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Divine Crusader

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Divine Crusader[edit]

Divine Crusader tree

Description[edit]

A righteous vessel of holy wrath, the Divine Crusader lays waste to the wicked.

This Divine Epic Destiny provides powerful and unique offensive options. The Crusader has both melee and magical methods of wreaking righteous destruction, with excellent Area-of-Effect offensive capability. They also possess an aura that can automatically debuff or damage nearby enemies, and can create consecrated ground that burns foes and heals allies.

Requirements[edit]

At level 20, your Destiny may be to become a Divine Crusader if you have at least one of:

Innate abilities[edit]

  • Granted automatically as you level up in the destiny.
  • This Epic Destiny grants you +2 Melee Power and +2 Ranged Power per Innate ability. (Total: 12 MP, 12 RP)
Just Cause Icon.png
Just Cause: Passive: You gain Cleric, Favored Soul, and Paladin Caster Levels equal in your level in Divine Crusader. +25 Spell Points, +10 Hit points, and Your Base Attack Bonus is equal to your total Character Level. Passively Provides: +2 Melee Power and +2 Ranged power.
EDP Cost: 0 Ranks: Automatic Progression: 0 No requirements
Aura of Purification Icon.png
Aura of Purification: Active Ability: (Cooldown 3 seconds) Toggle: Every 3 Seconds While Active: Nearby enemies gain a stack of Purification. Purification: -1 Attack Damage, -2 Spell Power, stacks up to 25 times. Passive: +25 Spell Points and +10 Hit Points. Note: Attack damage cannot be reduced below 1. Passively provides: +2 Melee Power and +2 Ranged Power.
EDP Cost: 0 Ranks: Automatic Progression: 4 No requirements
Extraordinary Virtue Icon.png
Extraordinary Virtue: Passive: +20 Positive Healing Amplification, +10 Positive Spell Power, +25 Spell Points, +10 Hit Points.
Note: Also passively provides +2 Melee Power and +2 Ranged power.
EDP Cost: 0 Ranks: Automatic Progression: 8 No requirements
No Remorse Icon.png
No Remorse: Whenever an enemy who was recently affected by your Aura of Purification is slain, nearby allies are healed for Positive Energy equal to the CR of the slain enemy. Passive: +25 Spell Points, +10 hit Points. Passively provides: +2 Melee Power and +2 Ranged power.
EDP Cost: 0 Ranks: Automatic Progression: 12 No requirements
Sword of Justice Icon.png
Sword of Justice: Passive: +4 damage with all attacks, +25 Spell Points, and +10 Hit Points.
Note: Also passively provides +2 Melee Power and +2 Ranged power.
EDP Cost: 0 Ranks: Automatic Progression: 16 No requirements
Zeal of the Righteous Icon.png
Zeal of the Righteous: Active Ability: Gain 50 stacks of Righteous Zeal. Righteous Zeal: +1 Spell Power, +1% doublestrike, +1% doubleshot, +1 Melee Power, +1 Ranged Power. Decays by 1 stack every 3 seconds, and is not lost by resting. (Cooldown: 4 minutes) Passively provides: +2 Melee Power and +2 Ranged power.
EDP Cost: 0 Ranks: Automatic Progression: 20 No requirements

Tier One[edit]

  • Abilities in this tier can be purchased after taking the Divine Crusader destiny. All abilities below have 1 rank unless otherwise listed.
Bane of Undeath Icon.png
Bane of Undeath: Passive Bonus: You gain the Turn Undead feat. Weapons you equip gain undead bane (+2 enhancement bonus and +2d6 damage against undead).
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements
Endless Turning ED Icon.png
Endless Turning: Passive Bonus: +[1/2/3] Turn Undead per rest. Turn Undead uses regenerate every 2 minutes, or [10/20/30]% faster if it already regenerates.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: Bane of Undeath or Turn Undead: Cleric or Turn Undead: Paladin
Interrogation Icon.png
Interrogation: Passive Bonus: +5 Universal Spell Power and +1% Spell Critical Chance. Your offensive spells cause enemies to gain a stack of Purification. This affects each enemy up to once per 2 seconds. Purification: -1 attack damage, -2 spell power. Stacks up to 25 times.
EDP Cost: 1 Ranks: 1 Progression: 0 No requirements
Purge the Wicked Icon.png
Purge the Wicked: Passive Bonus: +2 bonus to Confirm Critical Hits and Critical Hit Damage. Your Critical Hits with weapons also cause enemies to gain a stack of Purification. This affects each enemy up to once per 2 seconds. Purification: -1 attack damage, -2 spell power. Stacks up to 25 times.
EDP Cost: 1 Ranks: 1 Progression: 0 No requirements
StrChaWis Icon.png
Strength/Wisdom/Charisma: Passive Bonus: +1 Strength/Wisdom/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements

Tier Two[edit]

  • After 4 points are spent, abilities in this tier can be purchased.
Confront Any Foe Icon.png
Confront Any Foe: Active Ability: (No Cooldown) Melee Attack: Expend one Turn Undead: Deals 10d10 extra Light Damage on a successful hit.
Note: Strikes multiple enemies in a small arc three times and may doublestrike for a fourth strike.
EDP Cost: 2 Ranks: 1 Progression: 4 Requires: Requires one of: Bane of Undeath, Turn Undead: Cleric, or Turn Undead: Paladin
Consecration Icon.png
Consecration: Active Ability: The ground you are standing on is consecrated. Evil creatures standing on consecrated ground are burned every 3 seconds, gaining a stack of Purification and taking 1d6 damage per character level. This damage is half Fire, half Good. Both damage components are affected by Fire Spell Power. (Cooldown: [30/25/20] seconds). Duration 15 seconds. Activation Cost: [50/40/30] Spell Points.
EDP Cost: 1 Ranks: 3 Progression: 4 No requirements
Flames of Purity Icon.png
Flames of Purity: Passive Bonus: +[10/20/30] Fire Spell Power.
EDP Cost: 1 Ranks: 3 Progression: 4 No requirements
Smite the Wicked Icon.png
Smite the Wicked: Active Ability: (Cooldown 15 seconds, activation cost 10 spell points) Melee smite: Gain twice your Charisma bonus to your attack roll and damage bonus of 2(W) + 7 against evil opponents. On hit: 50 light damage against undead and evil outsiders. On vorpal: Destroy undead or evil outsiders under 1000 hit points.
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements
StrChaWis Icon.png
Strength/Wisdom/Charisma: Passive Bonus: +1 Strength/Wisdom/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements

Tier Three[edit]

  • After 8 points are spent, abilities in this tier can be purchased.
Stand and Be Judged Icon.png
Stand and Be Judged: Active Ability: (Cooldown [30/25/20] seconds) Activation Cost: [25/20/15] Spell Points. A targeted foe must make a Will saving throw or be stunned for 30 seconds. (DC: 30+Wisdom Modifier)
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Sacred Ground Icon.png
Sacred Ground: Passive Bonus: While standing on consecrated ground you and your allies are healed every 3 seconds for 1 point of positive energy per character level. This is affected by your positive spell power.
EDP Cost: 2 Ranks: 1 Progression: 8 Requires: Consecration 1
Empyrean Magic Icon.png
Empyrean Magic: Passive Bonus: Whenever you cast a fire, light, or healing spell you gain a stack of Empyrean Fervor. Each stack of Empyrean Fervor gives you +2 Sacred bonus to Universal Spell power, +1% Sacred Bonus to Critical Chance with all spells. Duration: 10 seconds. Stacks 10 times.
EDP Cost: 1 Ranks: 1 Progression: 8 No requirements
Blessed Blades Icon.png
Blessed Blades: Passive Bonus: Any weapon you wield and your unarmed attacks are treated as having your alignment for damage reduction bypass purpose. (Has no effect if you are True Neutral.)
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements
StrChaWis Icon.png
Strength/Wisdom/Charisma: Passive Bonus: +1 Strength/Wisdom/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements

Tier Four[edit]

  • After 12 points are spent, abilities in this tier can be purchased.
No Regret Icon.png
No Regret: Whenever an enemy who was recently affected by your Aura of Purification is slain, other nearby enemies gain 1 to 4 stacks of Purification. This ability also grants +2 Melee Power.
Bug: No Regret does not provide +2 Melee Power.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements
Crusade Icon.png
Crusade: While standing on consecrated ground, you and your allies gain a 10% enhancement bonus to the damage of all your attacks. This is a 4 second buff that activates every 4 seconds when standing on consecrated ground.
EDP Cost: 2 Ranks: 1 Progression: 12 Requires: Sacred Ground 1
StrChaWis Icon.png
Strength/Wisdom/Charisma: Passive Bonus: +1 Strength/Wisdom/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements

Tier Five[edit]

  • After 16 points are spent, abilities in this tier can be purchased.
Castigation Icon.png
Castigation: Your Aura of Purification also harms nearby enemies, dealing Bane damage every 3 seconds. Non-bosses take damage equal to 1% of their current health for each stack of Purification they have. Bosses instead take 1d6 Bane damage per stack of Purification. This ability also grants +2 Melee Power.
Bug: Bosses take no damage from Castigation.
Bug: Castigation not provide +2 Melee Power.
Note: Orange named monsters take both 1% of their current health AND 1d6 Bane damage per stack of Purification.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements
Heavenly Presence Icon.png
Heavenly Presence: You gain some abilities of a Celestial. Passive Bonus: Grants you +10 Physical Resistance Rating and 10% Acid, Cold and Electricity absorption. In addition, you are immune to petrification.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements
Celestial Champion Icon.png
Celestial Champion: +1 Feat Bonus to Critical Threat Range with all weapons (does not apply to handwraps or while in an animal form).

When you critically hit with an attack, you gain a stack of Celestial Fervor. A stack of Celestial Fervor grants you +1 Enhancement Bonus to Doublestrike and Doubleshot chance. Stacks up to 10 times, with a duration of 6 seconds.

Note: The +1 increase to critical threat range does not apply to shields.
Bug: Celestial Champion may not always grant +1 Feat Bonus to Critical Threat Range after changing zone. In that case, reequip weapon.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements
StrChaWis Icon.png
Strength/Wisdom/Charisma: Passive Bonus: +1 Strength/Wisdom/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements

Tier Six[edit]

  • After 20 points are spent, abilities in this tier can be purchased.
Celestial Bombardment Icon.png
Celestial Bombardment: Active Ability: Evocation SLA. Divine wrath falls from the heavens to smite your foes. This spell calls down three stars at your target, dealing a total of 3d6 fire damage per character level, split into three hits. This damage is affected by fire spell power and may critically hit. In addition, enemies must succeed at three consecutive Reflex saving throws versus a DC of 20+Wisdom mod+Evocation spell DC modifier or be knocked prone. Activation cost is [300/200/100] Spell points and has a cooldown of [3/2/1] minutes. Modifiers to your evocation spell DCs affect this.
EDP Cost: 1 Ranks: 3 Progression: 20 No requirements
Strike Down Icon.jpg
Strike Down: Active Ability: (Cooldown 12 seconds, activation cost: 5 spell points) Melee smite cleave: Gain a damage bonus of +3(W). On hit 500 fire damage. On hit after damage destroy undead or evil outsiders below 1000 HP.
Bug: Strike Down deals light damage instead of fire and does not consume any spell points on use.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
StrChaWis Icon.png
Strength/Wisdom/Charisma: Passive Bonus: +1 Strength/Wisdom/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements