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List of weapons with unusual attack or damage mods

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[edit] Overview

In DDO, most melee weapons weapons use Strength for calculating attack bonus. Most ranged or thrown weapons use Dexterity for calculating attack bonus.

This can be changed by:

  • Racial enhancements:
    • Dwarf: Tier 4 enhancement Throw Your Weight Around allows Constitution for damage with either axes (battle axes, dwarven waraxes, hand axes, greataxes and throwing axes) or picks and hammers (heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers)
    • Elf: Tier 4 enhancement Grace allows Dexterity to determine the damage for a subset of weapons:
      • Aerenal Grace: Longswords, Rapiers, and Longbows
      • Valenar Grace: Scimitars, Falchions, and Shortbows
    • Halfling: Tier 3 enhancement Skillful Thrower allows Dexterity modifier for damage with returning thrown weapons.
    • Purple Dragon Knight: Tier 1 enhancement Cormyrean Knight Training allows Charisma for attack and damage with swords (shortswords, longswords, bastard swords, and greatswords).
    • Sun Elf: Tier 4 enhancement Grace allows Dexterity to determine the damage with Morningstars, Maces, and Hammers.
  • Class enhancements:
    • Monk: Ninja Spy core enhancements Basic/Advanced Ninja Training allow Dexterity for attack (and later damage) with piercing and slashing weapons when centered.
    • Ranger: Tempest core enhancements Tempest and Graceful Death allow Dexterity for attack (and later damage) with light weapons and scimitars.
    • Rogue:
      • Assassin core enhancements Knife in the Darkness and Dagger in the Back allow Dexterity for attack (and later damage) with daggers and kukris, and if you also have the Weapon Finesse feat all melee weapons with Dexterity for attack get Dexterity for damage (does not apply to handwraps or unarmed attacks).
      • Mechanic core enhancement Targeting Sights allows Intelligence for damage with all crossbows and thrown weapons.
      • Thief-Acrobat core enhancements Staff Control and Stick Fighting allow Dexterity for attack (and later damage) with quarterstaves.
  • Artificer spells:
    • Insightful Strikes allows Intelligence for attack with a crossbow or one handed melee weapon if it is the only weapon (other than a Runearm) equipped when the spell is cast (cannot be used from a scroll as it only applies to the weapon in the main hand; dispels Insightful Damage)
    • Insightful Damage allows Intelligence for damage with a crossbow or one handed melee weapon if it is the only weapon (other than a Runearm) equipped when the spell is cast (cannot be used from a scroll as it only applies to the weapon in the main hand; dispels Insightful Strikes)
  • Certain weapons use different abilities for calculating attack bonus and damage. Those are listed on this page.

Listed alphabetically and showing which ability it uses for Attack and Damage mod. When two abilities are listed (comma separated), it means it will use the highest one.

When using a non-standard ability for damage, the ability modifier is not multiplied by 1.5 for two-handed weapons or by 0.5 for off-hand weapons. supposedly fixed in u19

[edit] Melee weapons

Name ML Attack mod Damage mod
Axe of the Unseen Blow 14 DEX,STR STR
Bouquet of Flowers (DDO Store only) 0 CHA CHA
Breeze 14 DEX DEX
Brine Shaman's Staff 6 CHA,INT STR
Chieftain's Spear 4 DEX,STR DEX,STR
Corroded Rapier 5 CHA STR
Dynastic Falcata 10 CHA,STR CHA,STR
Elyd Edge 5 CHA STR
Envenomed Blade 16 DEX,STR DEX,STR
Epic Dynastic Falcata 20 CHA CHA
Epic Elyd Edge 20 CHA,STR CHA,STR
Epic Envenomed Blade 20 DEX,STR DEX,STR
Epic Midnight Greetings* 20 DEX,STR* DEX,STR*
Epic Staff of Nat Gann 20 DEX,STR DEX,STR
Epic Staff of Inner Sight 20 INT CHA
Epic Zephyr 20 DEX DEX
Filthy Kukri 5 STR DEX,STR
Flint 10 DEX,STR DEX,STR
Forgotten Light 16+ STR,WIS STR,WIS
Midnight Greetings 5 DEX,STR DEX,STR
Moonhowl Axe 4 CHA,STR CHA,STR
Onyxhorn 6 DEX,STR STR
Scepter of Healing 10 CHA,WIS CHA,WIS
Rebellion 25 DEX,STR DEX,STR
Sky Pirate's Dagger 4 DEX,STR DEX,STR
Staff of Inner Sight 10 CHA,INT,WIS CHA,INT,WIS
Staff of Nat Gann 4 DEX,STR DEX,STR
Stave of the Seer 8 INT,WIS INT,WIS
Tiefling Assassin's Blade 4 DEX,STR DEX,STR
Treason 14 DEX,STR DEX,STR
Unkor's Cleaver 10 CON,STR CON,STR
Whirlwind 10 DEX,STR DEX,STR
Zephyr 10 DEX,STR DEX,STR

(*) INT possibly also relevant.

[edit] Ranged weapons

Name Attack mod Damage mod
Doublecross Bow INT,DEX -
Epic Doublecross Bow INT,DEX -

[edit] Orbs

All orbs use the higher of INT or CHA for attack and damage. See Category:Orbs.

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