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Endless Turning/sandbox
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Endless Turning: Passive Bonus: +[1/2/3] Turn Undead per rest. Turn Undead uses regenerate every 2 minutes, or [10/20/30]% faster if it already regenerates.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: Bane of Undeath or Turn Undead: Cleric or Turn Undead: Paladin |
Endless Turning | |
Epic Destiny Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
One of: Bane of Undeath, Turn Undead: Cleric, Turn Undead: Paladin, Perform: |
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Epic DestinyUnrecognized term: Epic Destiny: |
Divine Crusader |
EDPThe number of Epic Destiny Points (EDP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
1 EDP / 3 ranks |
UsageEvery ability has one or more usage modes. A passive ability functions continuously without any conscious effort. An active ability requires conscious effort to invoke. A toggled ability, such as a Stance, requires conscious effort to activate, but then remains active until consciously untoggled (or character dies, etc.). Note that an ability which enhances an active or toggled ability, but does not, itself, need to be independently activated, is passive. An ability may have both a passive component and an active or toggled component. The field is hidden when easily predictable, such as for a spell (which is always active).: |
Passive |
Offense BuffAn effect that improves your offensive capabilities, such as a bonus to attack chance or damage.: |
+[1/2/3] Turn Undead per rest, regenerate every 2 minutes or [10/20/30]% faster |
Description
Passive Bonus: +[1/2/3] Turn Undead per rest. Turn Undead uses regenerate every 2 minutes, or [10/20/30]% faster if it already regenerates.