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Fury of the Wild

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Fury of the Wild[edit]

Fury of the Wild tree

Description[edit]

Defending nature by taking the fight to its enemies, the Fury of the Wild wields rage and destruction, rolling over foes like a deadly storm.

This Primal Epic Destiny allows characters to take a variety of personal defensive options to stand longer in the face of overwhelming odds. In addition, it enables melee characters to deal huge amounts of physical damage and use some of the mightiest attacks and two-handed fighting abilities possible. When a Fury begins raging, enemies will either flee or be annihilated.

Requirements[edit]

At level 20, your Destiny may be to become a Fury of the Wild if you have at least:

Innate abilities[edit]

  • Granted automatically as you level up in the destiny.
  • This Epic Destiny grants you +3 Melee Power and +1 Ranged Power per Innate ability. (Total: 18 MP, 6 RP)
Adrenaline.gif
Adrenaline: (Passive and Active)

Passive Portion: You gain all of the following:

  • +1 damage per level of Fury of the Wild including this one (up to +6 total at level 5).
  • +1 Druid and Ranger caster level per level of Fury not including this one (up to +5 total at level 5).
  • +2 Adrenaline uses.
Active Portion: (Cooldown 5 second): Your next melee or ranged attack deals +300% damage, increases your critical threat range by 2 and you are considered raged until your next attack.
EDP Cost: 0 Ranks: Automatic Progression: 0 No requirements
Brawn.gif
Brawn: (Passive) Bonus: gain +50 maximum HP.
EDP Cost: 0 Ranks: Automatic Progression: 4 No requirements
Adrenaline.gif
Adrenaline II: (Passive and Active)

Passive Portion: Gain +1 Adrenaline uses per rest (3 total).

Active Portion: (Cooldown: 5 seconds) By consuming 1 Adrenaline use, your next melee or ranged attack will deal +300% damage, increase your critical threat range by 4 and you are considered raged until your next attack.
EDP Cost: 0 Ranks: Automatic Progression: 8 No requirements
Brawn.gif
Brawn II: (Passive) Gain an additional 50 maximum HP (+100 total).
EDP Cost: 0 Ranks: Automatic Progression: 12 No requirements
Adrenaline.gif
Adrenaline III: (Passive and Active)

Passive Portion: Gain +1 Adrenaline uses per rest (4 total).

Active Portion: (Cooldown: 5 seconds) By consuming 1 Adrenaline use, your next melee or ranged attack will deal +300% damage, increase your critical threat range by 8 and you are considered raged until your next attack.
EDP Cost: 0 Ranks: Automatic Progression: 16 No requirements
Adrenaline Overload.gif
Adrenaline Overload: (Passive and Active)

Passive Portion: Gain +1 Adrenaline uses per rest (5 total).

Active Portion: (Cooldown: 5 seconds) By consuming 1 Adrenaline use, your next melee or ranged attack will deal +400% damage, increase your critical threat range by 16 and you are considered raged until your next attack.
EDP Cost: 0 Ranks: Automatic Progression: 20 No requirements

Tier One[edit]

  • Abilities in this tier can be purchased after taking the Fury of the Wild destiny. All abilities below have 1 rank unless otherwise listed.
Tunnel Vision.gif
Tunnel Vision: Passive Bonus: While raged, melee attacks deal +1d[8/10/12] extra untyped damage. In addition, you gain +[1/2/3] intimidate and +[1/2/3] will saves. You also suffer a -5 Penalty to Armor Class and suffer a 10% penalty to fortification while raged.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Primal Scream.gif
Primal Scream: Active Ability: (Cooldown 15 seconds) Nearby allies are raged gaining +[3/4/5] morale bonus to Strength and Constitution, and suffer a -2 penalty to armor class. Nearby enemies take up to [10/20/30]d20 sonic damage. [3/4/5] uses per rest. Duration 3 minutes per use.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Boulder Toss.gif
Boulder Toss: Active Ability: (Cooldown 20 seconds) Throw a boulder at an enemy, dealing [6/12/20]d100 bludgeoning damage and knocking down enemy on failed reflex save DC [10/15/20] + Str modifier.
  • This does not benefit from spell power, but can critically hit.
  • Affected by force spell power and lore.
  • Treated as low level spell, affected by Globe of Invulnerability. DDO Forums
  • Bug: Boulder Toss Knockdown DC is not working correctly as even the lowest reflex save enemies almost always save.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Fast Healing.gif
Fast Healing: Passive Bonus: You heal [2/4/6]d20 HP each minute using positive energy.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Str or Con.gif
Strength/Constitution: Passive Bonus: +1 Strength/Constitution.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements

Tier Two[edit]

  • After 4 points are spent, abilities in this tier can be purchased.
Injury.gif
Injury: Passive Bonus: While you are injured, enemies you damage in melee are shaken. At rank 2 when you're below 70% of your hit points enemies receive a bleed proc for 1d10 damage every 2 seconds for 10 seconds. At rank 3 when you are below 30% hit points, you have a 10% chance of paralyzing your enemies for 5 seconds.
  • Bug: Injury's shaken effect has a DC29 will save, lasts only 6 seconds, and offers a recurring save every 2 seconds.
  • Bug: Injury's 3rd rank effect functions the same as the 2nd rank.
  • Note: The bleed damage uses the same rather annoying sound effect as the Slicing Blow feat, except it goes off constantly.
EDP Cost: 1 Ranks: 3 Progression: 4 No requirements
Unstoppable Fury.gif
Unstoppable Fury: Passive Bonus: While raged, when you roll a natural 1 with a melee attack, you gain +[1/2/3] attack for 20 seconds. Can stack 3 times for up to +[3/6/9] attack. Loses 1 stack every 20 seconds.
EDP Cost: 1 Ranks: 3 Progression: 4 No requirements
Acute Instincts.gif
Acute Instincts: Passive Bonus: While raged, you gain +[0/1/2] wisdom, +[2/4/6] balance, heal, listen, spot, search, concentration and +[1/2/3] insight bonus to saves vs traps.
EDP Cost: 1 Ranks: 3 Progression: 4 No requirements
Damage Reduction.gif
Damage Reduction: Passive Bonus: Gain [2/4/6] Physical Resistance Rating, and if you are a Barbarian, an additional DR [1/2/3]/- that stacks with barbarian DR.
EDP Cost: 1 Ranks: 3 Progression: 4 No requirements
Str or Con.gif
Strength/Constitution: Passive Bonus: +1 Strength/Constitution.
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements

Tier Three[edit]

  • After 8 points are spent, abilities in this tier can be purchased.
Insult.gif
Insult: (Active) (Cooldown: 20 seconds) Your next attack generates triple threat, and for 20 seconds your target gains +2 Strength, +2 constitution and loses -10 AC, -10 concentration and -10% fortification.
EDP Cost: 2 Ranks: 1 Progression: 8 Requires: Injury
Malicious Weapons.gif
Malicious Weapons: Passive Bonus: +[3/6/9]% chance to trigger weapon effects with glancing blows.
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Ward Against Weird.gif
Ward against Weird: Passive Bonus: [30/40/60] spell resistance when you are below [100%/70%/30%] of health.
  • Note: it does not stack with spell resistance from items.
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Str or Con.gif
Strength/Constitution: +1 Strength/Constitution.
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements

Tier Four[edit]

  • After 12 points are spent, abilities in this tier can be purchased.
Gird Against Demons.gif
Gird Against Demons: Passive Bonus: Weapons you equip are considered cold iron and gain [lesser evil outsider bane / evil outsider bane].
  • Note: This effect now shows up as "Gird Against Demons" on your weapons as an enchantment, and thus fully stacks with all other weapon enchantments.
EDP Cost: 2 Ranks: 2 Progression: 12 No requirements
Wild Weapons.gif
Wild Weapons: Passive Bonus: +[3/6/9]% glancing blow damage.
EDP Cost: 1 Ranks: 3 Progression: 12 Requires: Malicious Weapons
Sense Weakness.gif
Sense Weakness: Passive Bonus: You deal [10/20/30]% extra damage to helpless targets. Your melee attacks deal [1d8/1d8/1d8] extra untyped damage to enemies below 75% HP, [0/1d12/1d12] extra damage to enemies below 50% HP, and [0/0/1d20] extra damage to enemies below 25% HP. These are cumulative.
EDP Cost: 1 Ranks: 3 Progression: 12 Requires: Acute instinct 1/2/3
Overwhelming Force.gif
Overwhelming Force: Passive Bonus: Melee attacks under the effect of Adrenaline knock down [2/6/10] seconds.
  • Note: While knocked down by Overwhelming Force, the enemy is considered helpless.
EDP Cost: 1 Ranks: 3 Progression: 12 No requirements
Str or Con.gif
Strength/Constitution: Passive Bonus: +1 Strength/Constitution.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements

Tier Five[edit]

  • After 16 points are spent, abilities in this tier can be purchased.
Fury Made Placid.gif
Fury Made Placid: Active Ability: (Cooldown 30 seconds) Cost: 1 Adrenaline use. For 3 minutes you gain +6 wisdom and cannot be raged or use Adrenaline, and enemies attacking you physically or magically have a 20% chance to become paralyzed and helpless with regret for 3 seconds on a failed DC 50 Will Save. You heal 2d100 HP every two seconds for the next ten seconds. Cannot train if you have Fury Eternal.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements
Fury Eternal.gif
Fury Eternal: Passive Bonus: +1 Adrenaline max use. Whenever you land a Vorpal Strike on a melee attack, 33% chance to regain 1 Adrenaline use. Cannot train Fury Made Placid. Note: Also works on ranged attacks.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements
Str or Con.gif
Strength/Constitution: Passive Bonus: +1 Strength/Constitution.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements

Tier Six[edit]

  • After 20 points are spent, abilities in this tier can be purchased.
Unbridled Fury.gif
Unbridled Fury Epic Moment: Active Ability: (Cooldown 5mins) Every three seconds, for thirty seconds, you gain Adrenaline Overload: Your next attack deals +400% damage and has +16 critical threat range and confirmation of critical hits. While this is active and you fight with a two handed weapon, Glancing Blows produced on enemies around you when you stand still and attack deal +100% damage and have 100% chance of triggering weapon effects. You gain the feats Two-Handed Fighting, Improved Two-Handed Fighting, and Greater Two-Handed Fighting for the duration. Requires and consumes 10 Fury. You gain 1 Fury each time you land a vorpal strike with a melee attack (roll a natural 20 and confirm the critical hit).
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Str or Con.gif
Strength/Constitution: Passive Bonus: +1 Strength/Constitution.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements