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List of weapons with unusual attack or damage mods

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In DDO, most melee weapons weapons use Strength for calculating attack bonus and damage. Most ranged or thrown weapons use Dexterity for calculating attack bonus; thrown weapons use Strength to calculate damage.

This can be changed by:

Feats[edit]

Racial enhancements[edit]

  • Dwarf: Tier 4 enhancement Throw Your Weight Around allows Constitution for damage with either axes (battle axes, dwarven waraxes, hand axes, greataxes and throwing axes) or picks and hammers (heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers)
  • Elf: Tier 4 enhancement Grace allows Dexterity to determine the damage for a subset of weapons:
    • Aerenal Grace: Longswords, Rapiers, and Longbows
    • Valenar Grace: Scimitars, Falchions, and Shortbows
  • Halfling: Tier 3 enhancement Skillful Thrower allows Dexterity modifier for damage with returning thrown weapons.
  • Purple Dragon Knight: Tier 1 enhancement Cormyrean Knight Training allows Charisma for attack and damage with swords (shortswords, longswords, bastard swords, and greatswords).
  • Sun Elf: Tier 4 enhancement Grace allows Dexterity to determine the damage with Morningstars, Maces, and Hammers.

Class enhancements[edit]

Spells[edit]

  • Flame Blade allows Wisdom for attack and damage with the summoned scimitar.
  • Insightful Strikes allows Intelligence for attack with a crossbow or one handed melee weapon if it is the only weapon (other than a Runearm) equipped when the spell is cast (cannot be used from a scroll as it only applies to the weapon in the main hand; dispels Insightful Damage)
  • Insightful Damage allows Intelligence for damage with a crossbow or one handed melee weapon if it is the only weapon (other than a Runearm) equipped when the spell is cast (cannot be used from a scroll as it only applies to the weapon in the main hand; dispels Insightful Strikes)


Certain weapons use different abilities for calculating attack bonus and damage. Those are listed on this page.

Listed alphabetically and showing which ability it uses for Attack and Damage mod. When two abilities are listed (comma separated), it means it will use the highest one.

When using a non-standard ability for damage, the ability modifier is not multiplied by 1.5 for two-handed weapons or by 0.5 for off-hand weapons. supposedly fixed in u19

Similar forum thread: DDO Forums

Melee weapons[edit]

Name ML Type Attack mod Damage mod
Axe of the Unseen Blow 14 Handaxe DEX,STR STR
Bouquet of Flowers (DDO Store only) 0 Club CHA CHA
Breeze 14 Quarterstaff DEX DEX
Brine Shaman's Staff 6 Quarterstaff CHA,INT STR
Chieftain's Spear 4 Quarterstaff DEX,STR DEX,STR
Corroded Rapier 5 Rapier CHA STR
Dynastic Falcata 10 Khopesh CHA,STR CHA,STR
Elyd Edge 5 Rapier CHA STR
Envenomed Blade 16 Short Sword DEX,STR DEX,STR
Epic Dynastic Falcata 20 Khopesh CHA CHA
Epic Elyd Edge 20 Rapier CHA,STR CHA,STR
Epic Envenomed Blade 20 Short Sword DEX,STR DEX,STR
Epic Midnight Greetings* 20 Kukri DEX,STR* DEX,STR*
Epic Staff of Nat Gann 20 Quarterstaff DEX,STR DEX,STR
Epic Staff of Inner Sight 20 Quarterstaff INT CHA
Epic Zephyr 20 Short Sword DEX DEX
Filthy Kukri 5 Kukri STR DEX,STR
Flint 10 Dagger DEX,STR DEX,STR
Forgotten Light 16+ Heavy Mace STR,WIS STR,WIS
Midnight Greetings 5 Kukri DEX,STR DEX,STR
Moonhowl Axe 4 Greatclub CHA,STR CHA,STR
Onyxhorn 6 Dagger DEX,STR STR
Scepter of Healing 10 Heavy Mace CHA,WIS CHA,WIS
Rebellion 25 Short Sword DEX,STR DEX,STR
Sky Pirate's Dagger 4 Dagger DEX,STR DEX,STR
Staff of Inner Sight 10 Quarterstaff CHA,INT,WIS CHA,INT,WIS
Staff of Nat Gann 4 Quarterstaff DEX,STR DEX,STR
Stave of the Seer 8 Quarterstaff INT,WIS INT,WIS
Tiefling Assassin's Blade 4 Short Sword DEX,STR DEX,STR
Treason 14 Short Sword DEX,STR DEX,STR
Unkor's Cleaver 10 Battleaxe CON,STR CON,STR
Whirlwind 10 Great Sword DEX,STR DEX,STR
Zephyr 10 Short Sword DEX,STR DEX,STR

(*) INT possibly also relevant.

Ranged weapons[edit]

Name Attack mod Damage mod
Doublecross Bow INT,DEX -
Epic Doublecross Bow INT,DEX -

Orbs[edit]

All orbs use the higher of INT or CHA for attack and damage. See Category:Orbs.