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The Scoundrel's Run
The Scoundrel's Run is more than a race, and many who compete win death for their efforts. Dare you accept this challenge?
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The Scoundrel's Run | |
Heroic level: | 7 |
Epic level: | None |
Duration: | Medium |
Heroic XP: | ♣1,500Solo/Casual ♦2,660Normal ♥2,820Hard ♠2,980Elite |
Epic XP: | N/A |
Takes place in: | Scoundrel's Run |
Bestowed by: | Rosie the Jinx |
NPC contact: | Rosie the Jinx |
Quest acquired in: | Three-Barrel Cove |
Patron: | The Free Agents |
Base favor: | 4 |
Purchase: | Three-Barrel Cove, individual purchase, or VIP |
Extreme Challenge: | No |
Overview
To get to the Smuggler's Run labyrinth, take the road out of camp. Use the left fork, proceed past the waterfall, and go through the northern mountain pass. The entrance is hidden in a forest west of a lagoon. You must recover all five pieces of Halokh hidden inside.
Spoiler Warning: Spoiler material below this point!
Objectives
- Acquire the five pieces of the Idol of Halokh
- Reconstruct the Idol of Halokh on the pedestal
- (Optional) Slay Boss Kharja — Bonus (10%): Heroic( ♣150 ♦266 ♥282 ♠298 )
What to Expect
- Overlapping floors
- Quest item collection (mandatory: 5 idol pieces)
- Puzzles (mandatory: puzzle wheels and tile puzzle)
Known Traps
- Fire trap on chest in the northern lobe; control panel is on a pillar just before the chest, on the north wall (across from the mushroom)
- Fire traps down the northern corridor and North-east lobe; a valve beyond them shuts them off
Tips and Misc
- The barkeep in the Salty Wench tavern and in other taverns associated with House Deneith will lower their prices upon completion of this quest.
- The Idol of Halokh is broken into five pieces scattered through the dungeon:
- Legs of the Idol of Halokh
- Tail of the Idol of Halokh
- Right Claw of the Idol of Halokh
- Left Claw of the Idol of Halokh
- Head of the Idol of Halokh
- When you find the tile puzzle, make sure to light up the "finishing" puzzle piece to lower the drawbridge and also run power over the lip to open the door at the bottom.
- The Left Claw is North-east of the entrance, past the puzzle wheels.
- The solution to the 4 puzzle wheels are only about 50 feet away from the puzzle, down either of the side tunnels.
- Boss Kharja is down the corridor east of the puzzle wheels, and then north at the T-junction.
- The Head is in the South-east lobe, behind the valve-locked gates (can be picked).
- The Right Claw is in the North-east lobe, past the fire traps.
- The nearby valve shuts off the fire traps and opens the doors to the south; only one character has to go through the traps to turn the valve
- The Tail is in a room below the drawbridge, through a door opened by sending the rune power downwards below the drawbridge.
- The Legs are down the southwest lobe. When you approach them, magical barriers will appear on either side of the tunnel and the four Large Earth Elementals nearby will spring to life; defeating them will drop the barriers. Make sure to keep the party together! The lever near the entrance drops the barriers (to avoid quest lock out in case someone dies fighting elementals).
- Keep all five pieces till the end.
Walkthrough:
In this walk-through, you're going to hold all 5 pieces until the end. You could run back and place individual pieces on the altar (and use the only shrine in the quest) and then return to your last location, below, but it's not nearly as fast.
- Start by heading directly south, following the passage as it winds around and up. You can ignore the gate that you pass. When you see the mine elevator where you started (you're now a level above), turn left (west). Continue going west at the intersection, defeat the earth elementals, and get Legs.
- Backtrack a few steps to that last intersection, take a left then a right (both north) to the bridge, and solve the puzzle. (Don't forget final piece to unlock the gate.) Drop all the way down to the first floor and get Tail. (Off the left side of the bridge is a shorter fall to the second floor, then the ladder down to first floor.)
- Climb back up the ladder and head west. At the 4-way intersection head south. Take first left back to and across the bridge, then head south. Take first left east, jump over or through the fire traps (they come out of the low glowing yellow metal apertures), turn the valve and get Right Claw.
- Go back west through the deactivated fire traps, then south and solve the puzzle wheels (blue 1 turn, all others 4). The north alcove has the Left Claw.
- Head east, kill Boss Kharja and get the Iron Key from the lockbox in the northern alcove. Go south, use the iron key to open the locked gate, get Head. (Ignore the valve in hallway.)
- Backtrack north then west to the puzzle wheels, go south from there, drop down to the start. Place the pieces on the altar to finish.
Bonus XP
- Aggression bonus: 11 or more monsters killed +10% Bonus.( ♣150 ♦266 ♥282 ♠298 )
- Onslaught bonus: 21 or more monsters killed +15% Bonus.( ♣225 ♦399 ♥423 ♠447 )
- Conquest bonus: 32 or more monsters killed +25% Bonus.( ♣375 ♦665 ♥705 ♠745 )
External Links
Loot
- Chests: 4
- Two near Boss Kharja (a lockbox opened by an iron key dropped by Kharja, and a chest which appears after defeating him)
- One in the westernmost lobe; spawns a scorpion ambush when opened
- One in the north lobe; one-shot fire trap goes off when opened
- Collectables: 10
- Mushroom — south of the entrance, where the lower corridor turns east – behind the machinery
- Adventurer's Pack — further down the corridor, where the upper corridor turns back north
- Mushroom — in the southern corridor, past the first valve-locked gate, behind the machinery
- Adventurer's Pack — a bit down the corridor to the east
- Adventurer's Pack — in the southeast lobe (near the Head)
- Crude Altar — east of the entrance
- Rubble — in the lobe north-east of the scorpion chest
- Rubble — on a ledge just past the drawbridge
- Mushroom — in the northern lobe (near the trapped chest)
- Adventurer's Pack — down the southwest tunnel, near the Legs
- Mushroom — south of the entrance, where the lower corridor turns east – behind the machinery
NPC end rewards
Choose from a mixed set of items from the list below and randomly generated gear. Item quality has not been updated to current standards.
- Pirate Treasure Map - Consumable - Before opening a chest, use this map, and for the next 15 seconds you will get a +1 bonus to the quality of random loot in the chests you open.
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
---|---|---|---|---|---|---|
|
Corsair's Galoshes (edit) | Boots |
|
5 | Bound to Character on Acquire![]() |
Three-Barrel Cove (heroic), End reward |
|
Corsair's Cufflinks (edit) | Bracers |
|
5 | Bound to Character on Acquire![]() |
Three-Barrel Cove (heroic), End reward |
|
Corsair's Bandana (edit) | Helm |
|
5 | Bound to Character on Acquire![]() |
Three-Barrel Cove (heroic), End reward |
|
Brine Shaman's Staff (edit) | Quarterstaff |
|
6 | Bound to Character on Acquire![]() |
Three-Barrel Cove (heroic), End reward |
|
Scoundrel's Longsword (edit) | Long Sword |
|
6 | Bound to Character on Acquire![]() |
Three-Barrel Cove (heroic), End reward |
|
Scoundrel's Repeating Heavy Crossbow (edit) | Repeating Heavy Crossbow |
|
6 | Bound to Character on Acquire![]() |
Three-Barrel Cove (heroic), End reward |
|
Scoundrel's Cutlass (edit) | Scimitar |
|
6 | Bound to Character on Acquire![]() |
Three-Barrel Cove (heroic), End reward |
|
Scoundrel's Greatsword (edit) | Great Sword |
|
6 | Bound to Character on Acquire![]() |
Three-Barrel Cove (heroic), End reward |
Based on [[Category:Three-Barrel Cove (heroic) reward items]] ( t • e • h )
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Boss Kharja ( view • edit ) | ♦8Normal ♥10Hard ♠13Elite | Monstrous Humanoid | Minotaur |
Greater Cave Bat ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite | Animal | Bat |
Heavy Lifter ( view • edit ) | ♦5Normal ♥7Hard ♠10Elite | Monstrous Humanoid | Minotaur |
Large Earth Elemental ( view • edit ) | ♦5Normal ♥7Hard ♠9Elite | Elemental | Earth Elemental |
Large Monstrous Scorpion ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite | Vermin | Scorpion |
Minotaur Berserker ( view • edit ) | ♦5Normal ♥7Hard ♠10Elite | Monstrous Humanoid | Minotaur |
Minotaur Lord ( view • edit ) | ♦8Normal ♥10Hard ♠13Elite | Monstrous Humanoid | Minotaur |
Minotaur Shaman ( view • edit ) | ♦5Normal ♥7Hard ♠10Elite | Monstrous Humanoid | Minotaur |
Minotaur Warrior ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Monstrous Humanoid | Minotaur |
Monarch Scorpion ( view • edit ) | ♦8Normal ♥10Hard ♠13Elite | Vermin | Scorpion |
Night Scorpion ( view • edit ) | ♦4Normal ♥6Hard ♠10Elite | Vermin | Scorpion |
- Medium quests
- Scoundrel's Run quests
- Three-Barrel Cove quests
- The Free Agents patron quests
- Pay to Play quests
- Pages sourced by DDO forums
- Links to YouTube
- Quests by name
- Quests with maps
- Quests with more than one map
- Compendium:Level 7 quests
- Level 7 quests
- Quests with 4 base favor reward
- Quests with collectables/10
- Dungeons