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Master's Riposte
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Master's Riposte[edit]
- Master's Riposte - Longsword - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
- Heroic Normal (ML17): 1.50[1d8], +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Riposte VIRiposte VI: When Missed by an attack: Deals 6 to 24 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Random Effect, Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Hard (ML18): 1.50[1d8], +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Riposte VIIRiposte VII: When Missed by an attack: Deals 7 to 28 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Random Effect, Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Elite (ML19): 1.50[1d8], +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Riposte VIIIRiposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Random Effect, Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Normal (ML17): 1.50[1d8], +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Riposte VIRiposte VI: When Missed by an attack: Deals 6 to 24 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Random Effect, Red Augment Slot: EmptyRed Augments
- Random Effect (heroic): Acid IVAcid IV: On Hit: 4 to 16 Acid Damage., Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped., Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage., Eldritch IIEldritch II: On Hit: 2 to 8 Force Damage., Flaming IVFlaming IV: On Hit: 4 to 16 Fire Damage., Frost IVFrost IV: On Hit: 4 to 16 Cold Damage., Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped., Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier., Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target., Poison IVPoison IV: On Hit: 4 to 12 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage., Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied)., Shock IVShock IV: On Hit: 4 to 16 Electric Damage., Shrieking IIIShrieking III: On Hit: 3 to 12 Sonic Damage., Solar IISolar II: On Hit: 2 to 8 Light Damage., Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.- Epic Normal (ML26): 1.50[1d8], +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Riposte XRiposte X: When Missed by an attack: Deals 10 to 40 damage to your attacker. Passive: +5 Insight bonus to Armor Class, +5 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Random Effect, Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Hard (ML27): 1.50[1d8], +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Riposte XIRiposte XI: When Missed by an attack: Deals 11 to 44 damage to your attacker. Passive: +6 Insight bonus to Armor Class, +5 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Random Effect, Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Elite (ML28): 1.50[1d8], +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Riposte XIIRiposte XII: When Missed by an attack: Deals 12 to 48 damage to your attacker. Passive: +6 Insight bonus to Armor Class, +6 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Random Effect, Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Normal (ML26): 1.50[1d8], +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls., Riposte XRiposte X: When Missed by an attack: Deals 10 to 40 damage to your attacker. Passive: +5 Insight bonus to Armor Class, +5 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Random Effect, Red Augment Slot: EmptyRed Augments
- Random Effect (epic): Acid VIIIAcid VIII: On Hit: 8 to 32 Acid Damage., Anarchic VIIAnarchic VII: On Hit: 7 to 28 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped., Axiomatic VIIAxiomatic VII: On Hit: 7 to 28 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Eldritch VIEldritch VI: On Hit: 6 to 24 Force Damage., Flaming VIIIFlaming VIII: On Hit: 8 to 32 Fire Damage., Frost VIIIFrost VIII: On Hit: 8 to 32 Cold Damage., Greater Banishing Greater Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the outsider has above 2000 Hit Points, it takes 200 damage., Greater Vorpal Greater Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage., Holy VIHoly VI: On Hit: 6 to 24 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped., Poison VIIIPoison VIII: On Hit: 8 to 24 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage., Shock VIIIShock VIII: On Hit: 8 to 32 Electric Damage., Shrieking VIIShrieking VII: On Hit: 7 to 28 Sonic Damage., Solar VISolar VI: On Hit: 6 to 24 Light Damage., or (bug) nothing at all.