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Bladeforged

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"You were built for war. With a greatsword in hand, you mercilessly smite your foes and leave behind only a wake of destruction."

Overview[edit]

  • Bladeforged is available from the DDO Store.
  • As all Iconic Heroes, Bladeforged start at level 15 (1,050,000XP).
  • Bladeforged first level is Paladin. Then, they can either take a predefined path, or customize their paladin levels, or reject training and leave the Creation Forge with enough experience to train to level 15.

Racial Traits[edit]

  • +2 Constitution, -2 Dexterity, -2 Wisdom
  • Increases Aura of Good: +2 AC and +1 saving throws
  • -10% Slashing damage. When you take Slashing damage, you gain +1 PRR for 3 seconds (up to +20 PRR)
  • Grants Repair Light, Moderate, Serious, Critical and Mass Repair Light, Moderate, Serious Damage as Paladin spells
  • Immune to Sleep, Hold Person, Energy Drained, Nauseated, Exhausted, and Paralyzed effects.
  • Immune to ability score damage from Natural Poisons and Natural Diseases, but are vulnerable to those that affect wood or metal.
  • Warforged gain a +10 racial bonus to saving throws against Magical Poisons and Magical Diseases and do not fail saving throws against them on a roll of a natural 1 (this makes you immune to Magical Poisons and Magical Diseases with a DC of less than 11+your Fortitude save). If you transform into a different type of creature, you will lose these benefits until you return to your Warforged form.
  • Immunity to spells targeting a humanoid.
  • A Warforged can remain underwater indefinitely (no oxygen bar displayed).
  • A Warforged's Composite Plating provides 5% arcane spell failure chance. This plating is not considered natural armor, and it takes the place of body armor. Because of this, the Warforged is prohibited from wearing other kinds of armor, regardless of its class proficiencies. It can still wield shields and other enhancing items such as helmets, boots, trinkets, and jewelry. Feats taken at character creation can upgrade this plating and its type, changing it to either light or heavy armor. See also Mithral Body, Adamantine Body.
  • The ability to wear a docent in the slot which other characters use for armor. Magical docents usually provide an enchantment bonus to armor class, and may have other magical enhancements. They also have a cosmetic effect on appearance.
  • A Warforged's plating also grants it a special feat which provides a stacking +25% Fortification. When the Warforged is the target of a sneak attack or critical hit, there is a 25% chance for the attack to be negated and the damage to be rolled normally. This effect stacks with Fortification.

Feats[edit]

Bladeforged Free Feats[edit]

Bladeforged feat given at character creation.


Free Feats[edit]

Feats given at character creation.


Body plating[edit]

These Feats change the body plating of the Warforged. Body plating Feats can be purchased like regular Feats.


Regular[edit]

These Feats may be purchased just like regular Feats.


Enhancements[edit]

Bladeforged enhancements tree

Core abilities[edit]

Icon Enhancement Improved Fortification.png
Improved Fortification: Your base fortification is increased to 50%.
AP Cost: 1 Level: 1 Progression: 0 No requirements
ConstitutionColored.png
Warforged Constitution: +1 Constitution
AP Cost: 2 Level: 4 Progression: 0 Requires: Improved Fortification
Icon Enhancement Improved Fortification.png
Improved Fortification: Your base fortification is increased to 75%.
AP Cost: 1 Level: 7 Progression: 0 Requires: Warforged Constitution
ConstitutionColored.png
Warforged Constitution: +1 Constitution
AP Cost: 2 Level: 11 Progression: 0 Requires: Improved Fortification
Icon Enhancement Improved Fortification.png
Improved Fortification: Your base fortification is increased to 100%.
AP Cost: 1 Level: 16 Progression: 0 Requires: Warforged Constitution

Tier One[edit]

Requires Improved Fortification

Icon Enhancement Communion of Sentinel.png
Communion of Sentinel: +1/+2 to Fortitude and Will saving throws. +1/+2 to Listen, Search, and Spot checks.
AP Cost: 2 Ranks: 2 Progression: 1 No requirements
Icon Enhancement Warforged Repair Systems.png
Repair Systems: Choose whether to embrace your construct nature, or strive for humanity.

Choose one:

  • Icon Enhancement Healer's Friend.png Healer's Friend: Your penalty to Positive Energy Healing is reduced from 50% to 40%/30%/20%. Note: Bladeforged receive an additional penalty 10% to incoming positive healing, essentially multiply all by 0.9.
  • Icon Enhancement Mechanist.png Mechanist: You gain +1/+2/+3 Repair skill and +20 / 30 / 40 Repair amplification.
AP Cost: 2 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Inscribed Armor.png
Inscribed Armor: Reduces your body's inherent arcane spell failure by 5%/10%/15%.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Toughness.png
Construct Toughness: You gain 10 hit points.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Construct Stability.png
Construct Stability: You gain +1/+2/+3 to the Repair skill and +2/+4/+6 to the Balance skill.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Enhancement Communion of Scribing.png
Communion of Scribing: Spell Like Ability: Reconstruct. (Cooldown: 30/15/6 seconds. Cost: 35/30/25 SP)
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Tactics.png
Warforged Tactics: +1/+2/+3 to the DC's of your Tactical abilities.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Feat Two Handed Fighting.png
Great Weapon Aptitude: Glancing blows produced by your two-handed weapon attacks have a 2%/4%/6% increased chance of producing magical effects such as flaming.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Two Handed Fighting
Icon Enhancement Bladeforged Fearsome Presence.png
Fearsome Presence: Enemies damaged by your melee attacks are Shaken for 6 seconds. Repeated damage extends the duration.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Warforged Damage Reduction.png
Damage Reduction: You gain damage reduction 1/2/3/Adamantine, or improve your existing damage reduction by 1/2/3/Adamantine.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires 10 APs spent in tree

Icon Enhancement Communion of Warding.png
Communion of Warding: Adamantine Durability: Grants +4/+8/+12 Physical Resistance Rating.
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Adamantine Body
Icon Enhancement Warforged Brute Fighting.png
Brute Fighting: Activate this ability to cause your melee attacks to generate 10%/15%/20% more hate, making enemies more likely to attack you. (Cooldown: 2 seconds)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Improved Power Attack.png
Improved Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage but also has an additional -1/-2/-3 to your attack bonus.
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Power Attack
Icon Enhancement Toughness.png
Construct Toughness: You gain 10 hit points.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires 15 APs spent in tree

Icon Enhancement Communion of Handling.png
Communion of Handling: Your attached weapon becomes Adamantine, bypassing Adamantine damage reduction, and gains Racial Seeker: 2.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Weapon Attachment
Icon Enhancement Warforged Weapon Attachement.png
Weapon Attachment: Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequip these items or rest, they deal +0.5[W] damage. (Cooldown: 15 seconds; Induction time: 2 seconds.)
(Note: Selecting this locks out Battle Engineer Weapon Attachment)
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Warforged Resolve.png
Warforged Resolve: Action Boost: You gain temporary hit points equal to your Repair Skill. If you are below half health, you gain a +2 bonus to all saving throws while these temporary hit points last. (Cooldown: 3 minutes).
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Power of the Forge.png
Power of the Forge: Action Boost: For 20 seconds you gain:
  • +20 Melee and Ranged Power
  • +30 Action Boost bonus to Universal Spell Power
  • +4 Action Boost bonus to all Saving Throws
  • +10 Action Boost bonus to Armor Class and Physical Resistance Rating
AP Cost: 1 Ranks: 1 Progression: 15 No requirements


Starter equipment[edit]

Upon reaching level 15, you receive a container item called Bladeforged Equipment
. Double click in your inventory to open it and receive the following;

Items are BtC except where noted, minimum level 15, and Race Absolutely Required: Bladeforged.