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User talk:PurpleSerpent

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ShoeMaker (Contribs • Message) 09:51, June 10, 2020 (EDT)

For discussions from 2022 or earlier, see Ut:PurpleSerpent/Archive

Dragon list[edit]

Dry: I understand ditching the dragon table to an automated thing (which I didn't know about) but then you showed this: Category:Monster_Manual/Dragon why wouldn't you put that there instead. I admit I am new to wiki editing, I prob didn't do this talk thing right, but I would never have found that category thing looking for a dragon list, why not put that on the dragon type page so people can find it?

  • Simply because not everything in that table counts as Dragon type (Dracoliches and Spectral Dragons are technically Undead, for instance) and some Dragon type monsters aren't in the Monster Manual. At any rate, the way I've set it up currently is how the lists are typically done - that way, whenever a new Dragon is added to the wiki, it will be automatically added to the various lists so we don't have to do it manually. (Thanks for pointing out that there wasn't a list, though - whoever created the page must have forgotten to add it.) PurpleSerpent (Contribs⇑ top ⇑) 14:31, February 1, 2023 (EST)
    • Dry: All that makes sense but, why not put Category:Monster_Manual/Dragon instead of just a list, so people can see the difficulty so they can create a plan on the order in which to kill them?
      • As PS mentioned, that wouldn't be the correct list for the page; however, I've used that table format as you requested with the correct Dragon type monsters  list.  👟 ShoeMaker ( Talk • Contribs • Patrol • Moves • B • D • I • PP • UM • UR ) 👟 17:07, February 1, 2023 (EST)
        • I'm not sure that's fully worked, to be honest. Apart from the fact that I can't see that we really need it and it clashes with how the lists work on every other race page, it's left an ugly dead table on Category:Dragon type monsters and, critically, it doesn't do the thing the original list did, which is to leave out everything that isn't a Chromatic Dragon. Why don't we just go with Dry's idea and include a link to the Monster Manual page? That would do the job just as nicely. PurpleSerpent (Contribs⇑ top ⇑) 17:27, February 1, 2023 (EST)
Scratch all that. It looks like we already had a template set up on C:Dragon type monsters to do exactly this but it's not currently working. I've decided to move the fancy table there, where it makes a little more sense and doesn't slow the page loading down as much, and put a link on the type's page to indicate its presence. Does that work for everyone? PurpleSerpent (Contribs⇑ top ⇑)

Dry: I do love that the list has the quest and the picture is cool, I just wish it had the CR;s too. It took me 2 hours to make that list. So I could go on a dragon hunt, I'd hate to make others do the same. 17:40, February 1, 2023 (EST)

Finding Dorris Bug ???[edit]

Hello PurpleSerpent, do you have an idea if the Bug stated on the quest page Finding Dorris is still valid? Or isn't it a bug? Corgrind (ContribsMessage) 15:29, February 11, 2023 (EST)

Note on Reaper difficulty resetting[edit]

A quick note on part of your edit comments on Beyond the Rift, where you said you think Reaper mode just acts like this to reset...nope, not by definition. There are a number of Reaper-grade missions I've done where I did die one or more times while doing them, but I was able to re-enter after healing and my progress was fully maintained. So for Beyond the Rift to reset like that is definitely an anomaly. Just wanted to point that out. Kiljaedenas (ContribsMessage) 20:03, February 17, 2023 (EST)

  • From the page on Reaper mode:
"Reaper dungeons lock their instance when a player leaves. No other player may enter (or re-enter) the instance again."
My own experiences with Reaper Mode tally with this, so I'm not totally sure what's going on in your case. PurpleSerpent (Contribs⇑ top ⇑) 20:06, February 17, 2023 (EST)
  • Very early days in solo Reaper missions I died during them a couple times a run typically (frequently to one of the very high damage Reaper wraiths), and I was always able to re-enter them with my progress intact (including the already inflicted damage to the Reaper that killed me so I could instapop him from long range and move on). This happened DOZENS of times, within the past two months as of this post. Yet that's not supposed to be the way it happens??? Kiljaedenas (ContribsMessage) 17:21, February 22, 2023 (EST)
    • Very odd. Either that quote up there means recalling, or your account is bugged. If it's the latter, you're very lucky indeed. PurpleSerpent (Contribs⇑ top ⇑) 17:24, February 22, 2023 (EST)
      • I wonder if it's related to the ability to disconnect, leave the quest, reconnect and being allowed back in because you were DCed when you left?  👟 ShoeMaker ( Talk • Contribs • Patrol • Moves • B • D • I • PP • UM • UR ) 👟 19:18, February 22, 2023 (EST)

Dark Secret[edit]

Hi PurpleSerpent, you added Plundering Pirates' Point to the habitat list of Dark Secret.- Can you tell me where that is? Could not find it in this habitat. Thanks Corgrind (ContribsMessage) 17:00, March 25, 2023 (EDT)

  • I must confess I'm not entirely sure myself. I got the information as to which quests had Dark Secrets in from the forums (the big discussion about the Skeletons in the Closet secret ending) and so far Pirates' Point is the only place where I haven't been able to find the monster itself.
All of the Dark Secrets so far have been behind secret doors, so I'd suggest somewhere in the underground section after Commodore Alaina's hut? PurpleSerpent (Contribs⇑ top ⇑) 13:17, March 28, 2023 (EDT)
  • I ran that quest with both my herioc and my legendary char; both with quite good spot and search skills. But different than the other quests I found nothing here. Seems I have to search a little more Corgrind (ContribsMessage) 15:54, March 29, 2023 (EDT)

Flagging notes - Porting to remate areas1[edit]

Hi PurpleSerpert, I just saw a secod time that you mentions

  • a) a teleport item which teleport to a remote zone without completing the bridge quest (Captive of a Hidden God for Dread Isle and Into the Mist for Ravenloft). Can you explain which items that should be at least in the second case, because the usually items I know of teleports you to entrance of Through the Mist.
  • b) Carrying a players souls stone through public zones. I thought a player automatically revives when leaving an instanced zone

Thanks Corgrind (ContribsMessage) 08:25, March 31, 2023 (EDT)

  • Bit difficult to read that, but I think I get the first part: As of Update 50, any teleport item from an Ultimate Collector's Edition of an expansion can instantly teleport you to the hub area of any expansion you own. You are correct in that if you haven't done Into the Mists, the item takes you there instead; I will go and correct that. I do not know if the same currently applies to Captive of the Hidden God.
As for part b), I'm not entirely clear on what you're saying. Which of these three is it?
  • You cannot teleport out of a public area (the Harbor, for example) with another player's soul stone.
  • When you teleport out of a public area with another player's soul stone, they are immediately raised in the area you left.
  • When you teleport out of a public area with another player's soul stone, they are immediately raised in the area you entered.
That will decide whether I need to change the flagging notes. PurpleSerpent (Contribs⇑ top ⇑) 08:33, March 31, 2023 (EDT)

    • To a) For Isle of Dread you are teleported to the Hub; to reach the Feywild hub you have to pass through the wilderness first, so you need that expansion
  • To b) Hope to use better words ;-) : What I don't understand is - How can a player collect another player's soul stone, and then teleport to another public zone? Because afaik there are no Soul Stones in public areas and in instance Soul Stones are "Drops on Leaving"

Corgrind (ContribsMessage) 08:43, March 31, 2023 (EDT)

  • It is possible to die in certain public areas - The Twelve, for example, is full of lava, so you could remove all your armor/MRR/HP items and wait until the fire damage from that kills you. What I'm not clear on is whether the soul stone drops when you teleport away as it would in a wilderness area - perhaps I could test this... PurpleSerpent (Contribs⇑ top ⇑) 08:45, March 31, 2023 (EDT)
    • You do not have a soul stone in a public area, which is why you can roam freely anywhere you want without "leashing back" after 10 second. The only exception to this, that I believe was fixed a LONG time ago, was if you jumped off an airship without featherfall and landed in the market, you be leashed to that spot in front of the airship tower (although I do not remember if there was an actual soul stone or not).  👟 ShoeMaker ( Talk • Contribs • Patrol • Moves • B • D • I • PP • UM • UR ) 👟 11:37, March 31, 2023 (EDT)

Deleting old description pics and inserting updated ones for U59[edit]

Hey PurpleSerpent, I am being a total noob here, and I don't know how you are deleting the old pages and putting in the new pics. I am putting what I have, but I see that you are instantly changing names and deleting stuff. I would like to be able to do it so that you don't have to go right back behind me and do double the work... GMTrojan (ContribsMessage) 21:34, April 26, 2023 (EDT)

  • Ah! Well, the two things I am doing are moving pages and deleting them. Since you're also an administrator, you can access both the Move and Delete functions from the little "More" tab at the top of each page, next to the search bar. It's pretty easy to work things out from there. PurpleSerpent (Contribs⇑ top ⇑) 22:04, April 26, 2023 (EDT)
  • Thanks! Like I said, I am still a noob at the new powers that I now have. I don't want to break anything and not be able ot undo something that I did on accident. Have a great day! GMTrojan (ContribsMessage) 22:31, April 26, 2023 (EDT)
  • No worries! Anything with a move or delete can be undone fairly easily if something goes wrong, which I'm sure is also welcome. PurpleSerpent (Contribs⇑ top ⇑) 22:33, April 26, 2023 (EDT)

Flamesalt weaponry ML3 or 5[edit]

Hi, is the gear ML3 or ML5? Cru121 (ContribsMessage) 00:59, May 17, 2023 (EDT)

  • It should be ML3. I seem to have put 5 on a couple of items, but that must have been a mistake from me copying over from their Ferrocrystal equivalents. PurpleSerpent (Contribs⇑ top ⇑) 11:34, May 17, 2023 (EDT)
  • Never mind. BugTime has shown me an image of one of the items; they are ML5 after all, even though their enchantment values really suggest otherwise. PurpleSerpent (Contribs⇑ top ⇑) 15:53, May 19, 2023 (EDT)

Move Forward Camera options[edit]

Do you have a source for these being related to view, or an example of how to use them? When I map keys to these two all they seem to do is move the character forward. The view doesn't change under any circumstances that I've seen. -- Dunk (ContribsMessage) 06:11, June 2, 2023 (EDT)

  • Hmm. I thought I had these keys mapped, but I may be mistaking them for a different setting. Let me check when I get back to my computer and can check my keymap. PurpleSerpent (Contribs⇑ top ⇑) 06:58, June 2, 2023 (EDT)
    • Never mind. I'm confusing the keys with my camera controls. Both are just "move forward" again, so I've edited the page to say so. Apologies. PurpleSerpent (Contribs⇑ top ⇑) 09:40, June 2, 2023 (EDT)

Bravery Bonus: Reaper XP[edit]

I might be reading the forum post wrong, but I think that when he talks about 200% Reaper exp he's talking about an additional 200% exp, which would be triple RXP on first completion and not double. I also believe that because it tracks with the 200% Bravery Bonus Exp that players were confused with. Please please let me know if I'm wrong in this regard. Deivonte (ContribsMessage) 17:46, July 2, 2023 (EDT)

  • 200% extra RXP would correspond to tripling first-time RXP gains, but as it happens the RXP for a first-time completion is only doubled. As for the second point, I believe the opening statement that bravery bonus does not affect RXP should cover that. (As it is, the bravery bonus system is being overhauled in U60 anyway, so this page is due for a total rewrite when that arrives.) PurpleSerpent (Contribs⇑ top ⇑) 18:04, July 2, 2023 (EDT)

Monster by quest error[edit]

What did your deletion note mean on Monsters in? I don't understand what ..., although it was very helpful since the subcategory view in Monsters by quest  is broken. means.  👟 ShoeMaker ( Talk • Contribs • Patrol • Moves • B • D • I • PP • UM • UR ) 👟 13:33, August 24, 2023 (EDT)

  • Try moving forwards on the list of subcategories. For me, that causes a 400 error (Bad Request.) PurpleSerpent (Contribs⇑ top ⇑) 13:37, August 24, 2023 (EDT)
    • I see. Appears to be an issue on one of the monster pages where either deprecated |habitat= is still used OR |habitat1= and |habitat3= (or higher) exists BUT |habitat2= does not. Trying to track down the error now.  👟 ShoeMaker ( Talk • Contribs • Patrol • Moves • B • D • I • PP • UM • UR ) 👟 13:50, August 24, 2023 (EDT)
I'm already seeing 0 monsters using the Deprecated  unnumbered |habitat= parameter.  👟 ShoeMaker ( Talk • Contribs • Patrol • Moves • B • D • I • PP • UM • UR ) 👟 13:58, August 24, 2023 (EDT)
I had the logic too inclusive. I've modified it. We'll keep an eye on that and Habitat2 ERROR  (0) and see what shows up.  👟 ShoeMaker ( Talk • Contribs • Patrol • Moves • B • D • I • PP • UM • UR ) 👟 14:06, August 24, 2023 (EDT)
BTW: I'm also on Discord chat server - easier to chat. :)  👟 ShoeMaker ( Talk • Contribs • Patrol • Moves • B • D • I • PP • UM • UR ) 👟 14:09, August 24, 2023 (EDT)

New monster pages[edit]

Hi PurpleSerpent, can you add this
  | cr           = {{Xpcolors|solo=|normal=|hard=|elite=|ecasual=|enormal=|ehard=|eelite=}}
to each new monster page you create ? Thanks Corgrind (ContribsMessage) 04:52, August 25, 2023 (EDT)

The Night Revels (candies)[edit]

Joe Candymaker sells no candies this year. Among consumables there are only rubies, diamonds, festival solar effect, darts, potions and summons (mabar crystals). Venus (ContribsMessage) 08:57, October 14, 2023 (EDT)

  • The candies aren't consumables - they don't disappear when you use them. Check the wares tab instead. PurpleSerpent (Contribs⇑ top ⇑) 09:40, October 14, 2023 (EDT)
    • Oh, dang... how could I not see them. Sorry and thanks. Venus (ContribsMessage) 09:58, October 14, 2023 (EDT)

Illithid Invader[edit]

In 5 days, this becomes a {{History}} monster and all the habitats become obsolete. Actually, as of today, invader should no longer be a member of C:Monsters_in_A_Small_Problem. I suggest moving the information about former habitats to some note. Cru121 (ContribsMessage) 07:22, November 4, 2023 (EDT)

  • Hmm. You make a fair point, but then again, monsters from concluded events aren't treated the same way as monsters removed from the game entirely in terms of marking them historical (see monsters from previous Anniversary Parties.) I've decided to use a similar solution to what we did with the Hardcore Hounds: create a phantom location category to store them in. As such, I've removed deprecated spawn locations and moved them to the notes section, so the monsters shouldn't shop up in locations in which they can no longer appear. Hope this helps. PurpleSerpent (Contribs⇑ top ⇑) 08:49, November 4, 2023 (EDT)

Editing others 'work in progress'[edit]

Hi. To be honest, I find your way of interfering with other editors "work in progress" quite annoying. Next time I will just overwrite your editings with my preparations. Corgrind (ContribsMessage) 16:00, November 14, 2023 (EST)

  • Oh, I do apologise. I wasn't aware you were working on those sections at the time - I don't think I'd got the comment you left here earlier at that point. Do feel free to replace anything I've written if you think your version works better.
(Although I must say I do think that's perhaps something of an overreaction to me changing one redirect target...) PurpleSerpent (Contribs⇑ top ⇑) 16:05, November 14, 2023 (EST)
  • I didn't checked in detail what was changed; I just got an alert about a parallel edit on Experience point, while I was doing my edits. Maybe it is a little overreacted, but I'm not the fastest editor in the world and no native english; so restarting a section always takes some time for me.
  • Anyway, maybe it's a good time for some proof reading on my edits ;-) Corgrind (ContribsMessage) 17:10, November 14, 2023 (EST)
  • OK, good to hear. I hadn't spotted that you were completely reworking the topic at the time, and thought I'd just rename the section for Bravery Bonus so the redirect could go to that section of the page. Sorry if I got in your way in the process. PurpleSerpent (Contribs⇑ top ⇑) 17:16, November 14, 2023 (EST)
  • The best way to let others know you're doing a deep edit on a page that may take a bit of time is to make a short edit before you start your work to tag the top of the page with {{ Work-in-progress | ~~~ }} (Can be shortened to : {{ WiP | ~~~ }}). Doin this will put a big banner at the top of the page that looks like:
frameless link=
Please do not edit this page without first coordinating with:
PurpleSerpent (Contribs • Message)
Thank you.
Doing so makes it way easier for people to identify there's a change coming to the page. :)  👟 ShoeMaker ( Talk • Contribs • Patrol • Moves • B • D • I • PP • UM • UR ) 👟 09:39, November 18, 2023 (EST)

Isle of Dread (Wilderness)[edit]

PurpleSerpent, I've noticed you've recently added "Isle of Dead Wilderness" to the list of Quests containing traps: DDO information project/Traps and locks/32.

The DDO information project/Spot and Search and DDO information project/Traps and locks are far more suitable for quests rather than Wilderness and Challenges.

I not familiar with all the Wilderness adventure areas. Though as a rule the Spot, Search, Open Lock and Trap DCs for Wilderness areas go on their own respective "wilderness" page. Where it makes logical sense as they aren't quests.

I can think of several Wilderness zones from the top of my head that have such objects to test rogues that do require a DC check for either Locks, Secret doors and Traps (sometimes random).

For example: The Waterworks, The Restless Isles, The Land of Barovia, Ruins of Gianthold, The Cogs, Wheloon Prison, The Subterrane, The Underdark, The High Road, House Cannith Manufactury, The Storm Horns, The King's Forest, The Ruins of Thunderholme and The Cogs. There'll likely be several more Wilderness Adventure Areas to add to that list.

Thus, I propose you move the Isle of Dread wilderness Lock DC values to the appropriate Isle of Dread (wilderness) page.

Some of the Wilderness areas do have their own basic Traps section notes. For example, Wheloon Prison.

It's a thankless enough project anyway (recording those DC values) and doesn't help when the DDO Content Developers keep silently adding traps or Secret doors (Illithid Invasion), to quests that didn't have them prior. Plus on a whim they occasionally change the DCs (or quest levels) as happened with Updates 66. The Collectable infestation is bad enough.

Dywypi (ContribsMessage) 01:25, May 12, 2024 (EDT)

  • Fair point. I'll do as you suggest; the formatting looks weird on a wilderness adventure area anyway.
(As regards SSG changing lock DCs, this isn't really that much of an issue overall, since quests don't really change level as often as all that (Update 66 was the first time it's happened in a couple of years.) The secret door in Dirty Laundry was a bit of an outlier.) PurpleSerpent (Contribs⇑ top ⇑) 07:02, May 12, 2024 (EDT)
  • Well, if you put that [Wildeness] Lock's data on the actual Isle of Dread Wilderness instead and remove that table from: DDO information project/Traps and locks. There wouldn't be a need for that table or a hyperlink from the Wilderness to the DDO information project/Traps and locks.
There is only a Lock with (Fail; Success) required for Heroic/Epic. Therefore, it'd easily fit close to two bullet point lines on the Wilderness. Something more like The Underdark or Wheloon Prison.
I suspect The Night Revels needs its collectables listing. However, if you added links to the Locks, Secret door and Traps from each of the Night Revels Challenge quests it'd snowball into an avalanche of white nonsense...
Nobody sane is going to even try record the majority Trap Disable DCs, and that's for regular quests just on Elite.

Dywypi (ContribsMessage) 07:53, May 12, 2024 (EDT)

  • Yeah, even I'm admittedly only bothering with Legendary quests. (I'm currently engaged in a rather extensive process of running every quest in the game in reverse order of release date to verify monster CRs, so I've been taking the opportunity to gather some data on locks while I'm there.) PurpleSerpent (Contribs⇑ top ⇑) 07:56, May 12, 2024 (EDT)