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Dragonborn

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Dragonborn
Added Update 35
Setting Eberron
Starting Level
Availability
Type Free
Point Cost DDO Point Cost
Bundles Included in any bundles?
Favor
Note
Past Life feats
First +1 Spellcraft
Second +1 Charisma
Passive Passive
Active Active Past Life Stance

Born to fight, Dragonborn are a race of warriors and adventurers that hail from Argonessen. They have the unique ability to channel elements into a Breath Weapon attack.

Overview[edit]

Descended long ago from Dragons on the continent of ARgonessen, Dragonborn have only recently begun to sojurn to places like Stormreach.

Dragonborn is a basic Eberron race released in Update 35. Originally a premium race, it was made free in Update 53.

Dragonborn start with higher strength and charisma, but lower dexterity.

Strengths: Resistant to an element of your choosing, potential to excel in both martial and spellcasting roles.

Weaknesses: Lower dexterity makes certain fighting styles difficult, such as Two Weapon Fighting.

Racial Traits[edit]

  • +2 Strength, +2 Charisma, -2 Dexterity
  • Free Racial Feat, Draconic Ancestry: Stacking bonus to one type of Energy Resistance equal to Character Level (the type is based on the feat chosen).
  • Breath weapon (optional enhancement): Tier 2 racial enhancement, 30 second cooldown, can take metamagic feats, deals [1d6+3]/character level, DC 10+Cha+Evocation+breath weapon bonuses (Acid breath uses Conjuration)

Deities[edit]

Further information: Deity feats

Feats[edit]

Racial Feats[edit]

  • You must select one (and only one) type of Draconic Ancestry. This will determine some variables for racial enhancements.
Icon Feat Type Description Prerequisites
Draconic Ancestry: Black Passive

You ancestry is linked to Black Dragons of a bygone age. You gain a stacking bonus to Acid Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree.

Dragonborn
Draconic Ancestry: Blue Passive

You ancestry is linked to Blue Dragons of a bygone age. You gain a stacking bonus to Electric Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree.

Dragonborn
Draconic Ancestry: Red Passive

You ancestry is linked to Red Dragons of a bygone age. You gain a stacking bonus to Fire Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree.

Dragonborn
Draconic Ancestry: White Passive

You ancestry is linked to White Dragons of a bygone age. You gain a stacking bonus to Cold Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree.

Dragonborn

Racial past life feats[edit]

Enhancements[edit]

Dragonborn enhancements tree

Core abilities[edit]

Hardy: +1 Fortitude
AP Cost: 1 Level: 1 Progression: 0 No requirements
Dragonborn Strength or Charisma: +1 Strength or Charisma
AP Cost: 2 Level: 4 Progression: 1 Requires: Hardy
Hardy: +1 Fortitude
AP Cost: 1 Level: 7 Progression: 3 Requires: Strength or Charisma
Dragonborn Strength or Charisma: +1 Strength or Charisma
AP Cost: 2 Level: 11 Progression: 4 Requires: Hardy
Hardy: +1 Fortitude
AP Cost: 1 Level: 16 Progression: 6 Requires: Strength or Charisma

Tier One[edit]

Requires Hardy

Resilience: +10 Maximum Hit Points
AP Cost: 2 Ranks: 1 Progression: 1
Hard Scales: +2/+4/+6 Natural Armor, stacking
AP Cost: 1 Ranks: 3 Progression: 1
Brutality: Choose one:

Brutal Spellcasting: Your damaging spells generate 25%/50%/75% more hate than they normally would, making enemies more likely to attack you.

Brute Fighting: Your melee attacks generate 25%/50%/75% more hate than they normally would, making enemies more likely to attack you.
AP Cost: 1 Ranks: 3 Progression: 1
Draconic Visage: +1/+2/+3 Intimidate, Spellcraft, and Haggle
AP Cost: 1 Ranks: 3 Progression: 1
Undaunted: +1/+2/+3 Fortitude
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires 5 APs spent in tree

Resilience: +10 Maximum Hit Points and +10 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Resilience
Harder Scales: +2/+4/+6 PRR
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Hard Scales
Dragon Breath: Active Ability: Cone that deals 1d6 + 3 [red fire/white cold/black acid/blue electric] damage per caster level (reflex save for half). Counts as Evocation spell; gets full Metamagic feats, No SR, DC 10 + CHA mod + Evocation bonuses (Acid uses Conjuration) + Breath Weapon bonuses. Scales with 100% of spell power. Activation Cost: Nothing Cooldown: 25 seconds
AP Cost: 2 Ranks: 1 Progression: 5
Extra Action Boost: Dragonborn keep fighting long after other races tire. You can use each of your action boosts 1/2/3 additional time per rest.
AP Cost: 2 Ranks: 3 Progression: 5
Arcanum: +25/50/100 Spell Points and +1/+2/+3 Spell Penetration.
AP Cost: 2 Ranks: 3 Progression: 5

Tier Three[edit]

Requires 10 APs spent in tree

Resilience: +10 Maximum Hit Points
AP Cost: 2 Ranks: 1 Progression: 10
Dragon Heritage: +[10/20/30] spell power with the element associated with selected Draconic Ancestry.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Dragon Breath, Power in Breath
Power in Breath: +1/+2/+3 DC's of Breath Attacks
AP Cost: 1 Ranks: 3 Progression: 10
Draconic Knowledge: +1 Caster Level and +2 Max Caster Level with the element spell associated with selected Draconic Ancestry.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Dragon Breath, Power in Breath

Tier Four[edit]

Requires 15 APs spent in tree

Resilience: +10 Maximum Hit Points and +10 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Resilience
Memory of Flight: Active Ability: Activate: Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventure balk. Info: Memory of Flight can be used underwater or while on horse without being dismounted. Activation Cost: Nothing Cooldown: 15 Seconds
AP Cost: 2 Ranks: 1 Progression: 15
True Power: +1/+2/+3 to Evocation and Conjuration DCs
AP Cost: 1 Ranks: 3 Progression: 15 Requires: Power in Breath
Augmented Breath: Select from:
  • Constricting Breath: 20% chance that enemies will be slowed by 50% when affected by your Breath Attacks.
  • Dazing Breath: 5% chance that enemies will be Dazed when affected by your Breath Attacks.
  • Lulling Breath: 10% chance that enemies will fall asleep when affected by your Breath Attacks.
  • Relentless Breath: 8% chance that enemies will be knocked down when affected by your Breath Attacks.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Draconic Knowledge

PnP information and traits[edit]

Dragonborn is one of the primary player races for PnP D&D 4E & 5E

Typical abilities:

  • Ability changes: bonus to STR or CON, bonus to CHA, maybe penalty to DEX
  • Pick an element, gain breath weapon + resistance
  • Many dragonborns sprout wings, gaining glide/flight abilities

Dragonborn in various PnP editions:

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