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Favored Enemy

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Feat favoredenemy.png
Favored Enemy

Description

At first level a Ranger selects a type of creature from the favored enemy list. Favored Enemy grants +2 to damage rolls against the chosen creature type. At 5th level and every 5 levels thereafter (10th, 15th, and 20th) the Ranger selects an additional creature type from the favored enemy list and his damage bonus against all favored enemy types increases by 2.

Notes

For example, a Ranger selects Goblinoid as his favored enemy at first level and gets the +2 bonuses listed above. At fifth level, the Ranger is able to select Giant and will get a +4 damage bonus to both Goblinoid and Giant enemies. At tenth level he gets to select yet another class of enemy and the damage bonus on all of them increases to +6.

Related abilities

Additional enemies:

  • Deep Gnome: Goblinoid or Reptilian
  • Gnome: Gnoll or Reptilian
  • DWS: Animal, Dragon, Dwarf, Elf, Giant, Gnoll, Goblinoid, Halfling, Human, Magical Beast, Monstrous Humanoid, Orc, Plant, Reptilian, or Vermin
  • Harper: Aberration / Construct / Dragon / Evil Outsider / Giant / Monstrous Humanoid / Undead
  • Primal Avatar: Aberrations / Constructs / Undead

Additional effects:

Monster types

Specific exceptions or examples are listed in parenthesis after the race. Click each race (or type) to go to its page, where you can find detailed descriptions and a list of all monsters of that race (or type).

Type Races Bane Type Alternate Bane Type
Aberration Beholder, Dream Reaver, Drider, Drow Scorpion, Evil Eye, Eye Horror, Mimic, Mind Flayer, Rust Monster, Taken, Will o' Wisp Aberration bane
Air Outsider Chaotic Neutral Ousiders: Djinn none Chaotic outsider bane
Mephit none
Animal Bat, Bear, Dog, Hyena, Lion, Rat, Wolf Animal bane
Construct Animated Object, Golem, Inanimate Object, Inevitable, Iron Defender, Warforged Titan Construct bane
Dragon Black Dragon, Blue Dragon, Green Dragon, Red Dragon, White Dragon Dragon bane
Dwarf Duergar, Dwarf Dwarf bane
Earth Outsider Mephit none
Elemental Air Elemental, Earth Elemental, Fire Elemental, Invisible Stalker, Muckman, Water Elemental Elemental bane
Elf Drow Elf, Elf Elf bane
Evil Outsider Chaotic Evil Outsiders: Demon (Tanar'ri) Evil Outsider bane Chaotic Outsider bane
Lawful Evil Outsiders: Devil (Baatezu) Lawful Outsider bane
Miscellaneous Evil Outsiders: Daelkyr, Efreet, Hag (Green Hags and Night Hags only), Hellhound, Rakshasa, Quori, Salamander, Scorpion (Spawn of Vulkoor and Wrathspawn only), Tiefling, Yugoloth Lawful or Chaotic Outsider bane, depending upon alignment
Fey Dryad none
Fire Outsider Mephit none
Giant Giant , Ogre, Ogre Magi, Troll Giant bane
Gnoll Gnoll Gnoll bane
Goblinoid Bugbear, Hobgoblin Goblinoid bane
Good Outsider Chaotic Good Outsiders: Bralani Eladrin, Ghaele Eladrin none Chaotic Outsider bane
Halfling Halfling Halfling bane
Human Human Human bane
Living Construct Warforged Construct bane
Magical Beast Bat (Fiendish Bats, etc.), Fiendish Scorpion, Fiendish Spider, Hyena (Messenger of Prairies only), Lion, Panther, Purple Worm, Razor Cat, Spider (Crimson Foot Spiders, Phase Spiders, Whisperdoom, etc.), Wolf (Worgs and Winter Wolves only) Magical Beast bane
Monstrous Humanoid Gargoyle, Hag (Forest Hags only), Medusa, Minotaur, Sahuagin, Werewolf, Wildman, Yuan-ti Monstrous Humanoid bane
Native Outsider Native Evil Outsiders: Tiefling Evil Outsider bane Lawful or Chaotic Outsider bane, depending upon alignment
Ooze Arcane Ooze, Black Pudding, Gelatinous Cube, Gray Ooze, Ochre Jelly, Spell, Violet Slime Ooze bane
Orc Half-Orc, Orc Orc bane
Plant Plant Creature, Vine Stalker, Wood Woad Plant bane
Reptilian Kobold, Lizardfolk, Troglodyte Reptilian bane
Undead Beholder (Doomspheres only), Blue Dragon (Auraxyllon and Eternity only), Fire Elemental (Cinderspawn only), Human (Death Knights only), Ghast, Ghoul, Lich, Mummy, Quell, Rat, Shadow, Skeleton, Spectre, Vampire, Wheep, Wight, Wraith, Zombie Undead bane
Vermin Scorpion, Spider Vermin bane
  • Ghosts, some of the first monsters to appear in the D&D setting, do not make an appearance in DDO.
  • Humanoid bane covers many of the above types. It is only found on randomly-generated weapons, and is not a possible choice for a Ranger's Favored Enemy.
  • Incorporeal creatures fit multiple types above (e.g. Evil Outsider, Undead). Both Lesser and Greater Incorporeal Bane exist in game, on the Phase Hammer, Assassin's Kiss, and Epic Assassin's Kiss and on cannith crafted weapons. Note that Incorporeal Bane does not imply Ghost touch.
  • Ooze bane does not make a weapon immune to breakage or splitting.
  • Note that several races are listed under multiple types. This is unavoidable, as certain factors cause monsters of the same race to fall under different types. For example, most blue dragons are Dragon type, but Auraxyllon and Eternity are undead, and so fall under the Undead type. The same goes for undead beholders, humans, and rats.
  • Note on choosing a bane weapon: The general rule of thumb is to choose the bane type that corresponds to that particular monster's type, not race. In the example above, Auraxyllon is affected by undead bane, but not by dragon bane, even though it is a blue dragon. Likewise, Death Knights are affected by undead bane, but not human bane. The exception to this rule is that monsters of any of the various outsider types can also be affected by lawful outsider bane or chaotic outsider bane if those monsters are lawful or chaotic, respectively.


For more information on Dungeons & Dragons monsters, you can visit the D20 SRD: Monster page.