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Shiradi Champion

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Shiradi Champion[edit]

Shiradi Champion tree

Description[edit]

Personal protectors of the fey Queen of Summer, Shiradi Champions whimsically annoy then destroy enemies from afar while aiding their allies in the wild.

This Primal Epic Destiny grants mastery with all forms of ranged combat as well as unusual bonuses to offensive spell casting and a suite of support abilities to heal and prevent damage. When in a pinch, the Champion can summon a thousand arrows to fall upon the foes of his friends.

Requirements[edit]

At level 20, your Destiny may be to become a Shiradi Champion if you have at least one of:


Innate abilities[edit]

  • Granted automatically as you level up in the destiny.
  • This Epic Destiny grants you +4 Ranged Power per Innate ability. (Total: 0 MP, 24 RP)
Fey Favor.gif
Fey Favor: Passive Bonus: You gain 100 SP and proficiency with longbows and shortbows and +1 ranged damage. You gain Druid and Ranger caster levels equal to your Shiradi Champion level if you have any levels in those classes.
Each time you Vorpal with ranged and thrown attacks you gain Favor of the Fey. You gain Favor of the Fey 7% of the time you cast offensive spells.
Favor of the Fey: +1 Luck bonus to Ranged Attacks and +1 Diplomacy. This stacks up to 10 times.
Note: Removed on rest.
EDP Cost: 0 Ranks: Automatic Progression: 0 No requirements
Fey Visions.gif
Fey Visions: Passive Bonus: +1 Ranged Damage, +5 Spell Power, +5 Search. You automatically detect nearby secret doors with a DC of 45 or lower.
EDP Cost: 0 Ranks: Automatic Progression: 4 No requirements
Favorable Winds.gif
Favorable Winds: Passive Bonus: +1 Attack. Your ranged and thrown attacks and offensive spells have a 7% chance to deal 5d10 additional sonic damage.
EDP Cost: 0 Ranks: Automatic Progression: 8 No requirements
Sixth Sense.gif
Sixth Sense: Passive Bonus: +1 Ranged Damage, +5 Spell Power, +5 Listen. You bypass 20% Dodge and have Ghost Touch.
EDP Cost: 0 Ranks: Automatic Progression: 12 No requirements
Favorable Winds.gif
Favorable Wind: Passive Bonus: +1 Attack. Favorable Winds upgraded to 7% to deal 10d10 sonic damage.
EDP Cost: 0 Ranks: Automatic Progression: 16 No requirements
Fey Power.gif
Fey Power: Passive Bonus: Your ranged and thrown attacks and offensive spells have a 7% chance to deal 2d100 extra force damage.
EDP Cost: 0 Ranks: Automatic Progression: 20 No requirements

Tier One[edit]

  • Abilities in this tier can be purchased after taking the Shiradi Champion destiny. All abilities below have 1 rank unless otherwise listed.
Stay Frosty.gif
Stay Frosty: Shiradi Ranged Stance: (Cooldown: 5 seconds) Ranged and thrown attacks and offensive spells have a 7% chance to deal [3d10/3d20] extra cold damage and slow movement speed for [5/10] seconds. [+3/+6] Listen and Spot.
Note: Can be active at the same time as Archer's Focus or Improved Precise Shot Ranged Stances.
EDP Cost: 1 Ranks: 2 Progression: 0 No requirements
Wild Shots.gif
Wild Shots: Active Ability: (Cooldown: [30/20/15] seconds) Hurl nine daggers in a wide arc in front you. Each deals [10d20/15d20/20d20] piercing damage.
Enemies hit by daggers are immune to further hits from Wild Shots for 5 seconds.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Healing Spring.gif
Healing Spring: Active Ability: (Cooldown: 30 seconds) Nearby allies heal 1d100 positive energy every [60/40/20] seconds for five minutes. Usable once per rest.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Illusion of Well Being.gif
Illusion of Well Being: Passive Bonus: Healing spring additionally grants [10/15/20] temporary hitpoints when it heals for at least one HP.
Grants one additional use of healing spring per rest.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: Healing spring
Dex or Wis.gif
Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements

Tier Two[edit]

  • After 4 points are spent, abilities in this tier can be purchased.
Prism.gif
Prism: Shiradi Ranged Stance (Cooldown: 5 seconds) Ranged and thrown attacks and offensive spells have a 7% chance to deal 2d10 damage to a random ability score.
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements
Pin.gif
Pin: Ranged or Thrown Attack: (Cooldown: [20/15] seconds) Deals [+2/+3][w]. If enemy is not moving, enemy is pinned in place for [9/18] seconds. Enemy is slowed if moving.
Note: No saving throw observed for either effect. When pinned the enemy is also helpless.
EDP Cost: 1 Ranks: 2 Progression: 4 No requirements
Fey Spring.gif
Fey Spring: Passive Bonus: Healing spring additionally grants DR[2/4/6]/Cold Iron and stacking [2/4/6] Spell Power to nearby allies.
Grants one additional use of healing spring per rest.
EDP Cost: 1 Ranks: 3 Progression: 4 Requires: Healing Spring, Fey Form
Fey Form.gif
Fey Form: Passive Bonus: Gain DR[3/5/7]/Cold Iron and +[5/10/15] Spell Power.
EDP Cost: 1 Ranks: 3 Progression: 4 No requirements
Dex or Wis.gif
Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements

Tier Three[edit]

  • After 8 points are spent, abilities in this tier can be purchased.
Rainbow.gif
Rainbow: Passive Bonus: While in Prism Stance, your ranged and thrown attacks and offensive spells have a 7% chance to deal 1d100 extra damage of a random type.
EDP Cost: 2 Ranks: 1 Progression: 8 Requires: Prism I
Otto's Whistler.gif
Otto's Whistler: Ranged or Thrown Attack: (Cooldown: [20/15] seconds) Deals [+2/+3][w] damage. If enemy is moving, enemy starts dancing for [9/18] seconds.
Note: No saving throw observed.
EDP Cost: 1 Ranks: 2 Progression: 8 No requirements
Whirling Wrist.gif
Whirling Wrists: Passive Bonus: Increases your attack speed with thrown weapons by [20%/40%/60%].
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Dex or Wis.gif
Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements

Tier Four[edit]

  • After 12 points are spent, abilities in this tier can be purchased.
Double Rainbow.gif
Double Rainbow: Passive Bonus: While in Prism Stance, your ranged and thrown attacks and offensive spells have a 7% chance to inflict a random effect on your target.
EDP Cost: 2 Ranks: 1 Progression: 12 Requires: Rainbow I
Stay Good.gif
Stay Good: Shiradi Ranged Stance: (Cooldown: 5 seconds) Ranged and thrown attacks and offensive spells have a 7% chance to deal [3d10/3d20/3d20] extra light damage. Rank 3: Ranged and throwing weapons you equip are considered Good.
EDP Cost: 1 Ranks: 3 Progression: 12 No requirements
In the Weeds.gif
In the Weeds: Passive Bonus: +[1/2/3] Dodge, +[2/4/6] Hide. After standing still for a few seconds you gain +1 Dodge, +3 Hide. Ranks 2/3: This can stack [2/3] times.
EDP Cost: 1 Ranks: 3 Progression: 12 No requirements
Elemental Absorption.gif
Elemental Absorption: Active Ability: (Cooldown: 2 seconds) Target ally receives a primal shield that reduces [5%/10%/15%] damage from fire, cold, electric, acid, and sonic. Two uses per rest. Lasts until rest.
EDP Cost: 1 Ranks: 3 Progression: 12 Requires: Fey Form I
Dex or Wis.gif
Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements

Tier Five[edit]

  • After 16 points are spent, abilities in this tier can be purchased.
Track.gif
Track: Passive Bonus: Ranged attack and thrown weapon attacks reduce enemy AC by -1 for 5 seconds. This effect stacks up to [3/6/10] times.
EDP Cost: 1 Ranks: 3 Progression: 16 No requirements
Stand and Deliver.gif
Stand and Deliver: Passive Bonus: While standing still you gain +1 competence bonus to ranged damage and +1% Spell Power every few seconds, stacking up to ten times.
Note: Does not increase Spell Power by a +1% percent, but rather by a flat +1.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements
Nerve Venom.gif
Nerve Venom: Passive Bonus: Your ranged and thrown attacks and offensive spells have a [3%/5%/7%] chance to paralyze living creatures for 6 seconds.
Note: No saving throw observed.
EDP Cost: 1 Ranks: 3 Progression: 16 No requirements
Dex or Wis.gif
Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements

Tier Six[edit]

  • After 20 points are spent, abilities in this tier can be purchased.
Audience with the Queen.gif
Audience with the Queen: Active Ability: (Cooldown: 2 minutes 34 seconds) Pop off for some tea with your lady, the Queen of Summer, returning a few seconds later. Unusable while incapacitated.
Depending on your Diplomacy with the Queen, you may experience effects either favorable or ill, though the tea is always delicious. (Diplomacy check)
Diplomacy DC: 20 - Success, 40 - Critical Success
Note: Usable once per day.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Rain of Arrows.gif
Rain of Arrows: Active Ability: (Cooldown: 5 minutes) Call upon a thousand invisible fairies to rain pointy wooden death around you!
Every second for thirty seconds each enemy around you has 10% to take 10d100 damage. Damage may consist of up to 10 damage types.
Cost: 10 Favor of the Fey.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Dex or Wis.gif
Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements