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Aasimar

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Carrying the blood of a celestial, an Aasimar is usually good-aligned and fights against evil in the world.

Overview[edit]

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Aasimar character creation screen
Aasimar, a heroic Eberron race introduced in Update 36 Patch 3, is free to VIPs and included in all Mists of Ravenloft bundles. In March 2018, it will be available in the DDO Store for
1,395 DP
.

Racial past lives[edit]

  • 1st - +1 Heal
  • 2nd - +1 Wisdom

Racial Traits[edit]

  • +2 Wisdom
  • Racial Lay On Hands (Healing Hands). Start with one charge per rest, gain more in tree. Can only be used while your Bond Feat is active. 10+Character Level * WIS Mod = HP gained.
  • +2 Racial Bonus to Heal, Listen, and Spot.
  • +5 Resistance to Cold, Acid, and Electricity.

Racial Feats[edit]

  • Choose one Bond Feat. These are toggled on to get their bonuses, have visual effects, are mutually exclusive with Warlock Pacts. (Bear in mind that these ability scores don't apply to Feat Prereqs or anything.)
    • Protector: +1 Charisma and +1 to Will Saving Throws
    • Fallen: +1 to Strength and +1 to Reflex Saving Throws

Enhancements[edit]

Aasimar enhancements tree

Core abilities[edit]

Icon Enhancement Sronger Bonds 1.png
Stronger Bonds: +1 use of Healing Hands per rest.
AP Cost: 1 Level: 1 Progression: 0 No requirements
ChaWisStr.png
WIS/CHA/STR: WIS/CHA/STR
AP Cost: 2 Level: 4 Progression: 1 Requires: Stronger Bonds
Icon Enhancement Sronger Bonds 2.png
Stronger Bonds: +2 more uses of Healing Hands per rest.
  • Protector Bond now grants +2% Dodge.
  • Fallen Bond now grants +2 to Tactics DCs.
AP Cost: 1 Level: 7 Progression: 3 Requires: WIS/CHA/STR
ChaWisStr.png
WIS/CHA/STR: WIS/CHA/STR
AP Cost: 2 Level: 11 Progression: 4 Requires: Stronger Bonds
Icon Enhancement Sronger Bonds 3.png
Stronger Bonds: +3 more uses of Healing Hands per rest. You recharge one use of Healing Hands every 3 minutes.
AP Cost: 1 Level: 16 Progression: 6 Requires: WIS/CHA/STR

Tier One[edit]

Requires

Icon Enhancement Fight the Wicked 1.png
Fight the Wicked: +1 to hit and damage vs. Evil creatures.
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Counsel.png
Counsel: +1/2/3 to the Heal, Listen, and Spot skills
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement True Resilience.png
True Resilience: +1/2/3 to your (Will/Ref Saving Throws) (Choice is gated based on your Bond Feat)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Bold.png
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Improved Recovery.png
Aasimar Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Enhancement Fight the Wicked 2.png
Fight the Wicked: +1 to hit and damage vs. Evil creatures.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Fight the Wicked
Icon Enhancement Arcanum.png
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Divine Purpose Protector.png
Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
  • Icon Enhancement Divine Purpose Protector.png Protector: You sprout ethereal wings, the mark of the Protector. For one minute, you gain a Determination Bonus to Healing Amplification and Positive Spell Power equal to your Character Level. You must have Bond of the Protector active in order to use this skill. You may use this once per rest, and an extra time for every Divine Charge you have.
  • Icon Enhancement Divine Purpose Fallen.png Fallen: You sprout strange wings, the mark of the Fallen. For one minute, you gain a +2 Primal bonus to Strength and +5% Primal bonus to Doublestrike. You must have Bond of the Fallen active in order to use this skill. You may use this once per rest, and an extra time for every Divine Charge you have.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Divine Resolve Protector.png
Divine Resolve: Select one:
  • Icon Enhancement Divine Resolve Protector.png Protector: +1/2/3 CHA while your Divine Purpose is active.
  • Icon Enhancement Divine Resolve Fallen.png Fallen: +1/2/3 STR while your Divine Purpose is active.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements}

Tier Three[edit]

Requires 10 APs spent in tree

Icon Enhancement Fight the Wicked 3.png
Fight the Wicked: +1 to hit and damage vs. Evil creatures.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Fight the Wicked
Icon Enhancement Blessing.png
Divine Charges: +1/2/3 Divine Purpose Charges
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Blessing.png
Blessings: +10/20/30 Positive Spellpower
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Improved Recovery.png
Aasimar Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Aasimar Improved Recovery

Tier Four[edit]

Requires 15 APs spent in tree

Icon Enhancement Celestial Tutelage Bastard.png
Celestial Tutelage: Choose one of the following.
  • Icon Enhancement Celestial Tutelage Tower.png Tower Shield Proficiency
  • Icon Enhancement Celestial Tutelage Bastard.png Bastard Sword Proficiency
  • Icon Enhancement Celestial Tutelage Magical.png Magical Training
  • Icon Enhancement Celestial Tutelage Quick.png Quick Draw
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Divine Form Protector.png
Ascendant Bond: Toggle: 30sp, toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with Form feats (PM, Druid, etc).
  • Icon Enhancement Divine Form Protector.png Protector: You gain +3 stacking bonus to all Saving Throws, 10% Competence Bonus to Max HP, and a +10 Determination Bonus to PRR and MRR.
  • Icon Enhancement Divine Form Fallen.png Fallen: You gain immunity to Fear, a +10 Determination bonus to Melee Power, and your melee weapon attacks add a stack of Vulnerability once per second.
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Improved Recovery.png
Aasimar Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Aasimar Improved Recovery

PnP information and traits[edit]

3.5 Edition Planar Handbook (2004-07)
  • Level Adjustment: +1
  • Ability Adjustments: +2 Wis, +2 Cha
  • Favored Class: Paladin
  • Skills: +2 racial bonus on Spot and Listen
  • Resistance to acid 5, cold 5, and electricity 5
5th Edition Dungeon Masters Guide
  • Wisdom +1, Charisma +2
  • Resist necrotic and radiant damage
  • Light, Lesser Restoration, Daylight SLAs

References[edit]

Various Lamannia threads: