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Jaws of Doom
Name: | Jaws of Doom |
---|---|
School: | Innate Attack (Wolf) |
Spell Level: | Blc 6 |
Components: | SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 20 |
Metamagic: | None |
Target: | Foe, Directional, Breakable |
Range: | Touch |
Duration: | Instant |
Saving Throw: | Fortitude |
Spell Resistance: | No |
Cooldown: | 30 seconds |
Description
As your jaws close over your enemies, they feel their life end. This attack deals an extra +100% damage, +1 bonus to critical threat and multiplier, and your for must save vs Fortitude or dies as if slayed by a vorpal weapon (Does not affect Oozes, Undead, Constructs or Elementals). Death vs Fortitude DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength + Necromancy Bonuses.
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Root > DDO library
Root > DDO library > Effects > Attacks
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Blightcaster spells > Blightcaster spells/Level 6
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Druid spells > Innate Attack spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Druid spells > Wolf spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Somatic component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells > Spells with no SR