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Secure the Area
Dark creatures lurk in the shadows of these ruins, preying on the workers of Kundarak. You must defend this place against attack.
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Secure the Area | |
Heroic level: | 10 |
Epic level: | None |
Duration: | Medium |
Heroic XP: | ♣1,226Solo/Casual ♦2,152Normal ♥2,260Hard ♠2,368Elite |
Epic XP: | N/A |
Takes place in: | The Western Excavation |
Bestowed by: | Jan Falner |
NPC contact: | Jan Falner |
Quest acquired in: | Ruins of Threnal |
Patron: | House Phiarlan |
Base favor: | 4 |
Free to Play: | No |
Extreme Challenge: | No |
Overview
Go back to the western excavation and defeat all demons.
Secure the Area is the 3rd quest in the 1st chain,The Western Excavation, in the Ruins of Threnal story arc![]() Completing all the quests in a story arc often yields a nice reward.. | |
---|---|
The Western Excavation | In Need of Supplies |
The Eastern Excavation | The Library of Threnal |
The Abandoned Excavation | The Missing Expedition |
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Defeat all flesh renders inside the Western Excavation - 35 total
- Defeat Zelnath, the Ice Flenser
What to Expect
- Traps (fixed)
- Rune (optional: requires an INT17 check)
- Lever (optional: requires a STR17 check)
Known Traps
- Same fire grates as before, although now there are more of them; one control panel on the eastern wall before the southernmost grate, but, again, only for those nearest two. Just don't walk on the others.
- Spinning blades in the northernmost room, activated by a lever on the southeast wall
Tips and Misc
- Useful buffs:
- Cold resistance
- Fire resistance
- Poison resistance/immunity
- You'll need to kill (almost?) all the Flesh Renders in the quest, so you'll want to explore and clear any side-passages you skipped earlier.
- A balanced group may split up in an effort to speed up the quest.
- In the large north-central room, your next path will lead east - the lever outside the northeast shrine opens the path west. That lever (to the west) will then open the path north.
- You may choose to encounter Zelnath, the Ice Flenser, up the stairs in the northeast room (with a chest), before completing the "Defeat all flesh renders..." objective. This is a required objective, but it alone will not complete the quest.
- You will see/hear the DM Text: (Dungeon Master): An unnaturally icy draft swirls up from the stairs.
- After defeating him, two Flesh Renders will spawn at the bottom of the stairs.
- For the western chest and shrine, the outer lever requires a STR check of 17 (on Elite), which will access the chest, and the inner rune requires an INT check of 17 (on Elite), to access that shrine.
- There are no Flesh Renders in that chest room (only gargoyles), so the Str/Int requirements are not critical to quest completion.
- Once again, watch out for the Glass Spiders ratcheting up the alert level.
- The lever on the southeast wall of the northernmost room will activate several spinning blade traps. A Flesh Render will be standing on each one. This means a stealthy character can activate the traps and easily clear out the room.
- The chest behind the central alter contains only the Threnal Ceremonial Blade, required for the The Threnal Arena mini-quest. If you do not intend to run that quest, you can ignore that chest.
Bonus XP
- Aggression bonus: 55 or more monsters killed +10% Bonus.( ♣123 ♦215 ♥226 ♠237 )
- Onslaught bonus: 72 or more monsters killed +15% Bonus.( ♣184 ♦323 ♥339 ♠355 )
- Conquest bonus: 88 or more monsters killed +25% Bonus.( ♣307 ♦538 ♥565 ♠592 )
- Mischief bonus: 57 or more breakables smashed +8% Bonus.( ♣98 ♦172 ♥181 ♠189 )
- Vandal bonus: 74 or more breakables smashed +10% Bonus.( ♣123 ♦215 ♥226 ♠237 )
- Ransack bonus: 91 or more breakables smashed +15% Bonus.( ♣184 ♦323 ♥339 ♠355 )
Loot
- Chests: Five, & one w/ no "loot" (see below)
- One in the southernmost room after the caves
- One in the room north of the second shrine, behind a locked door (southwest corner)
- One in the room north of the second shrine, on top of boxes near a lever (southeast corner)
- One in the room to the northeast, with Zelnath
- One in the northwest room with the rune and shrine (STR 17 required to open the door; INT rune not required)
- (and one more in the northernmost room; only contains the Threnal Ceremonial Blade, required for the The Threnal Arena mini-quest)
- Collectables: Four
- Alchemy Table near the secret door
- Alchemy Table in the room where Derward was in the previous quest, opened by the lever behind the secret door
- Alchemy Table in the corner east of the large central room
- Alchemy Table in the room to the north off the western corridor
- NPC rewards: Random +4/+5 items (choose from ten, plus Mystical Goblet and renown)
Monsters
Name(picture) | CR | Type | Race |
---|---|---|---|
Baby Glass Spider (view) | ♦1Normal ♥2Hard ♠5Elite OR From Egg: ♦1Normal ♥1Hard ♠1Elite; | Vermin | Spider |
Fire Mephit (view) | ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite | Fire Outsider | Mephit |
Flesh Render (view) | ♦12/14Normal ♥14Hard ♠17Elite | Evil Outsider | Demon |
Gargoyle (view) | ♦4Normal ♥6Hard ♠9Elite | Monstrous Humanoid | Gargoyle |
Glass Spider Queen (view) | ♦8Normal ♥10Hard ♠14Elite | Vermin | Spider |
Glass Spider (view) | ♦3Normal ♥5Hard ♠8Elite | Vermin | Spider |
Granite Gargoyle (view) | ♦8Normal ♥10Hard ♠13Elite ●♦22Epic Normal | Monstrous Humanoid | Gargoyle |
Greater Fire Mephit (view) | ♦6Normal ♥8Hard ♠11Elite OR Summoned by another mephit: ♠6Elite | Fire Outsider | Mephit |
Large Earth Elemental (view) | ♦5Normal ♥7Hard ♠9Elite | Elemental | Earth Elemental |
Ochre Jelly (view) | ♦5Normal ♥8Hard ♠10Elite ●♦22Epic Normal | Ooze | Ochre Jelly |
Zelnath (view) | ♦15Normal ♥17Hard ♠20Elite | Evil Outsider | Demon |
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Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by location > Ruins of Threnal quests > The Western Excavation quests
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