Captain Niles Cage told you a sad tale of his lost ship Banshee and her stalwart crew. The Banshee rests beneath the waves, but there is still time to rescue Cage's crew and punish the hobgoblin Yaaryar for his piratical ways! Speak with Captain Cage to find passage to Irestone Inlet, the haunt of Yaaryar and his scurvy mates....
Spoiler Warning: Spoiler material below this point!
With Update 20, Captain Cage can be found in the farthest north-east docks of the Harbor, in the former location of the ship that took you to Korthos Island (now located by the lighthouse), just south of some class trainers and just west and below the Leaky Dinghy Tavern.
Hobgoblin Witch Doctors are the main threats in this quest. Be prepared for their Ray of Enfeeblement debuff and fire damage with Lesser Restoration and Fire Resist potions or spells.
This quest has many very stealthy squads of hobgoblins that patrol around the map almost everywhere. As such there are very few safe places to go AFK for a break. Don't expect to still be alive if you AFK in the middle of the inlet. The shrines are mostly safe, but not the random one near Skartongue.
This quest has 3 sets of shrines, but one set doesn't always spawn. The one missing from the current map is near Skartongue. It seems to show up much less frequently on Elite difficulty.
There are several campsites scattered around the Inlet; each is guarded by a bugbear or two and several hobgoblins of various types.
The wide vista really allows ranged warriors to come into their own; it's extremely easy (if time consuming) to get close enough to target a monster, and then back off far enough to avoid triggering an attack. Stealthy AOE magickers can also have a good time. Just be sure to watch for any wandering patrols!
The powder kegs weigh 15 pounds each. You need to find Yaaryar's plans (at Dinks) before you can pick them up.
Dinks can be found by the north-western shrines.
Stained-Tusk and 'Mad' Anne Rackham can be found by the eastern shrines.
Skartongue can be found at the camp to the north.
The torch can be easy to miss. It is on the ship, unlit and mounted on the mast immediately in front of the kegs and grate.
Make sure you are clear of the ship when it explodes, for obvious reasons.
After lighting the powder kegs on his schooner, Yaaryar will be found near the south-western camp. If you take too long to go search for him, he and his party will start to patrol the beach.
Hobble may appear in the central camp (the second one going south-west from the entrance)
Scurvy may appear at the third camp south of the north-west shrine
Mutiny may appear on patrol near the south-western camp, he generally heads towards the ship.
Bonus XP
Aggression bonus: 32 or more monsters killed +10% Bonus.( ♣84♦150♥161♠172 )
Onslaught bonus: 63 or more monsters killed +15% Bonus.( ♣126♦226♥242♠258 )
Conquest bonus: 95 or more monsters killed +25% Bonus.( ♣209♦376♥403♠430 )
Mischief bonus: 11 or more breakables smashed +8% Bonus.( ♣67♦120♥129♠138 )
Vandal bonus: 14 or more breakables smashed +10% Bonus.( ♣84♦150♥161♠172 )
Ransack bonus: 17 or more breakables smashed +15% Bonus.( ♣126♦226♥242♠258 )
Notes: This quest's map is zoned. Entering a zone activates it and adds towards the kill and breakable limits. Since rescuing the crewmates is mandatory, the highest limits will be activated.
Cold TouchCold Touch: The temperature around this weapon is colder than normal. A cold touch weapon deals an additional +1 cold damage on a successful hit.