Game mechanicsNewbie guideIn developmentDDO StoreSocial Media

ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Good Intentions

From DDO wiki
Jump to: navigation, search
Warning: The information on this page might be inaccurate due to a game update.
If you know any information on this page to be in error, please fix it by clicking the edit link above.
If you can verify that all the information on this page has been updated correctly, please edit this page and remove this template. (May 2017)
Reason: Needs to have parameters updated due to changes in Quest.

Once nearly abandoned, the Saltire District is now home to many of Stormreach's wizards and artificers.

Good Intentions
Heroic level: 17
Epic level: 31
(considered Legendary)
Duration: long
Heroic XP:  ♣3,609Solo/Casual ♦6,253Normal ♥6,489Hard ♠6,726Elite
Epic XP:  ♣15,954Solo/Casual ♦27,264Normal ♥27,939Hard ♠28,613Elite
Takes place in: The Saltire District
Bestowed by: Orben Romblemore
NPC contact: Orben Romblemore
Quest acquired in: The Harbor
Patron: The Free Agents
Base favor: 7
Free to Play: Yes
Extreme Challenge: No
M good intentions.png


Orben Romblemore, inventor and self-described genius, wants you to see his latest invention at the Exposition of the Arcane. Travel to the Saltire District and see what the Gnome has whipped up in his workshop.

  • To access the quest, speak to Orben Romblemore. The quest is not accessed via nearby "The Saltire District" gate.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Find Orben the Gnome
  • Talk to Orben again about the Animatic
  • Find some Pixie Dust
  • Find the Kobold in the tavern
  • Find the Collector in the south sewers
  • Find the ingredients for the wand.
  • Defeat the Animatic
  • (Optional) Find and defeat the escaped Monsters (two randomised monsters from the list below):

Known Traps

Trap DCs

  • Inactive Blade traps. The trap Control Boxes can be disabled for XP. The traps don't trigger (Possibly remnants from the Missing quest map trap locations).

Tips and Misc

  • You're back in familiar territory, in the day, minus all the Xoriat horrors. This quest uses a version of the "Missing" quest map, expanded and beautified in a few locations.
  • After speaking to Orben, he demonstrates his control over his special Iron Golem, who then runs amok, causing barrels and anything else around to animate and attack you. You must speak to him a second time (near the door to the shops) before proceeding.
  • Ingredients
  • A few new entrances exist in this revised map. One goes into a interior shopping mall where you'll find the Pixie Dust, held under a force field with a lever nearby. There are 3 possible random locations for the Pixie Dust, as noted on the mini-map.
  • Durk the Deranged has made a home here in a section of the sewers. He'll give you the Unicorn Horn if you find his squirrel, Nibbles. The little rodent hides in one of the following locations (displayed as acorn on map):
  • In the interior garden (the end-fight area in "Missing")
  • North of the tavern. Possibly under the bridge, at the bottom of the canal. (SE area)
  • Near end fight (NE area)
  • Goldscuttle the kobold (in the tavern, SE area) seems savvy enough not to give you his item, but pour enough "ale" (if you can call hot chocolate that) in him through the dialogues and you'll walk away with his Beholder's Eye.
  • The end-fight is just outside of the former schoolroom of "Missing." Orben has the golem temporarily held. Once you give him the items to make his wand, the golem is freed and your party is in for a beatdown from the golem and surrounding animated objects. Some vases will behave as Wizards with Magic Missile attacks. (You might have a better time with the Animatic if you take him somewhere a little more private.)
  • Most of the enemies have DR/Adamantine, so bring an Adamantine or Metalline weapon. As most of your enemies are constructs, using Smiting and Construct Bane weaponry, as well as weapons and effects that reduce fortification, will be helpful. Almost every animated object in this quest will heal from Negative Energy, so watch those effects; Animated Clay Vases, in addition, will heal slightly from Fire damage.
  • The two monsters in stasis that appear nearby the summoner NPC Moira Fross before the Animatic is activated are the two escaped optionals. The spawning location for each monster is static, so if you take note of the two monsters before talking to Orben, you can hunt them down at their specific haunts.
  • Speaking to Moira, who is all too eager to summon demons, will inadvertently summon Malicia. Thankfully, she's not in an vengeful mood and disappears moments later after scorning the over-eager wizard. Moira gives away a secret about Malicia's true home plane, as the succubus notes at the end fight in To Curse the Sky.
  • The idea of the Animatic golem animating the gazebo around him (as part of his armor) is a reference to the Richard Aronson 'Dread Gazebo' anecdote.
  • Speed run: (1) Grab pixie dust in shops/armory after first fight. (2) Return to 1st fight area, pull lever, go through underwater passage and talk to Durk. (3) Take connecting underwater passage to southeast area and bribe Goldscuttle. (4) Find Nibbles and bring him back to Durk. (5) Go to end fight.
  • Stealthy characters: Most of the animated enemies are dormant and activate only as you run at them. A stealthy character can avoid all but the final battle with sufficient Hide/Move Silently skill (80 minimum to both skills on Legendary Normal worked). Simply stay in Sneak as you pull levers, collect objects and move. You will become unstealthed after you talk to Orben the second time, so make sure you're ready to dash for the door to the shops. The devious bonus is achievable by killing only the Animatic.

Bonus XP

  • Devious bonus: 1 or fewer monster killed +7% Bonus.( ♣253 ♦438 ♥454 ♠471 )
  • Discreet bonus: 38 or fewer monsters killed +5% Bonus.( ♣180 ♦313 ♥324 ♠336 )
  • Aggression bonus: 140 or more monsters killed +10% Bonus.( ♣361 ♦625 ♥649 ♠673 )
  • Onslaught bonus: 180 or more monsters killed +15% Bonus.( ♣541 ♦938 ♥973 ♠1,009 )
  • Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣361 ♦625 ♥649 ♠673 )
  • Mischief bonus: 32 or more breakables smashed +8% Bonus.( ♣289 ♦500 ♥519 ♠538 )
  • Vandal bonus: 42 or more breakables smashed +10% Bonus.( ♣361 ♦625 ♥649 ♠673 )
  • Ransack bonus: 52 or more breakables smashed +15% Bonus.( ♣541 ♦938 ♥973 ♠1,009 )


  • Chests: 3
  • One for each escaped monster
  • One end chest (drops named items)
  • Collectables: 2 Mold, Reagents Cabinet, Rubble, 4 Adventurer's Packs, 2 Mushrooms, Fungus (looks like dark mushroom)
  • NPC rewards:

Named Chest Drop

All items are Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire and they can drop with the Mythic Boost enchantment.

Heroic ML17

Legendary ML28


Name(picture) CR Type Race
 ♦20Normal ♥39Epic Hard Construct Iron Defender
 ♦20Normal ♥39Epic Hard Construct Golem
Harif the Inexorable(view)
 ♦20Normal Evil Outsider Efreet
 ♦20Normal Aberration Umber Hulk
Q'arik Ra(view)
Qarik Ra.jpg
 ♦20Normal Aberration Slaad
The Animatic(NoPic)
No pic.jpg
 ♦20Normal ♥?Hard ♠?Elite ♦?Epic Normal ♥?Epic Hard ♠?Epic Elite Construct Golem
Animated Daggers(NoPic)
No pic.jpg
 ♦17Normal Construct Animated Object
Animated Object(view)
Animated Object.jpg
 ♠12Elite Construct Animated Object
Arcane Animated Object(view)
Arcane Animated Object.jpg
 ♦17Normal Construct Animated Object
Large Animated Object(view)
Large Animated Object.jpg
 ♦19Normal Construct Animated Object

The above was automatically compiled via DPL, 22:31:04 result from cache, age: 20:45:44 of max 1 day - if you think that's not up-to-date, refresh it by visiting this link (please, use sparingly, since it puts some additional load on the server)