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Dragonborn
| Free | Premium | Iconic | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dragonborn |
Drow |
Dwarf |
Elf |
Gnome |
Halfling |
Aasimar |
Dhampir |
Eladrin |
Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Half-Elf |
Half-Orc |
Human |
Tiefling |
Warforged ‡Free with unlock |
Wood Elf |
Shifter |
Tabaxi |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
||
| Dragonborn | |
|---|---|
| Added | Update 35 |
| Setting | Eberron |
| Availability | |
| Type | Free |
| Past Life feats | |
| First | +1 Spellcraft |
| Second | +1 Charisma |
Born to fight, Dragonborn are a race of warriors and adventurers that hail from Argonessen. They have the unique ability to channel elements into a Breath Weapon attack.
Overview[edit]
Descended long ago from Dragons on the continent of ARgonessen, Dragonborn have only recently begun to sojurn to places like Stormreach.
Dragonborn is a basic Eberron race released in Update 35. Originally a premium race, it was made free in Update 53.
Dragonborn start with higher strength and charisma, but lower dexterity.
Strengths: Resistant to an element of your choosing, potential to excel in both martial and spellcasting roles.
Weaknesses: Lower dexterity makes certain fighting styles difficult, such as Two Weapon Fighting.
Racial Traits[edit]
- +2 Strength, +2 Charisma, -2 Dexterity
- Free Racial Feat, Draconic Ancestry: Stacking bonus to one type of Energy Resistance equal to Character Level (the type is based on the feat chosen).
- Breath weapon (optional enhancement): Tier 2 racial enhancement, 30 second cooldown, can take metamagic feats, deals [1d6+3]/character level, DC 10+Cha+Evocation+breath weapon bonuses (Acid breath uses Conjuration)
Deities[edit]
- Aureon (Quarterstaff): Follower of Aureon → Child of Faith → Aureon's Instruction
- Blood of Vol (Dagger): Follower of the Blood of Vol → Child of Faith → The Blood is The Life → Damage Reduction: Good
- Olladra (Sickle): Follower of Olladra → Child of Faith → Luck of Olladra → Beloved of Olladra → Damage Reduction: Cold Iron
- Onatar (Warhammer): Follower of Onatar → Child of Faith → Onatar's Forge → Beloved of Onatar → Damage Reduction: Cold Iron
- Silver Flame (Longbow): Follower of the Silver Flame → Child of Faith → Silver Flame Exorcism → Beloved of the Silver Flame → Damage Reduction: Silver
- Sovereign Host (Longsword): Follower of the Sovereign Host → Child of Faith → Unyielding Sovereignty → Beloved of the Sovereign Host → Damage Reduction: Cold Iron, Damage Reduction: Silver
Feats[edit]
Racial Feats[edit]
- You must select one (and only one) type of Draconic Ancestry. This will determine some variables for racial enhancements.
| Icon | Feat | Type | Description | Prerequisites |
|---|---|---|---|---|
| Draconic Ancestry: Black | Passive |
You ancestry is linked to Black Dragons of a bygone age. You gain a stacking bonus to Acid Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree. |
Dragonborn | |
| Draconic Ancestry: Blue | Passive |
You ancestry is linked to Blue Dragons of a bygone age. You gain a stacking bonus to Electric Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree. |
Dragonborn | |
| Draconic Ancestry: Red | Passive |
You ancestry is linked to Red Dragons of a bygone age. You gain a stacking bonus to Fire Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree. |
Dragonborn | |
| Draconic Ancestry: White | Passive |
You ancestry is linked to White Dragons of a bygone age. You gain a stacking bonus to Cold Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree. |
Dragonborn |
Racial past life feats[edit]
- 1st - +1 Spellcraft
- 2nd - +1 Charisma
Enhancements[edit]
Core abilities[edit]
Hardy: +1 Fortitude
| ||||
| AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Dragonborn Strength or Charisma: +1 Strength or Charisma
| ||||
| AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Hardy | |
Hardy: +1 Fortitude
| ||||
| AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Strength or Charisma | |
Dragonborn Strength or Charisma: +1 Strength or Charisma
| ||||
| AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Hardy | |
Hardy: +1 Fortitude
| ||||
| AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Strength or Charisma | |
Tier One[edit]
Requires Hardy
Resilience: +10 Maximum Hit Points
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Hard Scales: +2/+4/+6 Natural Armor, stacking
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Draconic Visage: +1/+2/+3 Intimidate, Spellcraft, and Haggle
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Undaunted: +1/+2/+3 Fortitude
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires 5 APs spent in tree
Resilience: +10 Maximum Hit Points and +10 Healing Amplification
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Resilience | |
Harder Scales: +2/+4/+6 PRR
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Hard Scales | |
Dragon Breath: Active Ability: Cone that deals 1d6 + 3 [red fire/white cold/black acid/blue electric] damage per caster level (reflex save for half). Counts as Evocation spell; gets full Metamagic feats, No SR, DC 10 + CHA mod + Evocation bonuses (Acid uses Conjuration) + Breath Weapon bonuses. Scales with 100% of spell power.
Activation Cost: Nothing Cooldown: 25 seconds
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Extra Action Boost: Dragonborn keep fighting long after other races tire. You can use each of your action boosts 1/2/3 additional time per rest.
| |||||
| AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Arcanum: +25/50/100 Spell Points and +1/+2/+3 Spell Penetration.
| |||||
| AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires 10 APs spent in tree
Resilience: +10 Maximum Hit Points
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Dragon Heritage: +[10/20/30] spell power with the element associated with selected Draconic Ancestry.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Dragon Breath, Power in Breath | |
Power in Breath: +1/+2/+3 DC's of Breath Attacks
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Draconic Knowledge: +1 Caster Level and +2 Max Caster Level with the element spell associated with selected Draconic Ancestry.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Dragon Breath, Power in Breath | |
Tier Four[edit]
Requires 15 APs spent in tree
Resilience: +10 Maximum Hit Points and +10 Healing Amplification
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Resilience | |
Memory of Flight: Active Ability: Activate: Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventure balk. Info: Memory of Flight can be used underwater or while on horse without being dismounted. Activation Cost: Nothing Cooldown: 15 Seconds
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
True Power: +1/+2/+3 to Evocation and Conjuration DCs
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Power in Breath | |
Augmented Breath: Select from:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Draconic Knowledge | |
PnP information and traits[edit]

Typical abilities:
- Ability changes: bonus to STR or CON, bonus to CHA, maybe penalty to DEX
- Pick an element, gain breath weapon + resistance
- Many dragonborns sprout wings, gaining glide/flight abilities
Dragonborn in various PnP editions:
