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Doom of the Witch-doctor: The Way to Zulkash
Doom of the Witch-doctor: The Way to Zulkash is the 7th quest in the Assault on Splinterskull story arcStory arcs are chains of quests that make up a story line. Completing everything in a story arc often yields a nice reward.. |
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First Strike • The Hobgoblins' Captives • Yarkuch's War-plans • Whisperdoom's Spawn • The Deadly Package: The Stronghold Key • The Deadly Package: Agent of the Darguul • Doom of the Witch-doctor: The Way to Zulkash • Doom of the Witch-doctor: Zulkash, Herald of Woe • The Last Move: The Way to Yarkuch • The Last Move: Yarkuch's Last Stand |
Zulkash, witch doctor of the Dark Six, awaits your coming. Mocking laughter echoes in your mind.
Requires access to adventure pack
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Doom of the Witchdoctor: The Way to Zulkash | |
Heroic level: | 6 |
Epic level: | None |
Duration: | Medium |
Heroic XP: | ♣687Solo/Casual ♦1,220Normal ♥1,294Hard ♠1,369Elite |
Epic XP: | N/A |
Takes place in: | Outer Splinterskull Fortress |
Bestowed by: | Chief Ungurz |
NPC contact: | Chief Ungurz |
Quest acquired in: | Tangleroot Gorge |
Patron: | House Phiarlan |
Base favor: | 4 |
Purchase: | Tangleroot Gorge or VIP |
Extreme Challenge: | No |
Overview
Slay the witch-doctor Zulkash in his fane, deep within Splinterskull, and destroy his totem of power.
- Make your way through the outer fortress once again, this time on your way to kill the witch-doctor Zulkash.
Spoiler Warning: Spoiler material below this point!
Objectives
- Make your way to Splinterskull's inner stronghold
- (Optional) Slay 9 Glass Spiders — Bonus (10%): Heroic( ♣69 ♦122 ♥129 ♠137 )
What to Expect
- Spawning/respawning monsters
- Ability check (optional; 16 Strength required to open a door)
- Locked doors (optional)
- Contains the entrance to another quest (to Doom of the Witch-doctor: Zulkash, Herald of Woe)
Known Traps
- Spike trap in the western storeroom, in the corner beyond the door; control panel is on the western wall
- Electrical trap in the small room off the throne room; control panel is just inside the door on the north wall
- Blade trap (on both walls) down the corridor past the second shrine; control panel is on the north wall
- Spinning blade trap further down the corridor; control panel is on the south wall immediately after the blade trap
Tips and Misc
- This should be familiar by now... same as before, except with glass spiders instead of hobgoblin avengers. Glass spiders can be found in the hallway after the central chamber, in the spider caves around the loop, and in the passage to the inner stronghold. Be careful fighting around the no-longer-locked door to the inner stronghold, if you're still going after bonuses; if you pass the threshold going after a glass spider, you'll complete the quest.
- Once again, if you leave before completing the second (inner fortress) portion of this set, you'll have to go through this quest again. Like The Stronghold Key, this makes this quest a popular place to farm collectables, especially the valuable Lightning-Split Soarwood.
- You don't receive favor until after completing the next quest.
Bonus XP
- Insidious Cunning bonus: 0 or fewer monsters killed +10% Bonus.( ♣69 ♦122 ♥129 ♠137 )
- Devious bonus: 9 or fewer monsters killed +7% Bonus.( ♣48 ♦85 ♥91 ♠96 )
- Aggression bonus: 13 or more monsters killed +10% Bonus.( ♣69 ♦122 ♥129 ♠137 )
- Onslaught bonus: 25 or more monsters killed +15% Bonus.( ♣103 ♦183 ♥194 ♠205 )
- Conquest bonus: 39 or more monsters killed +25% Bonus.( ♣172 ♦305 ♥324 ♠342 )
- Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣69 ♦122 ♥129 ♠137 )
- Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣137 ♦244 ♥259 ♠274 )
- Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣206 ♦366 ♥388 ♠411 )
- Mischief bonus: 52 or more breakables smashed +8% Bonus.( ♣55 ♦98 ♥104 ♠110 )
- Vandal bonus: 68 or more breakables smashed +10% Bonus.( ♣69 ♦122 ♥129 ♠137 )
- Ransack bonus: 84 or more breakables smashed +15% Bonus.( ♣103 ♦183 ♥194 ♠205 )
External Links
Loot
- Chests: 3 (same ones in all Outer Fortress quests)
- One in the room past the scorpion pit in the eastern cell block (requires 16 STR)
- One behind the locked door in the central chamber
- One on the lookout ledge down the inner corridor past the second shrine
- Collectables: 10
- Mushroom — down the South-west tunnel
- Mushroom — down the South-west tunnel
- Adventurer's Pack — down the South-east tunnel
- Bookshelf — in the alcove as you first enter the stronghold proper
- Adventurer's Pack — in the spider pit in the western cell block
- Cabinet — in the central chamber
- Mushroom — just before the second shrine
- Mushroom — on the lookout ledge
- Mushroom — down the North-west tunnel around the loop
- Mushroom — down the South tunnel around the loop
NPC end rewards
No reward when turning in the quest.
Monsters
Name ( picture ) | CR | Type | Race |
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Black Widow ( view • edit ) | ♦2Normal ♥4Hard ♠7Elite | Vermin | Spider |
Brown Spider Prince ( view • edit ) | ♦5Normal ♥8Hard ♠10Elite | Vermin | Spider |
Brown Spider ( view • edit ) | ♦1Normal ♥3Hard ♠6Elite | Vermin | Spider |
Glass Spider ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite | Vermin | Spider |
Gray Ooze ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Ooze | Gray Ooze |
Hobgoblin Cleric ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite | Goblinoid | Hobgoblin |
Hobgoblin Infiltrator ( view • edit ) | ♦2Normal ♥4Hard ♠7Elite | Goblinoid | Hobgoblin |
Hobgoblin Patrol Leader ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite | Goblinoid | Hobgoblin |
Hobgoblin Slayer ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Goblinoid | Hobgoblin |
Night Scorpion ( view • edit ) | ♦4Normal ♥6Hard ♠10Elite | Vermin | Scorpion |
Worg ( view • edit ) | ♦2Normal ♥4Hard ♠7Elite | Magical Beast | Wolf |