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Pale Master enhancements

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Pale Master enhancements[edit]

Pale Master enhancements tree

Core abilities[edit]

Icon Enhancement Dark Reaping.png
Dark Reaping: For each point spent in this tree you gain +0.75 Universal Spell Power and +0.75 Negative Energy Spell Power (for a total of 1.5 Negative Energy Spell Power per point spent).
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Wizard Level 1
Icon Enhancement Shroud of the Zombie.png
Shroud of the Zombie: Shroud Toggle: You shroud yourself with negative energy and assume many of the traits of a zombie. (Activation Cost: 25 Spell Points. Cooldown: 30 seconds)

While in this form, you hunger for brains and gain +2 Strength, +2 Constitution, -2 Intelligence, -4 Charisma, and Damage Reduction 5/Slashing.
Your unarmed damage is increased by 1[W], but you attack 20% slower than normal.
Unlisted: On Critical Melee Hit: 1d6 Intelligence damage
You have +100% critical hit resistance, are healed by negative energy, and are unaffected by positive energy or repair effects, but take double damage from light effects.
You are considered undead rather than your original type for the purpose of most effects.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Dark Reaping, Wizard Level 3
Icon Enhancement Shroud of the Vampire.png
Shroud of the Vampire: Shroud Toggle: You shroud yourself with negative energy and assume many of the traits of a vampire. (Activation Cost: 50 Spell Points. Cooldown: 30 seconds)

While in this form, you gain +2 Strength, +2 Charisma, +2 to the DC's of your Enchantment spells, and generate 25% less threat from spells and attacks.
On Vorpal Melee Hit: Your attack causes Energy Drain, inflicting 1 Negative Level on your victim.
You have +100% critical hit resistance, are healed by negative energy, and are unaffected by positive energy or repair effects, but take triple damage from light effects.
You are considered undead rather than your original type for the purpose of most effects.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Shroud of the Zombie, Wizard Level 6
Icon Enhancement Shroud of the Wraith.png
Shroud of the Wraith: Shroud Toggle: You shroud yourself with negative energy and assume many of the traits of a wraith. (Activation Cost: 75 Spell Points. Cooldown: 30 seconds)

While in this form, enemy attacks have a 25% chance to miss you due to your incorporeality, you float as if affected by featherfall, have a +20 bonus to the Move Silently and Balance skills, you can breath indefinitely underwater, and your attacks funcion as if they had Ghost Touch.
On Critical Melee Hit: Your attack deals 1d6 Constitution damage to the victim.
You have +100% critical hit resistance, are healed by negative energy, and are unaffected by positive energy or repair effects, but take double damage from light effects.
You are considered undead rather than your original type for the purpose of most effects.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Shroud of the Vampire, Wizard Level 12
Icon Enhancement Shroud of the Lich.png
Shroud of the Lich: Shroud Toggle: You shroud yourself with negative energy and assume many of the traits of a lich. (Activation Cost: 100 Spell Points. Cooldown: 30 seconds)

While in this form, you gain +4 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma, +1 to DCs of your Necromancy spells, and occasionally gain temporary hit points when damaged.
On Melee Hit: Your attack inflicts 2-9 points of Negative Energy damage to a living target.
You have +100% critical hit resistance, are healed by negative energy, and are unaffected by positive energy or repair effects, but take double damage from light effects.
You are considered undead rather than your original type for the purpose of most effects.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Shroud of the Wraith, Wizard Level 18
Icon Enhancement Master of Death.png
Master of Death: You gain +2 intelligence and deathblock. +10 Negative Healing Amplification.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Shroud of the Lich, Wizard Level 20

Tier One[edit]

Requires Dark Reaping, Wizard level 1

Icon Enhancement Necrotic Touch.png
Necrotic Touch: Spell Like Ability: Necrotic Touch (Activation Cost: 2 Hit Points. Cooldown: 12/8/4 seconds.)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Deathless Vigor.png
Deathless Vigor: The power of undeath has toughened your flesh, providing you with an additional +10/+20/+30 Hit Points.
AP Cost: 2 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Spell Critical Negative Energy.png
Spell Critical: Negative Energy I: Your Negative Energy damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Skeletal Knight.png
Skeletal Knight: Summon the reanimated body of an ancient knight to do your bidding once per rest. (Activation Cost: 10 Hit Points and 10 Spell Points. Cooldown: 5 minutes.)

The Skeletal Knight is a very strong Fighter with a level equal to your current Wizard level plus any Epic levels. You can summon it in addition to any Summon Monster spell you might be using.

Additional ranks in this enhancement increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification.
Note: The Skeletal Knight considered to be wearing heavy armor for calculating PRR and has an innate DRDamage Reduction 5/-: Reduces all physical damage by 5. 5/-. It is also considered to be wielding an metaline bastard sword which is affected by artificer weapon infusions.
AP Cost: 2 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Negative Energy Conduit.png
Negative Energy Conduit: Your vulnerability to Negative Energy is increased by 6% / 12% / 20%. This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Wizard Level 2, 5 APs spent on tree

Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • Icon Enhancement Efficient Enlarge.png Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
  • Icon Enhancement Efficient Quicken.png Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Spell Critical Negative Energy 2.png
Spell Critical: Negative Energy II: Your Negative Energy damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Spell Critical: Negative Energy I
Icon Enhancement Corpsecrafter.png
Corpsecrafter: Your Skeletal Knight gains a +2/+4/+6 Profane Bonus to Strength, Dexterity, and Constitution
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Skeletal Knight
Icon Enhancement Bone Armor.png
Bone Armor: While under the effect of Shroud of the Zombie, Vampire, or Lich, you gain 3/6/10 Physical Resistance. While under the effect of Shroud of the Wraith, you gain 1%/2%/3% Dodge.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Wizard Level 3, 10 APs spent on tree

Necrotic Bolt.png
Necrotic Bolt: Spell Like Ability: Necrotic Bolt (Activation Cost: 5 Hit Points. Cooldown: 15/10/5 seconds.)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Necrotic Touch
Icon Enhancement Cloak of Night.png
Cloak of Night: Toggle: While active, Cloak of Night reduces the effectiveness of Positive Energy, Negative Energy, Repair, and Light damage on you by 20%/35%/50%. (Activation Cost: 25 Spell Points. Cooldown: 1 second.)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Spell Critical Negative Energy 3.png
Spell Critical: Negative Energy III: Your Negative Energy damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Spell Critical: Negative Energy II
Icon Enhancement Eternal Servitude.png
Eternal Servitude: Your Skeletal Knight gains +2/+4/+6 Profane Bonus to AC, and a +5/+10/+15 Profane Bonus to Physical Resistance.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Corpsecrafter
ConInt.png
Constitution or Intelligence: Choose one:
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Wizard Level 4, 20 APs spent on tree

Icon Enhancement Spell Critical Negative Energy 4.png
Spell Critical: Negative Energy IV: Your Negative Energy damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Spell Critical: Negative Energy III
Icon Enhancement Dark Furor.png
Dark Furor: Your Skeletal Knight gains 15%/30%/45% Doublestrike, and its attacks bypass 5%/10%/15% of enemy Fortification.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Eternal Servitude
ConInt.png
Constitution or Intelligence: Choose one:
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Constitution or Intelligence (Tier 3)

Tier Five[edit]

Requires Wizard Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Necrotic Blast.png
Necrotic Blast: Spell Like Ability: Necrotic Blast. (Activation Cost: 10 Hit Points. Cooldown: 18/12/6 seconds.)
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Necrotic Bolt
Icon Enhancement Animate Ally.png
Animate Ally: Activate to Animate a dead ally, restoring 100% of the target's hit points. (Cooldown: 5 minutes. Metamagic: Quicken, Enlarge. Spell Resistance: No)

Your ally is considered an undead zombie (gaining the benefits and drawbacks of Shroud of the Zombie) and will rot for increasing damage over time until death reclaims it.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Necromantic Focus.png
Necromantic Focus: You benefit from dark knowledge, granting you a +1 DC to spells from the Necromancy school.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Improved Shrouding.png
Improved Shrouding: Your Undead Shrouds gain the following additional benefits:
  • While in Shroud of the Juju Zombie, you gain +2 Constitution, 15 Physical Resistance Rating, and your Damage Reduction increases to 10/Slashing.
  • While in Shroud of the Master Vampire, you gain +2 Dexterity, your vulnerability to Light damage is reduced to 200% (from 300%), and your melee and unarmed attacks heal you for 1 point of Negative Energy damage (Cloak of Night negates healing).
  • While in Shroud of the Dread Wraith, you gain +2 Dexterity and your Incorporeal Miss Chance increases from 25% to 35%.
  • While in Shroud of the Archlich, you gain an additional +2 Intelligence and +10 to Negative Energy Spellpower.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements