Wisdom describes a Player Character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings.
Wisdom is the most important ability for Clerics, and it is also important for Favored Souls, Paladins, Rangers, Druids and Monks. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score.
You apply your Player Character’s Wisdom modifier to:
- Will saving throws (for negating the effect of charm person and other spells).
- Heal, Listen, and Spot checks. These are the skills that have Wisdom as their key ability.
- Using Wisdom-based stat runes.
- Armor Class bonus for Monks. Several Monk ki attacks, such as Stunning Fist and the granted attacks from Shintao Monk enhancements use Wisdom to determine DCs.
Clerics, Paladins, Druid and Rangers get bonus spell points based on their Wisdom scores. Favored Souls use wisdom to determine DCs. The minimum Wisdom score needed to cast a Cleric, Paladin, or Ranger spell is 10 + the spell’s level.