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Hobgoblin Witch Doctor
Monster Manual classification: Hobgoblin
Alignment: Lawful Evil
Rare: No
CR: ♦4Normal ♥6Hard ♠9Elite
Attack: Otto's Resistible Dance, Ray of Enfeeblement, Scorching Ray
Special Qualities: Stealth
Habitats:
- Archer Point Defense
- Gladewatch Outpost Defense
- Gwylan's Stand
- Irestone Inlet
- Redwillow's Ruins
- Doom of the Witch-doctor: Zulkash, Herald of Woe
- The Deadly Package: Agent of the Darguul
- The Last Move: Yarkuch's Last Stand
- The Depths of Darkness — Spawns on Hard and Elite — CR: ♥6Hard ♠9Elite
- The Seal of Shan-To-Kor
- The Cloven-jaw Scourge: The Caverns of Shaagh
- The Sacred Helm
- The Tear of Dhakaan — May spawn near the first battle inside of the "Caverns." Very likely a bug, as it appears nowhere else within the quest.
Description: The hobgoblin witch doctor can sometimes be one of the hardest hitting enemies in quests of its level, with the ability to cast Ray of Enfeeblement to overburden low strength characters, and their scorching ray attack which allows no saving throw. Furthermore, the fact that they start out stealthed can give them the upper hand when hiding behind groups of other hobgoblins. Fortunately, they do not possess many hitpoints, and go down in only a few hits.
- Bestiary
- Goblinoid type monsters
- Hobgoblin race monsters
- Monster Manual/Hobgoblin
- Lawful Evil monsters
- Monsters in Archer Point Defense
- Monsters in Gladewatch Outpost Defense
- Monsters in Gwylan's Stand
- Monsters in Irestone Inlet
- Monsters in Redwillow's Ruins
- Monsters in Doom of the Witch-doctor: Zulkash, Herald of Woe
- Monsters in The Deadly Package: Agent of the Darguul
- Monsters in The Last Move: Yarkuch's Last Stand
- Monsters in The Depths of Darkness
- Monsters in The Seal of Shan-To-Kor
- Monsters in The Cloven-jaw Scourge: The Caverns of Shaagh
- Monsters in The Sacred Helm
- Monsters in The Tear of Dhakaan