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Fortification
Fortification represents a percentage chance to negate additional damage incurred from a critical hit or sneak attack.
- When a critical hit is negated, damage is applied normally rather than at the critical hit multiplier.
- Weapon enchantments that trigger on a critical hit (e.g. Holy Burst, Bloodletter or Radiance) continue to work even if the critical hit itself is negated.
- When a sneak attack is negated, the extra damage is not applied.
In DDO, most players strive for roughly +10% fortification per level, with the most durable characters achieving +300% at level 30. Most monsters don't have fortification, unless it is granted by the race/type (e.g. Undead, Constructs). Quest and raid bosses have higher fortification, but usually not full.
Players and monsters can gain abilities to bypass a portion of fortification.
Sources of Fortification[edit]
Items are the primary source of fortification for most player characters. Standard fortification items provide enhancement bonuses to fortification. Multiple effects do not stack with each other. You can combine them with rarer Insightful Fortification items (insight bonus). Item effects fully stack with the racial fortification, enhancements, or epic destiny perks.
Races and racial enhancements[edit]
Class abilities and enhancements[edit]
- Sacred Defender and Stalwart Defender
- Pale Master undead forms
- Elemental forms of Druids and Sorcerers
- Warlock (with GOO pact), also Soul Eater
Feats[edit]
- Epic past life - 10% per Fortification feat taken (Martial Sphere), up to 30%, when active
- Iconic Past Life Feats (5% per Bladeforged life, up to 15%)
- Improved Fortification (be aware of the side effect though)
Epic Destinies[edit]
- Brace for Impact (20/40%)
- Stand Against the Tide (5-25%)
Items[edit]
- Enhancement bonus - most common source
- Named items
- Random items with the Fortified prefix (20% - 125%)
- Legacy items (before Update 19) with Light (25%), Moderate (75%), Heavy (100%) fortification, used to be a suffix on random armors, belts, shields, and rings
- Augment: Sapphire of Light (25%)/Moderate (75%)/Heavy (100%) Fortification
- Insight bonus - stacks with enhancement bonus
- Other stacking bonuses
- Fabricator's IngenuityFabricator's Ingenuity: +25% stacking fortification and +2 artifact bonus to your attack and damage rolls., set bonus on Fabricator's Gauntlets and Fabricator's Bracers
Penalty to fortification[edit]
Some effects reduce your fortification:
- Yugoloth Essence of Cunning potion
- Improved Sunder
- Various monster only special attacks, such as Bebilith's Rend Armor
Fortification on Monsters[edit]
- Any monster that belongs to a type or race that are considered "immune to critical hits" (Undead, Oozes, Constructs and Elementals) gains a natural Fortification of 100%. This also applies to summoned creatures and pets.
- Multiple Monster Champion types gain bonuses to Fortification depending on their Tier.
- Some monsters also gain buffs to Fortification on a quest-specific basis. Most quest and raid bosses have at least some fortification, with legendary raid bosses almost always having over 100%. Monsters can also gain fortification buffs from certain quest mechanics.
Bypassing Fortification[edit]
Since Update 13, monsters with sneak attack dice are able to bypass some of the player fortification equal to monsters' Challenge Rating. (DDO Forums) E.g.:
- If a CR 1 Kobold Sneak attacks someone with 50% fortification, the Kobold Sneak has a 51% chance to normally conduct a critical hit or sneak attack.
- If a CR 20 Lava Mephit attacks someone with 100% fortification, the Lava Mephit has a 20% chance to normally conduct a critical hit or sneak attack.
- If a CR 54 Sellsword Footpad attacks someone with 150% fortification, the Sellsword Footpad has a 4% chance to normally conduct a critical hit or sneak attack.
- If a CR 29 Earth Elemental attacks someone with 125% fortification, it is still going to have a 0% chance to critically hit or sneak attack, as it has no sneak attack dice.
Players can bypass a portion of enemy fortification (personal benefit), or generally reduce enemy fortification (universal benefit).
Sources of personal fortification bypass[edit]
- Items with Armor-Piercing enchantment
- Animal Domain level 9 Cleric feat (15%)
- Ascendancy KotC tier 5, 15%
- Improved Observation Inquisitive enhancement, 5% per stack
- Opportunist Rogue feat (10%)
- Precision feat, toggled stance (25%)
- Scion of Mechanus legendary feat (10%)
- Grim Precision (5/10/15%)
- Piercing Clarity (5/10%)
- Trapsmith's Workshop guild buff (5%)
- Advanced Sneak Attack (10%)
- Mark of the Hunted passive(10%)
- Silent Avenger set (5% heroic, 25% legendary, Artifact bonus to Armor-Piercing)
- Sharn Melee and Ranged sets (5-25 Artifact bonus to Armor-Piercing)
- The Beast's Mantle three piece filigree set bonus (10%)
- Shattered Device: Armor Piercing filigree (5%)
- Through the Mists: Armor Piercing filigree (5%)
Sources of fortification reduction[edit]
- Assassin's Trick (25%)
- Cracking Attack (up to 20%)
- Destruction (enchantment) (up to 15%), for example via Deconstructor
- Expose Weakness (50%)
- Improved Sunder feat (25%)
- Insult (10%)
- Mark of the Hunted active use (25%)
- Shattering Strike (15%)
- Shield of Condemnation (up to 50%)
- Sunder feat (25%)
- Touch of Despair (dark, dark, dark monk finisher) (25%)
Race/type specific reduction[edit]
- Deconstruct spell (25% for constructs)
- Smiting Arrows (25% for constructs)
- Weaken Construct items: -20% fort to constructs
- Weaken Undead items: -20% fort to undead
- Wrack Construct enhancement: up to -50% to constructs (Mechanic, Battle Engineer)
Bypassing immunity to sneak attack[edit]
In addition to fortification, monsters can possess "sneak attack immunity" that prevents sneak attacks (even at 100% fort bypass). Some special effects can remove that immunity: DDO Vault
- Assassin's Trick
- Wracking Shot
- Shadowdancer capstone