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Secure the Area

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Secure the Area is the 3rd quest in The Western Excavation,
the 1st chain in the Ruins of Threnal story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing all the quests in a story arc often yields a nice reward.
.
The Western Excavation In Need of Supplies • The Rescue • Secure the Area
The Eastern Excavation The Library of Threnal • Escort the Expedition • Hold for Reinforcements
The Abandoned Excavation The Missing Expedition • Entering the Gate Chamber • The Gate Chamber


Dark creatures lurk in the shadows of these ruins, preying on the workers of Kundarak. You must defend this place against attack.

Ruins of Threnal adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Ruins of Threnal
Secure the Area
Heroic level: 10
Epic level: None
Duration: Medium
Heroic XP:  ♣1,226Solo/Casual ♦2,152Normal ♥2,260Hard ♠2,368Elite
Epic XP: N/A
Takes place in: The Western Excavation
Bestowed by: Jan Falner
NPC contact: Jan Falner
Quest acquired in: Ruins of Threnal
Patron: House Phiarlan
Base favor: 4
Purchase: Ruins of Threnal or VIP
Extreme Challenge: No
M secure the area.png
Loading screen

Overview

Go back to the western excavation and defeat all demons.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Defeat all flesh renders inside the Western Excavation – 35 total
  • Defeat Zelnath, the Ice Flenser

What to Expect

  • Rune (optional: requires an INT 17 check)
  • Lever (optional: requires a STR 16 check)

Known Traps

Trap DCs

  • Same fire grates as before, although now there are more of them; one control panel on the eastern wall before the southernmost grate, but, again, only for those nearest two. Just don't walk on the others.
  • Spinning blades in the northernmost room, activated by a lever on the southeast wall

Tips and Misc

  • Useful buffs:
    • Cold resistance
    • Fire resistance
    • Poison resistance/immunity
  • You'll need to kill all the Flesh Renders in the quest, so you'll want to explore and clear any side-passages you skipped earlier.
    • A balanced group may split up in an effort to speed up the quest.
  • In the large north-central room, your next path will lead east – the lever outside the northeast shrine opens the path west. That lever (to the west) will then open the path north.
  • You may choose to encounter Zelnath, the Ice Flenser, up the stairs in the northeast room (with a chest), before completing the "Defeat all flesh renders..." objective. This is a required objective, but it alone will not complete the quest.
    • You will see/hear the DM Text: (Dungeon Master): An unnaturally icy draft swirls up from the stairs.
    • After defeating him, two Flesh Renders will spawn at the bottom of the stairs.
  • For the western chest and shrine, the outer lever requires a STR check of 16 (on Elite), which will access the chest, and the inner rune requires an INT check of 17 (on Elite), to access that shrine.
    • There are no Flesh Renders in that chest room (only gargoyles), so the Strength/Intelligence requirements are not critical to quest completion.
  • Once again, watch out for the Glass Spiders ratcheting up the alert level.
  • The lever on the southeast wall of the northernmost room will activate several spinning blade traps. A Flesh Render will be standing on each one. This means a stealthy character can activate the traps and easily clear out the room.

Bonus XP

  • Aggression bonus: 27 or more monsters killed +10% Bonus.( ♣123 ♦215 ♥226 ♠237 )
  • Onslaught bonus: 54 or more monsters killed +15% Bonus.( ♣184 ♦323 ♥339 ♠355 )
  • Conquest bonus: 81 or more monsters killed +25% Bonus.( ♣307 ♦538 ♥565 ♠592 )
  • Mischief bonus: 54 or more breakables smashed +8% Bonus.( ♣98 ♦172 ♥181 ♠189 )
  • Vandal bonus: 70 or more breakables smashed +10% Bonus.( ♣123 ♦215 ♥226 ♠237 )
  • Ransack bonus: 86 or more breakables smashed +15% Bonus.( ♣184 ♦323 ♥339 ♠355 )

Loot

  • Chests: 6
    • One in the southernmost room after the caves
    • One in the room north of the second shrine, behind a locked door (southwest corner)
    • One in the room north of the second shrine, on top of boxes near a lever (southeast corner)
    • One in the room to the northeast, with Zelnath
    • One in the northwest room with the rune and shrine (STR 16 required to open the door; INT rune not required)
    • One in the northernmost room; only contains the Threnal Ceremonial Blade, required for the The Threnal Arena mini-quest
  • Collectables: 4

NPC end rewards

Randomly generated loot, ML correlates with effective quest level, plus Mystical Goblet

Monsters

Name ( picture ) CR Type Race
Baby Glass Spider( view
Baby Glass Spider.jpg
 • edit )
 ♦1Normal ♥2Hard ♠5Elite OR From Egg: ♦1Normal ♥1Hard ♠1Elite Vermin Spider
Fire Mephit( view
Fire Mephit.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite Fire Outsider Mephit
Flesh Render( view
Flesh Render.png
 • edit )
 ♦12/14Normal ♥14Hard ♠17Elite Evil Outsider Demon
Gargoyle (Eberron)( view
Gargoyle (Eberron).png
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Monstrous Humanoid Gargoyle
Glass Spider Queen( view
Glass Spider Queen.jpg
 • edit )
 ♦8Normal ♥10Hard ♠14Elite Vermin Spider
Glass Spider( view
Glass Spider.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Vermin Spider
Granite Gargoyle (Eberron)( view
Granite Gargoyle.jpg
 • edit )
 ♦8Normal ♥10Hard ♠13Elite ♦22Epic Normal ♠45Epic Elite Monstrous Humanoid Gargoyle
Greater Fire Mephit( view
Greater Fire Mephit.jpg
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦22Epic Normal ♥27Epic Hard OR Summoned by another mephit:  ♠6Elite Fire Outsider Mephit
Large Earth Elemental( view
Large Earth Elemental.jpg
 • edit )
 ♦5Normal ♥7Hard ♠9Elite Elemental Earth Elemental
Ochre Jelly( view
Ochre Jelly.jpg
 • edit )
 ♦5Normal ♥8Hard ♠10Elite ♦22Epic Normal Ooze Ochre Jelly
Zelnath( view
Zelnath.jpg
 • edit )
 ♦15Normal ♥17Hard ♠20Elite Evil Outsider Demon