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Secure the Area

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Dark creatures lurk in the shadows of these ruins, preying on the workers of Kundarak. You must defend this place against attack.

Ruins of Threnal adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: Ruins of Threnal
Secure the Area
Heroic level: 10
Epic level: None
Duration: Medium
Heroic XP:  ♣1,226Icon tooltip.pngSolo/Casual ♦2,152Icon tooltip.pngNormal ♥2,260Icon tooltip.pngHard ♠2,368Icon tooltip.pngElite
Epic XP: N/A
Takes place in: The Western Excavation
Bestowed by: Jan Falner
NPC contact: Jan Falner
Quest acquired in: Ruins of Threnal
Patron: House Phiarlan
Base favor: 4
Free to Play: No
Extreme Challenge: No
M secure the area.png
Loading screen

Overview

Go back to the western excavation and defeat all demons.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Defeat all flesh renders inside the Western Excavation - 35 total
  • Defeat Zelnath, the Ice Flenser

What to Expect

  • Traps (fixed)
  • Rune (optional: requires an INT17 check)
  • Lever (optional: requires a STR17 check)

Known Traps

  • Same fire grates as before, although now there are more of them; one control panel on the eastern wall before the southernmost grate, but, again, only for those nearest two. Just don't walk on the others.
  • Spinning blades in the northernmost room, activated by a lever on the southeast wall

Tips and Misc

  • Useful buffs:
    • Cold resistance
    • Fire resistance
    • Poison resistance/immunity
  • You'll need to kill (almost?) all the Flesh Renders in the quest, so you'll want to explore and clear any side-passages you skipped earlier.
    • A balanced group may split up in an effort to speed up the quest.
  • In the large north-central room, your next path will lead east - the lever outside the northeast shrine opens the path west. That lever (to the west) will then open the path north.
  • You may choose to encounter Zelnath, the Ice Flenser, up the stairs in the northeast room (with a chest), before completing the "Defeat all flesh renders..." objective. This is a required objective, but it alone will not complete the quest.
    • You will see/hear the DM Text: (Dungeon Master): An unnaturally icy draft swirls up from the stairs.
    • After defeating him, two Flesh Renders will spawn at the bottom of the stairs.
  • For the western chest and shrine, the outer lever requires a STR check of 17 (on Elite), which will access the chest, and the inner rune requires an INT check of 17 (on Elite), to access that shrine.
    • There are no Flesh Renders in that chest room (only gargoyles), so the Str/Int requirements are not critical to quest completion.
  • Once again, watch out for the Glass Spiders ratcheting up the alert level.
  • The lever on the southeast wall of the northernmost room will activate several spinning blade traps. A Flesh Render will be standing on each one. This means a stealthy character can activate the traps and easily clear out the room.

Bonus XP

  • Aggression bonus: 55 or more monsters killed +10% Bonus.( ♣123 ♦215 ♥226 ♠237 )
  • Onslaught bonus: 72 or more monsters killed +15% Bonus.( ♣184 ♦323 ♥339 ♠355 )
  • Conquest bonus: 88 or more monsters killed +25% Bonus.( ♣307 ♦538 ♥565 ♠592 )
  • Mischief bonus: 57 or more breakables smashed +8% Bonus.( ♣98 ♦172 ♥181 ♠189 )
  • Vandal bonus: 74 or more breakables smashed +10% Bonus.( ♣123 ♦215 ♥226 ♠237 )
  • Ransack bonus: 91 or more breakables smashed +15% Bonus.( ♣184 ♦323 ♥339 ♠355 )

Loot

  • Chests: Four, & one w/ no "loot" (see below)
    • One in the room north of the second shrine, behind a locked door (southwest corner)
    • One in the room north of the second shrine, on top of boxes near a lever (southeast corner)
    • One in the room to the northeast, with Zelnath
    • One in the northwest room with the rune and shrine (STR 17 required to open the door; INT rune not required)
    • (and one more in the northernmost room; only contains the Threnal Ceremonial Blade, required for the The Threnal Arena mini-quest)
  • Collectables: Four
    • Alchemy Table near the secret door
    • Alchemy Table in the room where Derward was in the previous quest, opened by the lever behind the secret door
    • Alchemy Table in the corner east of the large central room
    • Alchemy Table in the room to the north off the western corridor
  • NPC rewards: Random +4/+5 items (choose from ten, plus Mystical Goblet and renown)

Monsters

Name(picture) CR Type Race
Zelnath(view)
Zelnath.jpg
 ♦15Icon tooltip.pngNormal ♠20Icon tooltip.pngElite Evil Outsider Demon
Baby Glass Spider(view)
Baby Glass Spider.jpg
 ♦1Icon tooltip.pngNormal ♥2Icon tooltip.pngHard ♠5Icon tooltip.pngElite OR From Egg: ♦1Icon tooltip.pngNormal ♥1Icon tooltip.pngHard ♠1Icon tooltip.pngElite; Vermin Spider
Fire Mephit(view)
Fire Mephit.jpg
 ♦3Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠8Icon tooltip.pngElite OR Summoned by another mephit: ♦3Icon tooltip.pngNormal ♥3Icon tooltip.pngHard ♠3Icon tooltip.pngElite Fire Outsider Mephit
Flesh Render(view)
Flesh Render.png
 ♦12/14Icon tooltip.pngNormal ♠17Icon tooltip.pngElite Evil Outsider Demon
Gargoyle(view)
Gargoyle.jpg
 ♦4Icon tooltip.pngNormal ♥6Icon tooltip.pngHard ♠9Icon tooltip.pngElite Monstrous Humanoid Gargoyle
Glass Spider Queen(view)
Glass Spider Queen.jpg
 ♠14Icon tooltip.pngElite Vermin Spider
Glass Spider(view)
Glass Spider.jpg
 ♦3Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠8Icon tooltip.pngElite Vermin Spider
Granite Gargoyle(view)
Granite Gargoyle.jpeg
 ♦8Icon tooltip.pngNormal ♠13Icon tooltip.pngElite ♦22Icon tooltip.pngEpic Normal Monstrous Humanoid Gargoyle
Greater Fire Mephit(view)
Greater Fire Mephit.jpg
 ♦6Icon tooltip.pngNormal ♠11Icon tooltip.pngElite OR Summoned by another mephit: ♠6Icon tooltip.pngElite Fire Outsider Mephit
Large Earth Elemental(view)
Large Earth Elemental.jpeg
 ♦5Icon tooltip.pngNormal ♥7Icon tooltip.pngHard ♠9Icon tooltip.pngElite Elemental Earth Elemental
Ochre Jelly(view)
Ochre Jelly.jpg
 ♥8Icon tooltip.pngHard ♠10Icon tooltip.pngElite ♦22Icon tooltip.pngEpic Normal Ooze Ochre Jelly

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