over 6 times as many as he originally had on elite).
    • Raid loot drop rates broken to 16%/15.52%/14.56% for Normal/Hard/Elite (down from 16%/20%/25% before Update 12)
  • Update 12 Patch 2 - Bug where existing raid loot could not be upgraded fixed: Can now be upgraded by placing it along with 5 tapestries in the Fountain of Necrotic Might
  • Update 13 - Raid loot drop rate increased to 16%/18%/20% (still much lower than before Update 12)
  • Update 16 - 5% +3 BtC Ability Tome chance split to 3.75% +3 BtC Ability Tome or 1.25% +3 to +4 BtA Ability Tome
  • Update 19 - 5% Ability Tome chance re-split and nerfed to 0.5% +2 BtC Ability Tome or 2% +2 to +3 BtC Ability Tome or 2.5% +2 to +3 Skill Tome

U12 bug: For all items with clicky charges except the Litany of the Dead and Purging the Pantheon, the altar claims the items gain more charges than they actually gain (the amount of extra charges you don't get is equal to the base amount). This is likely just a display error, but it could be intended that they do gain these charges. Either way, it's a bug.