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Shiradi Champion
From DDO wiki
| Epic Destinies | ||||||||||
| Arcane | Divine | Martial | Primal | |||||||
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| Draconic Incarnation |
Fatesinger | Magister | Exalted Angel | Unyielding Sentinel |
Grandmaster of Flowers |
Legendary Dreadnought |
Shadow- dancer |
Fury of the Wild | Primal Avatar | Shiradi Champion |
Contents |
[edit] Shiradi Champion
Personal protectors of the fey Queen of Summer, Shiraldi Champions whimsically annoy then destroy enemies from afar while aiding their allies in the wild.
This Primal Epic Destiny grants mastery with all forms of ranged combat as well as unusual bonuses to offensive spell casting and a suite of support abilities to heal and prevent damage. When in a pinch, the Champion can summon a thousand arrows to fall upon the foes of his friends.
At level 20, your Destiny may be to become The Shiradi Champion if you have either at least 6 levels of Barbarian, Ranger, or Druid; or have achieved Fury of the Wild Tier Three, Primal Avatar Tier Three, or Legendary Dreadnought Tier Four.
[edit] Innate abilities
Granted automatically as you level up in the destiny.
Fey Favor: Passive Bonus: You gain 100 SP and proficiency with longbows and shortbows. +1 Druid and Ranger caster level per level of Shiradi Champion. Each time you Vorpal with ranged and thrown attacks you gain Fey Favor. You have 7% chance to gain fey favor each time you cast an offensive spell. Favor of the fey grants +1 Luck bonus to Ranged Attacks and +1 diplomacy. This stacks up to 10 times.
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| EDP Cost: 0 | Ranks: Automatic | Progression: 0 | No requirements | |
Fey Visions: Passive Bonus: +1 ranged damage, +5 spellpower, +5 search. Automatically detect secret doors.
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| EDP Cost: 0 | Ranks: Automatic | Progression: 4 | No requirements | |
Favorable Winds: Passive Bonus: +1 Attack. Ranged and thrown attacks and offensive spells have 7% chance to deal 5d10 additional sonic damage.
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| EDP Cost: 0 | Ranks: Automatic | Progression: 8 | No requirements | |
Sixth Sense: Passive Bonus: +1 ranged damage, +5 spellpower, +5 listen. You bypass 20% dodge and have ghost touch.
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| EDP Cost: 0 | Ranks: Automatic | Progression: 12 | No requirements | |
Favorable Wind: Passive Bonus: +1 attack. Upgrades Favorable Winds to 7% to deal 10d10 sonic damage.
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| EDP Cost: 0 | Ranks: Automatic | Progression: 16 | No requirements | |
Fey Power: Passive Bonus: Ranged and thrown attacks and offensive spells have 7% chance to deal 2d100 extra force damage.
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| EDP Cost: 0 | Ranks: Automatic | Progression: 20 | No requirements | |
[edit] Tier One
- Abilities in this tier can be purchased after taking the Shiradi Champion destiny. All abilities below have 1 rank unless otherwise listed.
Stay Frosty: Shiradi Ranged Stance: (Cooldown 5 seconds) Ranged and thrown attacks and offensive spells have an extra 7% chance to deal [3d10/3d20] extra cold damage and slow movement speed for [5/10] seconds. [+3/+6] listen and spot. Can be active at the same time as Archer's Focus or Improved Precise Shot Ranged Stances.
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| EDP Cost: 1 | Ranks: 2 | Progression: 0 | No requirements | |
Wild Shots: Active Ability: (Cooldown [30/20/15] seconds) Toss daggers in a wide arc in front you, each dealing [10d20/15d20/20d20] piercing damage.
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| EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
Healing Spring: Active Ability: (Cooldown 30 seconds) Nearby allies heal 1d100 positive energy every [60/40/20] seconds for five minutes. Usable once per day.
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| EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
Illusion of Well Being: Passive Bonus: Healing spring additionally grants [10/15/20] temporary HP when it heals you for at least one HP. 1 extra use of healing spring per day.
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| EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: Healing spring | |
Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
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| EDP Cost: 2 | Ranks: 1 | Progression: 0 | No requirements | |
[edit] Tier Two
- After 4 points are spent, abilities in this tier can be purchased.
Prism: Shiradi Ranged Stance(Cooldown 5 seconds) Ranged and thrown attacks and offensive spells have a 7% chance to deal 2d10 damage to a random ability score.
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| EDP Cost: 2 | Ranks: 1 | Progression: 4 | No requirements | |
Pin: Ranged or Thrown Attack: (Cooldown [20/15] seconds) enemy takes [+2/+3][w] damage. If enemy is not moving, enemy is pinned in place for [9/18] seconds. Enemy is slowed if moving. (No saving throw observed for either effect)
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| EDP Cost: 1 | Ranks: 2 | Progression: 4 | No requirements | |
Fey Spring: Passive Bonus: Healing spring additionally grants DR [2/4/6]/ Cold iron and stacking [2/4/6] spellpower to nearby allies. 1 extra use of healing spring per day.
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| EDP Cost: 1 | Ranks: 3 | Progression: 4 | Requires: Healing Spring, Fey Form | |
Fey Form: Passive Bonus: Gain DR [3/5/7]/ Cold Iron and +[5/10/15] Spell Power.
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| EDP Cost: 1 | Ranks: 3 | Progression: 4 | No requirements | |
Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
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| EDP Cost: 2 | Ranks: 1 | Progression: 4 | No requirements | |
[edit] Tier Three
- After 8 points are spent, abilities in this tier can be purchased.
Rainbow: Passive Bonus: While in Prism Stance, your ranged and thrown attacks and offensive spells have a 7% chance to deal 1d100 extra damage of a random type.
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| EDP Cost: 2 | Ranks: 1 | Progression: 8 | Requires: Prism I | |
Otto's Whistler: Ranged or Thrown Attack: (Cooldown [20/15] seconds) Deal [+2/+3][w] damage. If enemy is moving, enemy starts dancing for [9/18] seconds. (No saving throw observed)
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| EDP Cost: 1 | Ranks: 2 | Progression: 8 | No requirements | |
Whirling Wrist: Passive Bonus: Increases your attack speed with thrown weapons by [20%/40%/60%].
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| EDP Cost: 1 | Ranks: 3 | Progression: 8 | No requirements | |
Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
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| EDP Cost: 2 | Ranks: 1 | Progression: 8 | No requirements | |
[edit] Tier Four
- After 12 points are spent, abilities in this tier can be purchased.
Double Rainbow: Passive Bonus: While in Prism Stance your ranged and thrown attacks and offensive spells have a 7% chance to inflict a random effect on your target.
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| EDP Cost: 2 | Ranks: 1 | Progression: 12 | Requires: Rainbow I | |
| EDP Cost: 1 | Ranks: 3 | Progression: 12 | No requirements | |
In the Weeds: Passive Bonus: +[1%/2%/3%] dodge, +[2/4/6] hide. After standing still for 3 seconds you gain +1% dodge, +3 hide. This bonus stacks twice at Rank 2, and three times at Rank 3.
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| EDP Cost: 1 | Ranks: 3 | Progression: 12 | No requirements | |
Elemental Absorption: Active Ability: (Cooldown 2 seconds) Target ally received [5%/10%/15%] reduced damage from fire, cold, electric, acid and sonic. Two uses per rest. Lasts until rest.
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| EDP Cost: 1 | Ranks: 3 | Progression: 12 | Requires: Fey Form I | |
Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
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| EDP Cost: 2 | Ranks: 1 | Progression: 12 | No requirements | |
[edit] Tier Five
- After 16 points are spent, abilities in this tier can be purchased.
Track: Passive Bonus: Ranged attacks reduce enemy AC by -1 for 5 seconds. This effect stacks up to [3/6/10] times.
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| EDP Cost: 1 | Ranks: 3 | Progression: 16 | No requirements | |
Stand and Deliver: Passive Bonus: While standing still you gain +1 competence bonus to ranged damage and +1% spell power every few seconds, up to +10.
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| EDP Cost: 2 | Ranks: 1 | Progression: 16 | No requirements | |
Nerve Venom: Passive Bonus: Your ranged and thrown attacks and offensive spells have a [3%/5%/7%] chance to paralyze living creatures for 6 seconds. (No saving throw observed)
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| EDP Cost: 1 | Ranks: 3 | Progression: 16 | No requirements | |
Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
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| EDP Cost: 2 | Ranks: 1 | Progression: 16 | No requirements | |
[edit] Tier Six
- After 20 points are spent, abilities in this tier can be purchased.
Audience with the Queen: Active Ability: (Cooldown 2min 34seconds) Pop off for some tea with your lady, the queen of summer, returning a few seconds later. Depending on your diplomacy with the queen, you may experience effects either favorable or ill, though the tea is always delicious. (Diplomacy Check (DC 20))
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| EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Rain of Arrows: Active Ability: (Cooldown 5 minutes) Every second for 30 seconds each enemy around you has 10% to take 10d100 damage of up to 10 damage types. Cost: 10 Fey Favor.
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| EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
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| EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |

