Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat/Discord


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Incredible Potential

From DDO wiki
Jump to: navigation, search

Incredible Potential: "This ring's power has not been fully unleashed. When this ring is combined with 9 Shavarath War Trophies and an Imbued Shard of Great Power in an Altar of Subjugation, its full potential will be revealed."

Crafting recipes[edit]

These recipes are used to create an Imbued Shard of Great Power. All Recipes assume you are also placing a Ring from the Tower of Despair raid and 9 Shavarath Trophies of War in the Altar of Subjugation (The Shroud part 3 or Devil Battlefield).

To create Foci, Gems, Essences that you want, follow the instruction on Altar of Subjugation - Raw Ingredients Recipes.

Ring Attribute Added Focus Type Gem Type Essence Type
Magnetism 78 Air Dominion Ethereal
Corrosion 78 Earth Dominion Ethereal
Combustion 78 Fire Dominion Ethereal
Glaciation 78 Water Dominion Ethereal
Nullification 78 Negative Dominion Ethereal
Devotion 78 Positive Dominion Ethereal
Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an extra 1 to 6 electric damage each hit. In addition, critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.* Air Dominion Material
Acid BurstAcid Burst: This weapon is sheathed in corrosive acid. The weapon deals an extra 1 to 6 acid damage each hit. In addition, critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.* Earth Dominion Material
Flaming BurstFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.* Fire Dominion Material
Icy BurstIcy Burst: This weapon is sheathed in icy cold. The weapon deals an extra 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.* Water Dominion Material
Unholy BurstUnholy Burst: An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of good alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier.* Negative Dominion Material
Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier.* Positive Dominion Material
Insightful Charisma +2 Air Escalation Ethereal
Insightful Wisdom +2 Earth Escalation Ethereal
Insightful Intelligence +2 Fire Escalation Ethereal
Insightful Wisdom +2 Water Escalation Ethereal
Insightful Intelligence +2 Negative Escalation Ethereal
Insightful Charisma +2 Positive Escalation Ethereal
Insightful Dexterity +2 Air Escalation Material
Insightful Constitution +2 Earth Escalation Material
Insightful Dexterity +2 Fire Escalation Material
Insightful Strength +2 Water Escalation Material
Insightful Strength +2 Negative Escalation Material
Insightful Constitution +2 Positive Escalation Material
Heightened Awareness 2
(+2 AC Insight Bonus)
Air Opposition Ethereal
Heightened Awareness 2 Earth Opposition Ethereal
Heightened Awareness 2 Fire Opposition Ethereal
Heightened Awareness 2 Water Opposition Ethereal
Heightened Awareness 2 Negative Opposition Ethereal
Heightened Awareness 2 Positive Opposition Ethereal
15% Electrical Absorption Air Opposition Material
15% Acid Absorption Earth Opposition Material
15% Fire Absorption Fire Opposition Material
15% Cold Absorption Water Opposition Material
20% Negative Energy Absorption Negative Opposition Material
+40 Healing Amplification (Equipment bonus) Positive Opposition Material

Notes[edit]

  • Elemental/Alignment Burst - these only apply to Unarmed attacks. See developer quote below for its stacking nature with Handwraps.
  • 20% Negative Energy Absorption = Absorbs 20% of a negative energy spell cast at you. Does not protect against Level Drain.
  • You may apply only one of the above effects to a single ring, but this effect can later be removed by the use of a Yellow Dopant (prior to Update 14, disjunction was not possible)
  • Update 14 changed the way how +2 stats work. They are now +2 "Insight bonuses", which does fully stack with +1 Exceptional bonuses but not with newly added Insightful +3s.
  • Update 14 also changed the spell boost enhancements, details unknown yet.
  • Holy burst from a ToD ring does not stack with holy or pure good handwraps generated after MOTU expansion, nor does it stack with crafted holy or pure good wraps. The latter is a known issue, the previous is unknown to many. For more information on this: DDO Forums

Developer words[edit]

|developer = (former developer) Eladrin|source=https://www.ddo.com/forums/showthread.php?p=2366808#post2366808%7Cquote=

Quote (player):
Monks are the WEAKEST class period.

A well built, well equipped, and well played level 20 pure-class monk is an exceptionally powerful character. Weakness at any of the three seriously cripples them however, which is why they're considered (at least by us) an advanced class.

Quote (player):
Dang...Does this mean if you craft two of the new rings you will get the 4 effects? Like, if you
made Holy Burst and Shocking Burst, would they count once for each each hand?

That is correct. The first ring will add "Holy Burst" to all of your unarmed attacks, and the other ring would add "Shocking Burst". The rings do not stack with exactly identical effects. (No Holy Burst Ring + Holy Burst Handwraps, but Holy Burst Ring + Holy or Pure Good Handwraps will work.)

Quote (player):
Unlike every OTHER GS weapon, the Monk ring effects do NOT stack with their regular equivalents.

The rings are not greensteel weapons. They're different. In some ways better, in other ways worse. (Note: There are also a couple of incorrect assumptions that have been made regarding some of the available enchantments on them, but those will clear as there is more experimentation with them. Their enchant list is similar to, but does not exactly match, the greensteel weapon enchantment set.)

Quote (player):
Handwraps are the only weapon in the game that cant have transmuting on it.

I tried to be subtle about it in a different thread, but it wasn't picked up. This statement is incorrect. There's even a named set of transmuting handwraps that Tharagrim made (that I was really waiting to show up in the Static Rewards / Unique Loot list, but wasn't found).

In an update following the EU launch, there are some revisions planned to monk special attacks and finishing moves. I'll give more information on that as I can. }}