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Divine Crusader
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Divine Crusader[edit]
Description[edit]
Overview: Charge into battle and crush your enemies with your divine abilities, rallying your allies to your side.
Core Abilities[edit]
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Just Cause: You gain +1 Attack, Damage, Armor Class, and Saving Throws versus evil creatures.
Each core including this one in this tree grants the following:
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EDP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: None | |
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Confront any Foe: Your weapons are immune to durability damage. +3 to all saving throws.
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EDP Cost: 1 | Ranks: | Progression: 5 | Requires: Just Cause, Character Level 23 | |
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Weather any Blow: +5 Armor Class and Physical Resistance Rating. +15 Positive, Negative, and Repair Amplification.
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EDP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Confront Any Foe, Character Level 26 | |
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Sunder Evil: Using Sunder or Improved Sunder deals 1d6 light damage per Character Level and applies a Divine Sundering effect. The light damage scales with 200% of the higher of your Melee and Ranged Power. Divine Sundering: -10% AC, -25% fortification, -3 saving throws. Lasts 12 seconds.
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Third core, Level 32 |
Tier 1 (Requires Character Level 20)[edit]
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Divine Smite: You gain the Smite Evil feat, and +1 uses of Smite Evil. Enhances Smite Evil by adding 5 effective Paladin levels to its damage calculation. Furthermore, Smite Evil attacks grant you and nearby allies 1d2 Positive Healing per Character Level when they hit an enemy*. This may only apply once every 10 seconds. *NOTE: As of update 56, the healing effect triggers regardless as to whether you hit anything with Smite Evil. (affected by spell power)
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EDP Cost: 2 | Ranks: 1 | Progression: 0 | Requires: None | |
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Shield of Justice: +5/10/15% secondary shield bash chance.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
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Spear of Light: +1/2/3 to Attack and Damage
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
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Divine Sundering: +2/4/6 Sunder DCs
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
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Consecration: Epic Strike: The ground you are standing on is consecrated. While standing on consecrated ground you and your allies (these include hirelings) are healed every 3 seconds for 1 point of positive energy per character level. This is affected by your Positive Spell Power. (Cooldown: 30/25/20 seconds.) Duration: 15 seconds.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None |
Tier 2 (Requires Character Level 20, 5 points spent in tree)[edit]
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Endless Smiting: +2/4/6 Uses of Smite Evil, Smite Evil regenerates 10/20/30% faster.
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None | |
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Holy Mantle: Divine Crusader Destiny Mantle: Weapons and Shields you wield are considered to have your alignment for Damage Reduction purposes. Your Base Attack Bonus is now equal to your Character Level.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None | |
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Shield of Light: +2/4/6 Physical Resistance Rating and Magical Resistance Rating. Rank 3: You gain Magic Missile immunity (as per the Shield spell) while holding a shield (or an orb.)
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None | |
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Bulk Up: +5/10/15 Hit Points, +25/50/75% Fortification
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None | |
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Divine Deflection: +1/2/3 all saves, additional +1/2/3 saves vs Enchantments
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None |
Tier 3 (Requires Character Level 23, 10 points spent in tree)[edit]
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Gaze of the Divine: You gain True Seeing and Blindness Immunity.
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EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: None | |
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Strike with Poise: Your Divine Crusader Destiny Mantle grants Favored Weapons an additional +1/2/3 to their Enhancement bonus. Rank 3: Favored Weapons are also now considered Implements to you automatically, and gain +1[W].
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Holy Mantle | |
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Axiom of Faith: Multiselector:
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EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: None | |
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Crusade: Consecration now grants Crusade to allies who stand inside of it, and burns enemies that step inside. Enemies take 1d6 damage split between Fire and Light damage per Character Level, with both damage types scaling with your Fire spell power.
Crusade: +10% damage to melee and ranged attacks and +1 bonus Imbue Dice, lasts 4 seconds, refreshed every 3 seconds while standing within the Consecrated Ground. | |||
EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: None | |
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How Dare You Strike Me: Being struck by offensive magic has a 10/20/30% chance to regenerate a Smite Evil charge. Rank 3: When you are struck while below 50% HP, you will automatically Consecrate the ground beneath your feet. Can may only occur once every 2 minutes.
(Note: See the Consecration epic strike in Tier 1 above for the effects of rank 3. Further upgrades to Consecration will affect this enhancement.)
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None |
Tier 4 (Requires Character Level 26, 20 points spent in the tree)[edit]
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Purge the Wicked: +1/2/3 Critical Hit damage and Critical Hit confirmation, +2/4/6 if you have the Power Critical feat.
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: None | |
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Heavenly Presence: Your Divine Crusader Destiny Mantle now grants you the traits of a Celestial. +10 Physical Resistance Rating and 10% Acid, Cold and Electricity Absorption. In addition, you are immune to Petrification.
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Strike with Poise | |
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Blessed Strikes: +2/4/6% Doublestrike and Doubleshot.
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: None | |
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Cower Before Me: When you activate Consecration, nearby enemies must make a Fortitude saving throw (DC: 20 + highest Ability Score mod + Sunder DCs) or become Cowered for 4 seconds. Cower makes an enemy helpless for the duration as they are paralyzed with awe at your presence. Only sentient creatures, Undead, Aberrations, and Outsiders may be cowered (so constructs, oozes, etc, are immune.)
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: None | |
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Rend Armor: You gain the Improved Sunder feat.
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EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: None |
Tier 5 (Requires Character Level 30, 30 points spent in the tree):[edit]
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Mighty Crusade: Smite Evil attacks apply the Crusade buff to your entire party for 4 seconds. You gain +1 Armor Class and +1 Physical Resistance Rating for every 2 Religious Lore feats you have.
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: None | |
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Bring Down Wrath: Your weapon attacks now apply a stack of Vulnerability and Armor Destruction on Critical Hits. (1 second cooldown on the debuff application.) Your shield (or orb) is now considered a Favored Weapon for the purposes of your Divine Crusader Destiny Mantle, and now Doublestrikes as if it were an offhand weapon (i.e. 50% of your mainhand.)
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EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: None | |
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Law of the Divine: You gain the Embodiment of Law feat if you didn't have it already. If you had the feat, you now deal 1d6 Law damage on each attack per Epic or Legendary Level, scaling with 200% Melee or Ranged Power.
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EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: None | |
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Blessed Blades: While using a Favored Weapon, +1 Critical Multiplier on a roll of 19-20.
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EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: None | |
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Beckon Divinity (Epic Moment): Divine Power infuses you and your party members, granting the Divinity effect for 30 seconds. This blessing is so strong that any allies who are dead are resurrected with their Maximum Hit Points. Divinity: When you are struck by any type of damage, you are healed for 4d6 Positive Healing (this healing becomes Repair if you are a Warforged, or Negative if you are Undead). Furthermore, for the first 10 seconds, you are immune to all forms of Crowd Control. The Resurrection portion of this ability may only affect you once per rest.
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: None |